steveh@tasman.cc.utas.edu.au (Steven Howell) (05/31/91)
I have been checking out games for a small collection that i wish to start, but most of them have that horrible "menu bar" at the top of them.. I hate it.. it sorta ruins the games look.. I mean, solarian II for example has removed the menu bar, and it looks superb... same with diamonds... Dunno why, but i just cant bring myself to buy a a game with that menu bar on it and when i saw BOMB ALLEY with a menu bar, that was it, i had to post to see if i was just a fussy werido or something, or if other people may think the same!!!! steve h
ccocswr@prism.gatech.EDU (Winston M. Rast (Georgia Tech Mac User)) (05/31/91)
I personally agree with you. However, there are setbacks. First of all, with the introduction of System 7.0 or just using Multifinder with System 6.0.x, switching between applications is very difficult if not impossible. Second, it also makes you learn the keyboard commands. No biggie but it does become a nuisance I think. Overall though I would rather not have the menu bar. Many more advantages than disadvantges. If you like non-menu bar games, try Spectre, you'll love it! Winston -- {{{{{ [[[[[ ((((( <<<<< ----- Winston M. Rast ----- >>>>> ))))) ]]]]] }}}}} {{{{ [[[[ (((( <<<< ---- ccocswr@prism.gatech.edu ---- >>>> )))) ]]]] }}}} {{{ [[[ ((( <<< --- Georgia Tech student. Send cash fast! >>> ))) ]]] }}}
francis@math.uchicago.edu (Francis Stracke) (05/31/91)
In article <steveh.675654886@tasman> steveh@tasman.cc.utas.edu.au (Steven Howell) writes: > I have been checking out games for a small collection that i wish to >start, but most of them have that horrible "menu bar" at the top of them.. Every Mac program should have a menu bar. Without it, users can't do a lot of the stuff that they expect to be able to do, such as switching between programs. Most programmers are going to be leery of alienating groups of users who want to let something run in the background and go play a game. -- /============================================================================\ | Francis Stracke | My opinions are my own. I don't steal them.| | Department of Mathematics |=============================================| | University of Chicago | What do you get if you multiply 6 by 9? | | francis@zaphod.uchicago.edu | --Ultimate Question | \============================================================================/
johnsone@uxh.cso.uiuc.edu (Erik A. Johnson) (05/31/91)
francis@math.uchicago.edu (Francis Stracke) writes: > steveh@tasman.cc.utas.edu.au (Steven Howell) writes: > > I have been checking out games for a small collection that i wish to > > start, but most of them have that horrible "menu bar" at the top of them.. > > Every Mac program should have a menu bar. Without it, users can't do a > lot of the stuff that they expect to be able to do, such as switching > between programs. Arcade type games that use the whole screen should have some sort of option to show the menu bar. Perhaps between games, or when a game in progress is "Paused". This would allow the user to be able to access the menu bar if and when necessary, but then have the game hide the menu bar during actual play. Best of both worlds. Erik A. Johnson, Graduate Student \ Internet: johnsone@uxh.cso.uiuc.edu Aeronautical & Astronautical Engineering \ University of Illinois at Urbana-Champaign \ AmericaOnline: ErikAJ
wiseman@tellabs.com (Jeff Wiseman) (05/31/91)
In article <1991May31.051618.21603@ux1.cso.uiuc.edu> johnsone@uxh.cso.uiuc.edu (Erik A. Johnson) writes: > >Arcade type games that use the whole screen should have some sort of option >to show the menu bar. Perhaps between games, or when a game in progress is >"Paused". This would allow the user to be able to access the menu bar if >and when necessary, but then have the game hide the menu bar during actual >play. Best of both worlds. This is exactly what Chuck Yeagar's Flight trainer does. Anytime you hit the escape, return, or enter keys, the game will pause and the menu bar is put up to allow selections to be made. I think that it is a good compromise. -- Jeff Wiseman: ....uunet!tellab5!wiseman OR wiseman@TELLABS.COM
tshea@vax1.mankato.msus.edu (06/06/91)
In article <FRANCIS.91May30220542@math.uchicago.edu>, francis@math.uchicago.edu (Francis Stracke) writes: > In article <steveh.675654886@tasman> steveh@tasman.cc.utas.edu.au (Steven Howell) writes: > >> I have been checking out games for a small collection that i wish to >>start, but most of them have that horrible "menu bar" at the top of them.. > > Every Mac program should have a menu bar. Without it, users can't do a > lot of the stuff that they expect to be able to do, such as switching > between programs. Most programmers are going to be leery of > alienating groups of users who want to let something run in the > background and go play a game. > > -- > /============================================================================\ > | Francis Stracke | My opinions are my own. I don't steal them.| > | Department of Mathematics |=============================================| > | University of Chicago | What do you get if you multiply 6 by 9? | > | francis@zaphod.uchicago.edu | --Ultimate Question | > \============================================================================/ In order to make a 'really neato game' you kindof have to break the rules anyways. This is true on all systems. With the way the Mac OS is set up now and if the game is worth it (not many are) I am would just set up a bootable disk or partition just to play the game. I agree with your point if the game is something like Tetris but I disagree when you are talking about flight simulators or kill everything in sight games. tim shea new address as of 6/9/91 --> TSHEA@3M.com