jm13@quads.uchicago.edu (Kermit T. Frog) (06/14/91)
Well, here it is -- a list of all of the games that I know of which are compatible with system 7.0: AFT 2.0 (What is this anyway?) Armor Alley Color RISK Diamonds Falcon v. 2.2 Glypha II 0.9 Hardball 2 Harpoon v.1.0 Jack Nicklaus' Greatest 18 Holes of Major Championship Golf Mini Golf Netrek 3.0 OIDS Pararena 1.2.1 Playmaker Football (CacheControl apparently works also) Robosport Seahaven Towers Shanghai v. 2.0 SimCity Supreme (though someone said it didn't) SimEarth Solarian II v.1.0.4 Spaceward Ho! v. 1.1.2 Strategic Conquest v. 2.0 Stratego Tetris Three in Three Vette! Well, that's all the info *I* have. One burning question remains: What about RailRoad Tycoon and Pirates!? I REALLY want to know! Thanks to all who responded to my earlier posts. Jonathan jm13@quads.uchicago.edu -- Paid for by the Committee to elect the Boston Bruins as the 1992 Stanley Cup Champions.
seiffert@bronze.ucs.indiana.edu (06/14/91)
In article <1991Jun13.190228.21014@midway.uchicago.edu> jm13@quads.uchicago.edu (Kermit T. Frog) writes: >Well, here it is -- a list of all of the games that I know of >which are compatible with system 7.0: > > >Well, that's all the info *I* have. One burning question remains: >What about RailRoad Tycoon and Pirates!? I REALLY want to know! >Thanks to all who responded to my earlier posts. > >Jonathan >jm13@quads.uchicago.edu > > >-- >Paid for by the Committee to elect the Boston Bruins >as the 1992 Stanley Cup Champions. > RailRoad Tycoon has been working fine for me! I'm running System 7 and a few inits. Kurt A. Seiffert LAN Specialist Indiana University, Bloomington, IN
lito@ecl.psu.edu (LCubed) (06/14/91)
In article <1991Jun13.190228.21014@midway.uchicago.edu>, jm13@quads.uchicago.edu (Kermit T. Frog) writes: > Well, here it is -- a list of all of the games that I know of > which are compatible with system 7.0: > > AFT 2.0 (What is this anyway?) when i called up the makers of aft a couple of weeks ago, they told me aft 2.0 for the mac doesn't exist yet. however, they were quite willing to sell me a pc version (yech!!). -- lito lucena | Keeper of the Ranma Archives lito@ecl.psu.edu (InterNet) | Japanese Animation Junkie lito@psuecl.bitnet (BITNET) | Disclaimer: i don't know what 'it wasn't our fault !!!!! Whaaaaaaa ....' | i'm doing, why should they? "I'm a good example of a bad example ..."
mccabe@currituck.cs.unc.edu (Daniel McCabe) (06/15/91)
In article <1991Jun13.190228.21014@midway.uchicago.edu> jm13@quads.uchicago.edu (Kermit T. Frog) writes: >Well, here it is -- a list of all of the games that I know of >which are compatible with system 7.0: > (stuff deleted) >Harpoon v.1.0 > (stuff deleted) >Jonathan >jm13@quads.uchicago.edu As far as I'm concerned, Harpoon is barely compatible with Sys 6.0.x, since it crashes all of the time. Does this mean that it works better with Sys 7.0? Cheers, danm
roessli@sc2a.unige.ch (David C. Roessli) (06/17/91)
In article <1991Jun13.190228.21014@midway.uchicago.edu>, jm13@quads.uchicago.edu (Kermit T. Frog) writes: > [ stuff deleted ] > Shanghai v. 2.0 Taken the recent bug fix (2.0.1), it works great. > SimCity Supreme (though someone said it didn't) Now is this game 'machine dependant' ? Meaning by this that v1.2c doesn't work correctly under 6.0.x on a IIfx, nor on a IIsi *without* an CDEV call 'DepthGauge' .. windows are all messed up .. BUT seems to work okay under 7.0 on a IIsi *until* you attempt to save a current city or quit while saving .. it hangs the machine (!?). And BTW, it still doesn't work on a IIfx 7.0 .. Indy (Indiana Jones ..) seems *dramatically* slowed down (the intro tune is terrible..) :david ================ David C. Roessli Email: david@scsun.unige.ch LGB, Dpt Anthropology & Ecology roessli@sc2a.unige.ch University of Geneva ROESSLI@CGEUGE52.bitnet 12, Rue Gustave Revilliod Phone: +41(22) 436.930 CH-1227 Geneva SWITZERLAND Fax : +41(22) 3000.351
d88-jwa@cyklop.nada.kth.se (Jon W{tte) (06/18/91)
> roessli@sc2a.unige.ch (David C. Roessli) writes: > SimCity Supreme (though someone said it didn't) Now is this game 'machine dependant' ? Meaning by this that v1.2c doesn't work correctly under 6.0.x on a IIfx, nor on a IIsi *without* an CDEV call 'DepthGauge' .. windows are all messed up .. BUT seems to work okay under 7.0 on a IIsi *until* you attempt to save a current city or quit while saving .. it hangs the machine (!?). And BTW, it still doesn't work on a IIfx 7.0 .. That's not true. Set the fx in 32bit mode, and the screen in 4bit mode. Works great ! (Apple plain 8.24 card, IIfx, 7.0 golden, not many INITs) Oh, and 1.2c works under 6.0.x too - if you run it in 32bit mode. Of course the only 32bit 6.0 is under A/UX :-) -- Jon W{tte h+@nada.kth.se - Speed !