[comp.sys.mac.games] Spaceward Ho suggestions

moore@tc.fluke.COM (Matt Moore) (06/21/91)

 The "ingeneous" computer players are not very ingeneous at all when it
comes to defensive strategy. Whenever I threaten them enough, they stop
attacking and start building satellites and ships at all of their worlds
at once. Its getting to be pretty routine; I assemble a fleet of 50 ships
or so and hop around, destroying one world after another, defeating their
forces in detail. Its not uncommon for me to destroy 200 to 300 alien
units with one 50-ship fleet (plus a ship or two per turn production)
because the aliens are encountered in 20-30 unit chunks which I destroy
with minimal losses.

 There is an ancient military aphorism: "He who defends everything,
defends nothing". Trying to defend every world just makes them all weak,
allowing me to conquor them one at a time. A much better strategy would be
to defend one or two worlds with hundreds of satellites, leaving the rest
naked, and have a single, very strong mobile force to go around reclaiming
lost territory and raiding the enemy. The idea would be to concentrate as
much force as possible in one fleet and aim for a winner-take-all battle
with the enemy's massed fleet.

 Also, I don't like the idea of letting a battle's winner get scrap metal
from the loosing fleet. Shortage of metal is one of the biggest strategic
constraints in the game, and it tends to penalize players who are overly
aggressive and get into too many wars. Letting the winner scrap the looser
biases the game in favor of aggressive players - it makes war pay too
well. One of the attractions of Spaceward Ho is that it supports different
strategies, such as peaceful expansion - I don't think it would be a good
idea to bias it too far towards a single strategy.

						Matt Moore