cbn@mace.cc.purdue.edu (Robert S. Unoki) (06/05/91)
As I played Robosport into the wee hours of the nite, I started experimenting with some guerilla tactics. I stumbled on to a situation that was quite unusual. Let's see if any of you Robo-Dudes can figure this one out if you haven't already. Playing survival, I made up 3 Ferocious computers teams, all on the same side. Each team had 8 missile robots with 9 missiles per robot. Gernades were set to zero, the timebomb was disabled, and Zap enabled. My team consisted of a single rifle robot. I took the SE corner of Computer arena 3. I won without obtaining any damage to my rifle robot!!! Unbelievable? Try it! I'll post the solution if there is enough interest. rob -- Robert S. Unoki cbn@mace.cc.purdue.edu (standard disclaimer, please)
tecot@momenta.com (Ed Tecot) (06/08/91)
cbn@mace.cc.purdue.edu (Robert S. Unoki) writes: >Playing survival, I made up 3 Ferocious computers teams, all on >the same side. Each team had 8 missile robots with 9 missiles >per robot. Gernades were set to zero, the timebomb was disabled, >and Zap enabled. My team consisted of a single rifle robot. I took >the SE corner of Computer arena 3. I won without obtaining any >damage to my rifle robot!!! Unbelievable? Try it! I'll post the >solution if there is enough interest. Gee, that wasn't so hard. Crafty teams might prove more challenging. _emt
tu@nas.nasa.gov (Eugene L. Tu) (06/13/91)
Has anyone run into the bug in Roboplayer where a movie that is generated over several turns in Robosport does not replay correctly. I have checked with Maxis and they are not sure what the problem is. If you have run into this...what is your hardware configuration? Maybe we can track this down.
davoli@natinst.com (Russell Davoli) (06/13/91)
In article <1991Jun13.064805.15870@nas.nasa.gov>, tu@nas.nasa.gov (Eugene L. Tu) writes: > Has anyone run into the bug in Roboplayer where a movie > that is generated over several turns in Robosport does > not replay correctly. I have checked with Maxis and > they are not sure what the problem is. > If you have run into this...what is your hardware > configuration? Maybe we can track this down. I've run into problems with this sort of thing on my 1 Meg Mac Plus, and I suspect that they're trying to keep everything in memory and eventually run out of memory in some bad way, like incrementing pointers beyond their data area. These problems are hard to reproduce and I haven't been able to do so consistently. Russell Davoli (davoli@natinst.com)
oren@apple.com (Tim Oren) (06/22/91)
In article <24449@natinst.natinst.com> davoli@natinst.com (Russell Davoli) writes: > In article <1991Jun13.064805.15870@nas.nasa.gov>, tu@nas.nasa.gov (Eugene L. Tu) writes: > > Has anyone run into the bug in Roboplayer where a movie > > that is generated over several turns in Robosport does > > not replay correctly. I have checked with Maxis and > > they are not sure what the problem is. > > If you have run into this...what is your hardware > > configuration? Maybe we can track this down. > > I've run into problems with this sort of thing on my 1 Meg Mac Plus, and > I suspect that they're trying to keep everything in memory and eventually > run out of memory in some bad way, like incrementing pointers beyond their > data area. I've seen some bizarre behavior during movie playback in the Player, not the original game. Most of the flakies are images of robots which died in the original game but are still shown during the movie - it looks like a problem of not blitting over the robot with background when it dies. I've also seen a few cases of really bizarre behavior - like the movie version of a robot continuing to move and fire after it was dead in the game - but then things get back in sync to "reality" on the next turn, often leaving a dead robot blitted on the screen as above. This is on a IIci with a couple meg partition, so doubt it's memory. Tim Oren oren@apple.com "As always, if you are caught or killed, the CEO will disavow all knowledge of your actions."