[comp.sys.mac.games] PGA Tour Golf

robg@Apple.COM (Rob Griffiths) (06/28/91)

While browsing the local software shack last night, I noticed a new
version of PGA Tour Golf (I think it was new -- I hadn't seen it before).

A brief in-store demo was all it took to convince me to purchase the
game.  A mini-review follows...

PROS:
   + Runs in >>256<< colors on machines so equipped.  Looks GREAT!
   + Good sound usage.
   + Features four courses (three real, one fantasy, I think).
   + Play in real four-round tournament play, against a database of
     60 real touring pros.
   + Realism level is high -- I've played a few tournaments, and have
     yet to make the cut.  It's one of the few golf games where I
     haven't been able to shoot 54 after a few rounds!
   + Real neat "overfly" of the hole from a helicopter perspective.
     This is neat, but time consuming, and can be skipped with a simple
     mouseclick.
   + Restricts golfer to the USGA-standard 14 clubs.  You pick which 14 
     (Don't want the putter?  Leave it!).
   + The ball can fall into certain "lies", such as "in fairway", "in
     divot", "buried in rough", etc.  Each of these affects the distance,
     spin, and accuracy of the shot.
   + Automatic "instant replay" of really nice shots (or manual instant
     replay of any shot you want to see again).
   + Keeps statistics on your performance over time.
   + Nice "camera angles" after shooting - the first shot is behind the
     ball, then it switches to a position near where the ball will be 
     landing.  Really well done.
   + Higher irons (ie 7,8,9+) actually spin back when hitting the green!

CONS:
   - The putting is ridiculously tricky to figure out.  A 3-D perspective
     is used to show the curve of the green (good), but it's somewhat
     confusing.  I putt worse on this game than I do in real life!!
   - The window used is sized to fit a 9-inch screen.  A minor annoyance
     on a 13-inch RGB.  But the nice look almost makes up for it.
   - The winds are somewhat too sensitive.  A 14MPH headwind can turn into
     a 17MPH tailwind in 5 seconds or less!  Basic tactic:  Wait for the
     wind speed/direction you desire, then start the swing.  This freezes
     the wind...
   - The manual is OK, but leaves some things unknown.  For example, it took
     experimentation to discover the proper hook/slice method.
   - No terrain, other than on the greens.  That is, everything is flat.
     No uphill and downhill (a feature of Jack Nicklaus' golf that is very
     nicely done!).  

Overall, a very nice golf game.  And, if you have color, it's worth the
purchase price just for some of the pictures!  Now, if they'd just add
some terrain-mapping to the fairways, and let me eliminate some of the
in-between-each-hole features (scorecard, leaderboard), it'd be perfect!!

The publisher is Electronic Arts, and I found my copy at Egghead.  Not sure
of the version number or anything like that...

-rob.    As always, speaking for myself...
-- 
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| R. Griffiths        | PP-ASEL; -IA and -Glider under construction...      |
| robg@apple.com      | "Would you be prepared if gravity reversed itself?" |
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