[comp.sys.mac.games] Mac LC and the OIDS game

mlg@cbnews.cb.att.com (mike.goodrich) (06/25/91)

I just recently purchased the game OIDS by FTL and I noticed something rather
strange when I tried to run this program on my Mac LC.  The program will load
and execute fine up until the point I try to play the game.         

The ship functions fine all the keys do what they are supposed to but I
can't destroy ANYTHING.  I can float around and shoot hundreds of shots at
a single target and the photon pellets just pass right through the target 
that I am shooting at.  Also I can't refuel or connect with the mother ship.

I was wondering has anyone else experience this problem or is it just the 
copy of the game that I got?

Another piece of info when I ran this program on my Mac Plus everything works
the way it is supposed to, but the game doesn't look nearly as good on a 9"
black and white screen as it does on the 12" color.


Any info or suggestions would be greatly appreciated.


			Thanks
			Mike
			mlg@cblph.att.com

laf@mitre.org (Lee Fyock) (06/25/91)

In article <1991Jun25.133411.12677@cbnews.cb.att.com>, mlg@cbnews.cb.att.com (mike.goodrich) writes:
> 
> 
> I just recently purchased the game OIDS by FTL and I noticed something rather
> strange when I tried to run this program on my Mac LC.  The program will load
> and execute fine up until the point I try to play the game.         
> 
> The ship functions fine all the keys do what they are supposed to but I
> can't destroy ANYTHING.  I can float around and shoot hundreds of shots at
> a single target and the photon pellets just pass right through the target 
> that I am shooting at.  Also I can't refuel or connect with the mother ship.

This is what happens when you run and use a copy of the master disk to
verify with.  I hate using a master disk, so I tried to make a backup and
use that when the game asks you for your master disk (this was while I
was waiting for my registration code to come in the mail).  Sure enough,
you can't kill anything and nothing can hurt you.  Kind of makes the
game pointless.  :-)

> I was wondering has anyone else experience this problem or is it just the 
> copy of the game that I got?
> 
> Another piece of info when I ran this program on my Mac Plus everything works
> the way it is supposed to, but the game doesn't look nearly as good on a 9"
> black and white screen as it does on the 12" color.

Are you surprised?  I've heard it looks even better on a 19" monitor!


Lee Fyock
laf@mitre.org

gregpen@crash.cts.com (Greg Penetrante) (06/27/91)

In article <1991Jun25.133411.12677@cbnews.cb.att.com> mlg@cbnews.cb.att.com (mike.goodrich) writes:
>
>I just recently purchased the game OIDS by FTL and I noticed something rather
>strange when I tried to run this program on my Mac LC.  The program will load
>and execute fine up until the point I try to play the game.         
>
>The ship functions fine all the keys do what they are supposed to but I
>can't destroy ANYTHING.  I can float around and shoot hundreds of shots at
>a single target and the photon pellets just pass right through the target 
>that I am shooting at.  Also I can't refuel or connect with the mother ship.
>
>Any info or suggestions would be greatly appreciated.
>
>			Thanks
>			Mike
>			mlg@cblph.att.com

Mike,
  It's that DAMNED copy protection! There are some pointers in the program that
cripple it when the copy protection fails to register;  this will happen on
some macs.  Unfortunately it happened on yours. I suggest you mail it back to
FTL along with a letter-bomb and tell them that copy protection sucks.

 p.s. I know there is a patch available that will disable the CP of this game.
 is it legal to post it on Internet?  (I guess not)

gaynor@agvax2.ag.ohio-state.edu (06/27/91)

In article <1991Jun27.071832.24907@crash.cts.com>, gregpen@crash.cts.com (Greg Penetrante) writes:
> [re: Oids copy protection]
> p.s. I know there is a patch available that will disable the CP of this game.
> is it legal to post it on Internet?  (I guess not)

Technically, no, it wouldn't be illegal.

However, thousands of self-appointed net.thought.police would probably descend
upon you, send you nasty email, tell your sysadmin that you are promoting
software piracy, and start yet-another-flame-war.

Don't you just love the Internet?  ;-)

---
Jim Gaynor - AgVAX System Manager - Academic Computing - Ohio State University
VMS:<gaynor@agvax2.ag.ohio-state.edu>  UNIX:<gaynor@magnus.acs.ohio-state.edu>
Disclaimer : All opinions expressed here are mine and only mine.  So there!
Witty Quote: "Shoot him now!  Shoot him now!" - Daffy Duck, "Rabbit Seasonings"

baumgart@esquire.dpw.com (Steve Baumgarten) (06/27/91)

In article <1991Jun27.132820.27977@zardoz.eng.ohio-state.edu> gaynor@agvax2.ag.ohio-state.edu writes:

   In article <1991Jun27.071832.24907@crash.cts.com>, gregpen@crash.cts.com (Greg Penetrante) writes:
   > [re: Oids copy protection] p.s. I know there is a patch available
   > that will disable the CP of this game.  is it legal to post it on
   > Internet?  (I guess not)

   Technically, no, it wouldn't be illegal.

   However, thousands of self-appointed net.thought.police would
   probably descend upon you, send you nasty email, tell your sysadmin
   that you are promoting software piracy, and start
   yet-another-flame-war.

It would be nicer if you (the original poster) paid for the game,
since registered users get a key code to enter that removes the copy
protection.  At least, that's how I removed the copy protection from
my copy: after purchasing it, I sent in the registration card, and two
weeks later FTL sent me the key code.  End of copy protection.

If you like the game enough to waste all this time trying to get
around its copy protection, why not spend the $30 and buy it?  If you
had written and published a game as wonderful as OIDS, wouldn't you
want people to buy it from you, rather than selfishly (and illegally)
copying it -- and then whining about its copy protection?

--
   Steve Baumgarten             | "New York... when civilization falls apart,
   Davis Polk & Wardwell        |  remember, we were way ahead of you."
   baumgart@esquire.dpw.com     | 
   cmcl2!esquire!baumgart       |                           - David Letterman

kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson) (06/28/91)

>Mike,
>  It's that DAMNED copy protection! There are some pointers in the program that
>cripple it when the copy protection fails to register;  this will happen on
>some macs.  Unfortunately it happened on yours. I suggest you mail it back to
>FTL along with a letter-bomb and tell them that copy protection sucks.
>
> p.s. I know there is a patch available that will disable the CP of this game.
> is it legal to post it on Internet?  (I guess not)

It is not legal to post the patch to the Internet.  I don't see what the
problem is, you buy the game, you send in your card, you get the patch
seven days later. No problem.

Ken

mlg@cbnews.cb.att.com (mike.goodrich) (06/28/91)

>   > [re: Oids copy protection] p.s. I know there is a patch available
>   > that will disable the CP of this game.  is it legal to post it on
>   > Internet?  (I guess not)
>
>   Technically, no, it wouldn't be illegal.
>
>   However, thousands of self-appointed net.thought.police would
>   probably descend upon you, send you nasty email, tell your sysadmin
>   that you are promoting software piracy, and start
>   yet-another-flame-war.
>
>It would be nicer if you (the original poster) paid for the game,
>since registered users get a key code to enter that removes the copy
>protection.  At least, that's how I removed the copy protection from
>my copy: after purchasing it, I sent in the registration card, and two
>weeks later FTL sent me the key code.  End of copy protection.
>
>If you like the game enough to waste all this time trying to get
>around its copy protection, why not spend the $30 and buy it?  If you
>had written and published a game as wonderful as OIDS, wouldn't you
>want people to buy it from you, rather than selfishly (and illegally)
>copying it -- and then whining about its copy protection?

I wish to correct you I am the original poster of the message about OIDS and
I did dish out my $29.95 for the game.  It works fine on my Mac Plus but on
my Mac LC it acts strange.  I have sent in the registration card to get my
registration key but that will take 4-10 weeks.  In the mean time I am stuck
with playing a game that is excellent in color on a Black I White Mac Plus.

It is just very anoying to dish out the cash for a game and have it not work
correctly because of some paranoid persons copy protection scheme that DOESN'T
WORK WITH ALL OF THE MACINTOSH COMPUTERS.  Copy protection does nothing to 
deter the people who would distribute broken copies of various pieces of 
software.  It just hurts and angers the people that go out and pay money for
the software.



			Mike
			mlg@cblph.att.com

coolidge@cs.uiuc.edu (John Coolidge) (06/29/91)

kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson) writes:
>> p.s. I know there is a patch available that will disable the CP of this game.
>> is it legal to post it on Internet?  (I guess not)

>It is not legal to post the patch to the Internet.  I don't see what the
>problem is, you buy the game, you send in your card, you get the patch
>seven days later. No problem.

It's in questionable taste to post the patch, but it is definitely NOT
illegal. There are any number of potentially valid uses for such a patch
(most obvious: allowing someone to play the game without hassle during
the first seven day period). There's nothing illegal about patching the
game for your own use, and there nothing illegal about telling others
how to do it.

Disclaimer 1) I am not a lawyer.
           2) I'm not an OIDS owner (nor do I play the game :-)).

--John

--------------------------------------------------------------------------
John L. Coolidge     Internet:coolidge@cs.uiuc.edu   UUCP:uiucdcs!coolidge
Of course I don't speak for the U of I (or anyone else except myself)
Copyright 1991 John L. Coolidge. Copying allowed if (and only if) attributed.
You may redistribute this article if and only if your recipients may as well.

gregpen@crash.cts.com (Greg Penetrante) (06/29/91)

>
>It would be nicer if you (the original poster) paid for the game,
>since registered users get a key code to enter that removes the copy
>protection.  At least, that's how I removed the copy protection from
>my copy: after purchasing it, I sent in the registration card, and two
>weeks later FTL sent me the key code.  End of copy protection.
>
>If you like the game enough to waste all this time trying to get
>around its copy protection, why not spend the $30 and buy it?  If you
>had written and published a game as wonderful as OIDS, wouldn't you
>want people to buy it from you, rather than selfishly (and illegally)
>copying it -- and then whining about its copy protection?
>
>--
>   Steve Baumgarten             | "New York... when civilization falls apart,
>   Davis Polk & Wardwell        |  remember, we were way ahead of you."
>   baumgart@esquire.dpw.com     | 
>   cmcl2!esquire!baumgart       |                           - David Letterman

Steve,
 I DID buy the Oids game. However I did not run successfully on the Mac LC. It
ran ONLY on the Mac Plus!! Regardless of the serial number. End of story.
-greg

p.s. And yes, I also have a perfectly legal right to whine about anachronisms.