[comp.sys.mac.games] To Write a Game...

wieser@acs.ucalgary.ca (Bernie Wieser) (06/30/91)

  Greetings net-people.  While sitting at my Macintosh and wondering 
where were all the great old adventure games that I used to play on my 
Apple //e, I came to the conclusion that I would have to write one.  
However my time, like most people's, is limited and my enthusiasm for a 
personal pet project wanes as I run out of ideas (not to mention the 
mental blocks) with no outside support.
  I have a proposition for some serious Macintosh programmers (or REALLY
want-to-bes) who have similar pinings with a bit of spare time on their
hands:  a collaborative, distributed attempt at designing and imple-
menting a 'great' adventure game.  E-mail is a great method of 
asynchronous communication.  If anyone is interested, please e-mail me 
and I can send you my initial specs. for a sci-fi type adventure for 
your perusal and comment.
  Probably the only requirements are imagination, dedication, and a 
working knowledge of Macintosh and C.  I have no monetary ambitions 
for this project currently, and would probably want to draft up mutual 
non-disclosure agreements etc. before any serious work is done.

Thanks!   (This may prove to be an interesting experiment!)  B.

-- 
( Bernhard S. Wieser         Macintosh & UNIX developer,               ) 
( BSWieser@UNCAMULT.BITNET   Vision Cognition Lab, dept. of Psychology )
( wieser@acs.ucalgary.ca     University of Calgary                     )
( (403)259-4907              (403)220-4955                             )