[comp.sys.mac.system] On becoming a developer

freeman@argosy.UUCP (Jay R. Freeman) (11/20/90)

In article <IbEjOkq00WB8IL4Gdh@andrew.cmu.edu> jg23+@andrew.cmu.edu (John Robert Gray) writes:

>   What I would like to know is what does it take to become a developer?
>What do you have to do as a developer?

    I suspect someone from Apple will post administrivia on how to apply,
so I will not.  However, I went through the application process recently
(and got accepted), so possibly my experience will be of interest.

    I had a shareware product for the Mac out -- a Scheme interpreter.
(Scheme is a programming language, a dialect of Lisp.)  I had heard
that officially-sanctioned developers could get lots of useful
information, early software releases and other assistance, but I
didn't know much about the process.  So I called Apple's main
switchboard number (in Cupertino, CA -- use directory assistance for
the "408" area code), mumbled something about wanting to become a
developer, and was immediately transferred to someone who took my name
and address and promptly mailed me an application packet.

    It turns out there are two kinds of developers, depending on
whether the product(s) in question are or are not in Apple's primarly
line of business (or some such term).  Those whose products are, can
get to be Apple Partners, at an annual cost of $600, with somewhat
more access to instruction and personal assistance than those whose
products are not, who can get to be Apple Associates, at an annual
cost of $350.

    Both kinds of developers get gigabytes of information per year
(that's the literal truth -- somewhat more than one CD ROM per month),
and are allowed to buy modest quantities of Apple equipment at large
discounts off list.  (I'm not supposed to say exactly how much.)

    It wasn't quite clear what constituted Apple's primary line of
business, but I didn't particularly need a high level of personal
support, so I applied to be an Associate.

    Basically, they wanted a fair amount of forms filled out, plus
either (a) a business plan (for those who don't have a product out
yet) or (b) some sales literature (for those who do).  Hmn, I said to
myself, I have a shareware product, what do I do?  I decided to send
them a couple of distribution discs of the implementation, with a note
explaining how come there was no sales literature.

    About a month later, I got a card saying my application had been
approved.  Shortly thereafter, I started getting packages of
information in the mail.  The stuff is useful, timely, great fun to
look through, and will be of considerable help in improving my Scheme
implementation.  When I decide to upgrade my hardware, the discount
will be very useful.  But even if there were no hardware discount, I
am pretty sure the information will be worth the price.

    (One humorous note -- the beta release of System 7.0 arrived on
Hallowe'en, which was pretty frightening ...)

   So I would say the process is painless.  Get a packet and go for
it.

    One question you may have is, what happens to your $350 (or $600)
if your application is not accepted.  And I do not know.



                                    -- Jay "Pixie Scheme" Freeman

	  <canonical disclaimer -- I speak only for myself>