rrr@u02.svl.cdc.com (Rich Ragan) (11/06/90)
Recently, I reported that some of my sounds crashed system 6.0.7 or simply did not play (the sounds of silence :-). Attached is a description of the cure (it worked for me). ------ From: Steve Brecher On my IIfx with System 6.0.7, some of my sounds -- all of which played under 6.0.5 -- no longer play, and some do play OK. I tried moving one of the sounds that no longer plays into the System, restarting without Suitcase II, and the sound still did not play. I used both the Sounds control panel and ResEdit in trying to play the sound. My conclusion from my experience is that the problem is not related to Suitcase II, nor to whether the sounds are "suitcased." The problem seems to affect some specific sounds and not others. It doesn't appear to be related to the size of the 'snd ' resource, as the one I moved into the System and which still didn't play is quite small. I went on to see if I could determine why the problem sounds don't play at all on my system. All of the sounds that I looked at are sampled (recorded) sounds with a similar structure -- technically, one synthesizer, the sampled sound synthesizer, and one command, bufferCmd. I found that the problem sounds had a different format than the ones that worked; when I changed the format of the problem sounds with ResEdit, they worked (played). I concluded that the new 6.0.7 Sound Manager is more sensitive to the "defective" format, in other words, the earlier Sound Manager was more lenient. Technically, the problem sounds had only two bytes of zeros for the fields which specify the start and end of the alternate sampling loop, while the good sounds had eight bytes -- the latter is the proper combined size of these two fields per the Sound Manager technical documentation. If you wish to try what I did, in ResEdit open a snd resource for a sound that doesn't play. (Make sure it's a *copy* of your sound suitcase that you're working on, in case things go wrong.) The contents of the snd resource will be shown in hex. If it is one that is amenable to this experiment, the beginning of it will look like this: 000000 0001 0001 0005 0000 000008 0000 0001 8051 0000 000010 xxxx 0014 0000 0000 000018 0000 xxxx xxxx xxxx 000020 0000 xxxx xxxx xxxx ^ The first column is ResEdit's display of the starting position relative to the start of the resource, in hexadecimal, of the bytes shown in the remaining columns. xxxx denotes a value which may vary between different sounds. (For "good" sounds, the last three xxxx are zeros.) To alter the resource, click just at the left of the second column in the fifth line (as indicated by the "^" above) to make an editing insertion point, and insert six bytes of zeros. Each byte is two characters, so strike the "0" key twelve times. Then close the window. If you have a late-model ResEdit, it will have a "snd" menu that will let you try the sound both before and after the edit, and you can tell immediately whether the change makes a difference. Note that if the suitcase was packed by Font & Sound Valet, editing and saving a snd resource will unpack that sound on disk. --------------------------- -- Richard R. Ragan rrr@svl.cdc.com (408) 496-4340 Control Data Corporation--Silicon Valley Operations