[comp.sys.mac.misc] Strange volume behavior with dual sound play

moyer@brahms.udel.edu (Eric Moyer) (04/08/91)

   I'm writing a game in which I use two sepatate sound channels to
play simultaneous asyncronous sounds. Oddly enough, whenever two sounds
are playing at the same time, the volume drops considerably. Then, when
one of the sounds terminates, the volume goes back up to normal for the
duration of the remaining sound, until two sounds 'collide' again.
   Has anyone experienced similar behavior, or does anyone have a clue as
to what might be causing it?

      Eric P. Moyer          /----- You are a fluke of the universe. ---------/
  moyer@brahms.udel.edu     /         You have no right to be here.          /
   Into the night as....   /        Whether you can hear it or not,         /
  KA3YED on 28.460 MHz    /--- The universe is laughing behind your back. -/