moyer@brahms.udel.edu (Eric Moyer) (04/08/91)
I'm writing a game in which I use two sepatate sound channels to play simultaneous asyncronous sounds. Oddly enough, whenever two sounds are playing at the same time, the volume drops considerably. Then, when one of the sounds terminates, the volume goes back up to normal for the duration of the remaining sound, until two sounds 'collide' again. Has anyone experienced similar behavior, or does anyone have a clue as to what might be causing it? Eric P. Moyer /----- You are a fluke of the universe. ---------/ moyer@brahms.udel.edu / You have no right to be here. / Into the night as.... / Whether you can hear it or not, / KA3YED on 28.460 MHz /--- The universe is laughing behind your back. -/