kermie@pro-lep.cts.com (Prince Kermie) (03/28/90)
This information was posted a week or so ago and never made it, so if it appears in double, this is why ***Ultima VI info-Read Me*** <the following information was downloaded from Applelink> -------------------------Cut Here------------------------- Actually, speaking as a Producer at Origin, I'd be glad to discuss it with qualified Apple programmers. However, under the following conditions: 1) Play Ultima VI first. Don't speculate about what U6 is, and expect that an Apple port would be a piece of cake. 2) Be willing to do it for 0 advance funding. I'm dubious enough about its feasibility that I'm not willing to risk ANY of OSI's money on it. (On the other hand, we CAN offer decent royalties once it's done...) 3) Have some decent credentials. A solid track record. A good Apple demo. The ability to produce code on time, without bugs. So, we're asking for the impossible, and promising nothing up front. However, if you're confident you can do it (again, once you've seriously analyzed U6), drop me a line. The address is: Jeff Johannigman Origin Systems 110 Wild Basin Rd. #330 Austin, TX 78727 PS: before you do this, ask me about the sales projections on U6, and you can figure out whether the royalties would be worth a year of your life. --- Here is ORIGIN's OFFICIAL current position, from Greg Malone, Marketing and Communications Manager for Origin: In response to the many inquiries being made by Apple users regarding whether or not ULTIMA VI:The False Prophet is going to be made available on the Apple platform, I'd like to fill you in on ORIGIN's current tt view. Unlike all previous ULTIMA's, number 6 is the first one which was completely designed and implemented on the IBM PC (& compatibles) first. When Richard "Lord British" Garriott learned that he could make use of the hugely growing IBM compatible market which has machines featuring 640K RAM, a hard drive, and 256-color graphics, he couldn't resist the opportunity to as he put it, "...create the ultimate ULTIMA! " Couple that with the ever disturbing fact that the Apple market is continuing to disintegrate at an alarming rate (beginning with base support from Apple Computer, Inc., and trickling down to the Apple-specific magazines and even to disaffected Apple users), it is li ttle wonder that the question about developing ULTIMA on the Apple has arisen. As of this date, a technical evaluation of such an endeavour is being conducted by ORIGIN. When one considers the daunting task of converting a 640K game to 128K and doing so in a timely and cost-efficient manner, the air of pessimism is unavoidable. Also, it is a widely recognized trend among entertainment software publishers today to focus title development on the remaining strong markets, namely IBM & compatibles, Amiga (especially for Europe) and the Commodore 64. (This mix is certain to evolve and change as time passes!) However, the subject regarding an Apple ULTIMA VI will not be entirely dedcided until all of the facts are in, including whatever comment or enthusiasm YOU (the Apple users) can muster. If you wish to express your support for an Apple version of ULTIMA VI, you should send by U.S. Mail a letter to the address below. Please refrain from sending such a comm communication via this electronic network. Also, while sending us your comments, send a copy of your letter to your local software retailer and to favorite Apple magazine publisher. If you don't, you could be fighting a lost cause. Send comments to: Apple ULTIMA Comments ORIGIN P.O. Box 161750 Austin, TX 78716 Ultima VI will *not* be made for the Apple II series unless you, the end users show your support for The Apple Ultima Saga All those who speak of dwindling support for the II series, heres your chance to be heard :) _____ UUCP: crash!pro-lep!kermie ARPA: crash!pro-lep!kermie@nosc.mil INET: kermie@pro-lep.cts.com