unknown@ucscb.UCSC.EDU (The Unknown User) (09/30/90)
In article <4302@husc6.harvard.edu> ehsu@husc9.UUCP (Visual Editor) writes: >It just goes to show that game design is more important than graphics. >This is my main complaint about many games nowadays. The graphics are >fancy, but Contra, Commando, Heavy Barrel, all those games are boring. If I >want to destroy things mindlessly, I'll take vector-graphics based Tempest >anyday. Do you mean the Apple versions or even arcade versions? I think Heavy Barrel and Ikari Warriors were two of the better run-around-and-shoot- people-and-get-neato-keen-weapons games. The Apple version of Heavy Barrel really STUNK. I can't believe they gave it a good rating (at least I think it was an 'above average' rating in A+/Incider)... I wish they'd do a GS version of Heavy Barrel.. Gotta keep remembering to write to Data East to suggest making GS specific games.. (heck, I think I've gotten into a letter-writing-mode.. I have written to FOX for cancelling Alien Nation, Origin to make Ultima VI GS, and a few other places) Also, in a store today I skimmed through the latest A+/Incider.. (mainly to see the Skulley (?) letter. Boy, what commitment!?!!?!! We'll make you a Mac that emulates the Apple II (//e if rumors are correct)) Does anyone know WHY they're reviewing AIRBALL this long after it came out??? It's been out for at LEAST a year, hasn't it?? By the way, does anyone know who makes Populus? I saw a few seconds of it on Computer Chronicles the other night.. Could someone send me info on who makes the game (address included) and a basic description of the game? -- /pqbdpqbdpqbd Apple II(GS) Forever! unknown@ucscb.ucsc.edu dbqpdbqpdbqp\ \"If cartoons were meant for adults, they'd be on in prime time."-Lisa Simpson/