unknown@ucscb.ucsc.edu (The Unknown User) (09/15/90)
I don't even know if I should say this, so at least I won't go into great detail.. I will simply say that Rescue Raiders GS is being made.. At least it is planned.. I know of no further information on where it is in the stages of production. One of the well-known GS software makers is making it. I'm not saying one o the huge companies, just one of the well known. -- / Apple II(GS) Forever! unknown@ucscb.ucsc.edu \ \If cartoons were for adults, they'd be on in prime time./
TSEMM@ALASKA.BITNET ("Ed 'Apple Guru' Moore") (09/15/90)
>I don't even know if I should say this, so at least I won't go into >great detail.. I will simply say that Rescue Raiders GS is being made.. >At least it is planned.. I know of no further information on where it is >in the stages of production. One of the well-known GS software makers >is making it. I'm not saying one o the huge companies, just one of the well >known. -- > / Apple II(GS) Forever! unknown@ucscb.ucsc.edu > if cartoons were for adults, they'd be on in prime time./ If It's made, they got my money..............
tg.exc@pro-harvest.cts.com (Terry Guelfo) (09/17/90)
In-Reply-To: message from unknown@ucscb.ucsc.edu Gee, how encouraging. Rescue Raiders GS is being made. At one point in time, Renegade GS, Blue Angels GS, and Heatwave GS were being made, too. Now we may never see them.. unless the companies go through with them in Europe, like they did with Captain Blood and Shufflepuck. Reardon--Magic with an attitude. Do not walk the metaplanes alone. Internet: tg.exc@pro-harvest.cts.com |ProLine: tg.exc@pro-harvest ARPA: crash!pro-harvest!tg.exc@nosc.mil |UUCP: crash!pro-harvest!tg.exc BITNET: tg.exc%pro-harvest.cts.com@nosc.mil |Knights of the Plex: Reardon "Hey Horace, there's more drek goin' on out there than you can dig even when you're hotwired. Y'catch?" -- From the hit simsense, _Hamlet 2050_, Elan Vital Productions.
bird@cbnewsd.att.com (j.l.walters) (09/18/90)
From article <4454@crash.cts.com>, by tg.exc@pro-harvest.cts.com (Terry Guelfo): > In-Reply-To: message from unknown@ucscb.ucsc.edu > ... unless the companies go through with them in Europe, like > they did with Captain Blood and Shufflepuck. Not at all aware of what shufflepack is, however, I was under the impression that Mindscape was/did bring out Captain Blood since they came to our user group an asked our opinion - which was mixed - I thought the game was mindless in the version they showed us so I've never bothered buying it when it came out. If it is more than a "claw" on a spaceship control going over a line drawing of fractuls - then clue me in. Perhaps the confusion comes about since the game was developed in France. -- Joe Walters att!ihlpf!bird IH 2A-227 (708) 979-9527
kreme@nyx.UUCP (Finnegan's wake-up call) (09/20/90)
In article <4454@crash.cts.com> tg.exc@pro-harvest.cts.com (Terry Guelfo) writes: >Gee, how encouraging. Rescue Raiders GS is being made. At one point in time, >Renegade GS, Blue Angels GS, and Heatwave GS were being made, too. Now we may >never see them.. unless the companies go through with them in Europe, like >they did with Captain Blood and Shufflepuck. Well, I saw Blue Angels GS, and I thik they made the right choice. If that was as good as their programers could do with the GS they probably can't program their way out of a paper bag. Blue Angles was so amazingly slow you would look at the screen for several minutes wondering if anything had happened. Captain Blood looked stupid on the Amiga... I doubt it could be much better on the GS. As for Renegade and Heatwave... I don't know. What I do know is if there were more games like Rastan GS I would own a whole lot more //gs software. Most I look at and think "Pay for this sludge? Are you insane?" Rescue Raiders was one of my very favorite //e games, so I would love to see a GS specific version made of it.
macausla@newton.ccs.tuns.ca (Robert MacAusland) (09/21/90)
What was Rescue Raiders anyway? I don't ever remember seeing the ][e version... -- /* Robert MacAusland -> macausla@newton.ccs.tuns.ca */
unknown@ucscb.UCSC.EDU (The Unknown User) (09/22/90)
In article <90Sep20.184036edt.57412@ugw.utcs.utoronto.ca> macausla@newton.ccs.tuns.ca (Robert MacAusland) writes: >What was Rescue Raiders anyway? I don't ever remember seeing the >][e version... Rescue Raiders is/was probably one of the BEST games ever for the // (pre GS) series.. Actually it is one of the best games for the // series period, including the GS.. Hopefully Rescue Raiders GS (with AppleTalk support and other improvements included in the Mac version) will be even better! Rescue Raiders used some of the same graphics as Choplifter (you HAVE to remember choplifter if you've been in the // world for a while!).. In Rescue Raiders you had a helicopter and were on the right end of a big scrolling playfield.. You sent out vans, jeeps that shot missiles, tanks, fighters and electricians (and maybe a few things I forgot). The computer did the same types of things you did from the left end. You had to capture the other end.. I believe by having a demolition van reach the far left of the playfield.. Then you'd go on to the next round.. I believe that you were theoretically fighting different battles of WWII or something.. Or maybe you had new style weapons against the WWII people.. I forget for sure. Doesn't this sound fun on AppleTalk against other people? [The only game -I- know of that plays over AppleTalk is NetTrek.. Seems that should be exploited more in the Mac & GS world. A few people I've known have taken their Macs over to my house to play NetTrek [me using my mom's Mac].. IT's very fun. We need NetTrek GS now!] Enough rambling for now.. except one more thing. I feel that the people in Rescue Raiders and Choplifter are AMAZING! They seem SO realistic yet they're so small and use so few pixels.. Oh yeah.. I think the people in Lode Runner are the same too. (the demo for Lode Runner GS too) -- / Apple II(GS) Forever! unknown@ucscb.ucsc.edu \ \If cartoons were for adults, they'd be on in prime time./
seah@ee.rochester.edu (David Seah) (09/24/90)
In article <7083@darkstar.ucsc.edu> unknown@ucscb.UCSC.EDU (The Unknown User) writes: >In article <90Sep20.184036edt.57412@ugw.utcs.utoronto.ca> macausla@newton.ccs.tuns.ca (Robert MacAusland) writes: >>What was Rescue Raiders anyway? I don't ever remember seeing the >>][e version... > > Rescue Raiders is/was probably one of the BEST games ever >for the // (pre GS) series.. Actually it is one of the best games >for the // series period, including the GS.. Hopefully Rescue Raiders >GS (with AppleTalk support and other improvements included in the Mac >version) will be even better! Yeppers! Rescue Raiders was an awesome game! > Rescue Raiders used some of the same graphics as Choplifter >(you HAVE to remember choplifter if you've been in the // world for a >while!)... What do you mean by this? As far as I remember, there were no graphics "lifted" from Choplifter, though many of the elements were there. The running guys and the helicopter were much different looking. >[Description of Rescue Raiders Premise, and how great it was] My absolute favorite part of the whole game was the missiles! They were guided, and the enemy would launch swarms of them at you! It was truly the test of an excellent pilot when you could fly all the way from your base to the enemy base and drop your guys into their bunker...without getting blown to smithereens by the guided missiles spewing out of the Main Base every second! The missiles obeyed the laws of physics, and would become "dead bombs" when they ran out of fuel...these are the best missiles I have ever seen in an arcade game! True "seat-of-the-pants" flying...not many games have approached this. At least, I can't think of one right now. > Enough rambling for now.. except one more thing. I feel that the >people in Rescue Raiders and Choplifter are AMAZING! They seem SO realistic >yet they're so small and use so few pixels.. Oh yeah.. I think the people in >Lode Runner are the same too. (the demo for Lode Runner GS too) Yes, they are. It's so easy to screw up something like that, but the animation really brings the feeling of running across...It's an old animator's trick...small blob-like people are much easier to animate fluidly than large ones. Since the people are so small, you don't expect to see much detail and everything looks just great! Example: The Waving Goodbye scene at the end of "The Little Mermaid" has Ariel and Eric up on a boat sailing into the sunset...they look almost rotoscoped, but they are just some splats of waving color with no resolvable detail at all... Dan "Choplifter" Gorlin also did some great animation in AirHeart...it really kicked! Did he also do Short Circuit (?), where you are a little dude running around electronic circuits? Wait...I think I'm mixing up the dude who did that and "Dino Eggs" (another excellently-done game). And how about Jordan Mechner's Prince of Persia! Truly awe-inspiring! -- Dave Seah | Omnidyne Systems-M | INET: seah@ee.rochester.edu | | "User-Friendly Killing Machines" | America Online: AFC DaveS | ^..^ +-----------------------------------------------------------------+
unknown@ucscb.UCSC.EDU (The Unknown User) (09/24/90)
In article <1990Sep23.194958.21310@ee.rochester.edu> seah@ee.rochester.edu (David Seah) writes: <> I said doubly quoted junk: <> Rescue Raiders used some of the same graphics as Choplifter <>(you HAVE to remember choplifter if you've been in the // world for a <>while!)... <What do you mean by this? As far as I remember, there were no graphics <"lifted" from Choplifter, though many of the elements were there. The <running guys and the helicopter were much different looking. I'm pretty sure that at least the running guys were basically the exact same pixel representations on both games. I thought the helicopters were the same too but now you've made me doubt that.. <My absolute favorite part of the whole game was the missiles! They were <guided, and the enemy would launch swarms of them at you! It was truly <the test of an excellent pilot when you could fly all the way from <your base to the enemy base and drop your guys into their bunker...without <getting blown to smithereens by the guided missiles spewing out of the <Main Base every second! The missiles obeyed the laws of physics, and <would become "dead bombs" when they ran out of fuel...these are the best <missiles I have ever seen in an arcade game! True "seat-of-the-pants" <flying...not many games have approached this. At least, I can't think of <one right now. Yeah, you mean the ones where they'd shoot off of the jeeps?? And I think the jeeps would blow up since they shot off their missile (and thus had no purpose in the game anymore!). <> Enough rambling for now.. except one more thing. I feel that the <>people in Rescue Raiders and Choplifter are AMAZING! They seem SO realistic <>yet they're so small and use so few pixels.. Oh yeah.. I think the people in <>Lode Runner are the same too. (the demo for Lode Runner GS too) >Dan "Choplifter" Gorlin also did some great animation in AirHeart...it >really kicked! Did he also do Short Circuit (?), where you are a little >dude running around electronic circuits? Wait...I think I'm mixing up >the dude who did that and "Dino Eggs" (another excellently-done game). >And how about Jordan Mechner's Prince of Persia! Truly awe-inspiring! I don't know who did Short Circuit. That was/is a really cool game! The magneto level was too darn hard though.. I never solved the game.. (magneto level was the one where you had to go up this long 'corridor' thing where there were magnets on each side and they pulled you! There were also other things to kill you). Dino Eggs was pretty cool too... That was one of the ones converted to a file game way way way back.. I never got into Airheart though. It was really good graphically, but I thought it was hard to control and just not too fun. Actually I heard it could be solved in like 5 minutes.. no fun! heh. -- /pqbdpqbdpqbd Apple II(GS) Forever! unknown@ucscb.ucsc.edu dbqpdbqpdbqp\ \"If cartoons were meant for adults, they'd be on in prime time."-Lisa Simpson/
ART100@psuvm.psu.edu (Andy Tefft) (09/24/90)
In article <7108@darkstar.ucsc.edu>, unknown@ucscb.UCSC.EDU (The Unknown User) says: > >In article <1990Sep23.194958.21310@ee.rochester.edu> seah@ee.rochester.edu >(David Seah) writes: ><> I said doubly quoted junk: ><> Rescue Raiders used some of the same graphics as Choplifter ><>(you HAVE to remember choplifter if you've been in the // world for a ><>while!)... ><What do you mean by this? As far as I remember, there were no graphics ><"lifted" from Choplifter, though many of the elements were there. The ><running guys and the helicopter were much different looking. > I'm pretty sure that at least the running guys were basically >the exact same pixel representations on both games. I thought the >helicopters were the same too but now you've made me doubt that.. > The helicopters are much different, both in looks and in how they fly. The basic concept of the graphics of both games are much the same though. I like how your helicopter can take damage and begins to smoke, with bigger and bigger clouds. As for the people, the ones in choplifter look more like those in lode runner, but although all are similar I really don't think any are the same. But think about it - how many different kinds of teeny people can one draw with apple // graphics (in white)? ><My absolute favorite part of the whole game was the missiles! They were ><guided, and the enemy would launch swarms of them at you! It was truly ><the test of an excellent pilot when you could fly all the way from ><your base to the enemy base and drop your guys into their bunker...without ><getting blown to smithereens by the guided missiles spewing out of the ><Main Base every second! The missiles obeyed the laws of physics, and ><would become "dead bombs" when they ran out of fuel...these are the best ><missiles I have ever seen in an arcade game! True "seat-of-the-pants" ><flying...not many games have approached this. At least, I can't think of ><one right now. > Yeah, you mean the ones where they'd shoot off of the jeeps?? >And I think the jeeps would blow up since they shot off their missile >(and thus had no purpose in the game anymore!). Yes, and you could also shoot them from your helicopter by pressing both buttons simultaneously. My neighbor my freshman year had a pirated copy of this game, which had unlimited missiles. That was pretty fun. He would save up money, blowing up anything of the enemy's that would get too far, and then send out a whole line of equipment in a certain pattern... then pick up as many men as possible and drop them into the line in strategic places. Then he would just use his unlimited missiles to allow the convoy to reach the other side of the screen, as long as he could (no unlimited lives). He could win the first level almost every time that way, although the second level stumped him since he usually only had one helicopter left to work with. (note: not a plug for pirated games, although it was much more fun than the real version with limited missiles between fill-ups)
unknown@ucscb.UCSC.EDU (The Unknown User) (09/24/90)
In article <90266.224535ART100@psuvm.psu.edu> ART100@psuvm.psu.edu (Andy Tefft) writes: >Yes, and you could also shoot them from your helicopter by pressing >both buttons simultaneously. My neighbor my freshman year had >a pirated copy of this game, which had unlimited missiles. > >(note: not a plug for pirated games, although it was much more >fun than the real version with limited missiles between fill-ups) I'm not positive, but I think this is one of the many cheats that were BUILT IN to the game by the authors.. I spoke to Greg Hale at last year's SF AppleFest and that was the case.. SF AppleFest RIP. Someone else will probably be able to provide a fuller list of the keys, but I am pretty sure about the following: type zippy- while in the game. then jkl will instantaneously pop you around the level (j to far left, k to middle, l to far right). I would GUESS that h is what gives you unlimited helicopters. -- /pqbdpqbdpqbd Apple II(GS) Forever! unknown@ucscb.ucsc.edu dbqpdbqpdbqp\ \"If cartoons were meant for adults, they'd be on in prime time."-Lisa Simpson/
cs4w+@andrew.cmu.edu (Charles William Swiger) (09/25/90)
You can buy new helicopters in the game by typing 'h'...but they cost a
LOT (about what 5 tanks cost).
As for the pirated copy with unlimited missiles: it ruins one of the
major challenges of the game, how to use your ammo efficiently and how
to create a force that will survive without you overhead destroying all
opposition.
>just my opinion<
As for the keys (what I remember):
t: make a tank
m: make five men, can take over houses
e: make two engineers, can build anti-aircraft guns
d: make a van that will destroy the enemy base
a: make an anti-aircraft missile truck
h: buy a new helicopter
c: display score, ammo status, cash flow, etc
0-9: change speed that c scrolls by
-- Charles William Swiger
cs4w+@andrew.cmu.edu
adamr@pro-novapple.cts.com (Adam Robey) (09/25/90)
In-Reply-To: message from unknown@ucscb.UCSC.EDU I agree with you about network use for games. I was thinking the same thing the other day. (By the way, where can you get the new commercial version of it? I only have a shareware version.) NetTrek GS would be great. -AMR _____________________________________________________________________________ | PROLINE: pro-novapple!adamr | UUCP: crash!pro-novapple!adamr | | ARPA: crash!pro-novapple!adamr@nosc.mil | INET: adamr@pro-novapple.cts.com | -------------------------------------------------------------------------------
ART100@psuvm.psu.edu (Andy Tefft) (09/25/90)
(about rescue raiders cheats) Ah, that explains it! I noticed occasionally the 'copter would jump around, and once he got unlimited helicopters, but he didn't know how he did it. I guess that copy was captured with one of those memory-dump cards while that mode was in effect. He had another copy that had none of these helping hands effective.
seah@ee.rochester.edu (David Seah) (09/26/90)
In article <7118@darkstar.ucsc.edu> unknown@ucscb.UCSC.EDU (The Unknown User) writes: >[The Infamous ZIPPY Cheat!] > Someone else will probably be able to provide a fuller >list of the keys, but I am pretty sure about the following: > > type zippy- while in the game. > > then jkl will instantaneously pop you around the level >(j to far left, k to middle, l to far right). > > I would GUESS that h is what gives you unlimited helicopters. I think the others went like this: - 1..9 Typing the dash followed by a number would skip you to that level. I think level 9 was the "You Win!" Screen...the game gets REALLY interesting after about level 4. / Give yourself a helicopter hehehe... -- Dave Seah | Omnidyne Systems-M | INET: seah@ee.rochester.edu | | "User-Friendly Killing Machines" | America Online: AFC DaveS | ^..^ +-----------------------------------------------------------------+
BRL102@psuvm.psu.edu (Ben Liblit) (09/26/90)
<RETURN> toggles bulletproof-ness on and off. You can still be taken out by rockets, though.
ST102272@BROWNVM.BROWN.EDU (Apple Defender) (09/27/90)
Is there really a GS version of Rescue Raiders? If so, does the "Zippy" work on it. Also, where do I get a copy of Rescue Raiders GS?
V2071A@VM.TEMPLE.EDU ("George A. Piotrowski Jr.") (09/27/90)
On 22 Sep 90 07:09:26 GMT you said: > >In article <90Sep20.184036edt.57412@ugw.utcs.utoronto.ca> > macausla@newton.ccs.tuns.ca (Robert MacAusland) writes: >>What was Rescue Raiders anyway? I don't ever remember seeing the >>][e version... > > Rescue Raiders is/was probably one of the BEST games ever >for the // (pre GS) series.. Actually it is one of the best games >for the // series period, including the GS.. Hopefully Rescue Raiders >GS (with AppleTalk support and other improvements included in the Mac ^^^^^^^^^^^^^^^^^ ^^^ >version) will be even better! ^^^^^^^ > I have only heard dribs and drabs about Rescue Raiders Mac, but what is the deal about Appletalk support? Can 2 players play head to head over the network. That is one of the bests things about Netrek. Does it work over modem or only Network? Is it only 2 players? (I pretty much assume this, but thought I would ask anyway since Netrek allows up to 5 players!) Also, does the game play in color on the Mac II? This would be great! Any other details about would be great! Thanks in advance, ________________________________________________________________________ George A. Piotrowski, Coordinator CREN/Bitnet: V2071A@TEMPLEVM Educational Computing Center Internet: v2071a@vm.temple.edu Temple University America Online: GaPio Philadelphia, PA 19122 Compu$erve: 74046,1304 (215) 787-6228 Genie: G.PIOTROWSKI Doc Brown: Obviously, the Time Continuum has been disrupted creating this New Temporal Event Sequence resulting in this Alternate Reality! ________________________________________________________________________ Acknowledge-To: <V2071A@VM.TEMPLE.EDU>
dfc@sunflare.EBay.Sun.COM (Dan Currie) (10/02/90)
So where can I get a copy of this awesome Rescue Raiders game? I have checked around the SF Bay Area and no stores have heard of it. I tried mailing some people who supposedly wrote it at an address in Berkeley and never got a reply. Anyone know of any stores where I can purchase it? Thanks, Dan
unknown@ucscb.UCSC.EDU (The Unknown User) (10/02/90)
In article <3352@male.EBay.Sun.COM> dfc@sunflare.EBay.Sun.COM (Dan Currie) writes: >So where can I get a copy of this awesome Rescue Raiders game? >I have checked around the SF Bay Area and no stores have heard of it. >I tried mailing some people who supposedly wrote it at an address >in Berkeley and never got a reply. Anyone know of any stores >where I can purchase it? Please don't take offense at all of this.. I will probably sound absolutely pissed off but I don't mean it.. at least not completely. YOU MUST NOT HAVE READ MY ORIGINAL ARTICLE COMPLETELY! I did --not-- say that Rescue Raiders GS was released. I did not even say it was done. It MAY NOT be released. I do not know. I just know that arrangements were made with a well known GS software company to make the game... THAT IS ALL. People are reading WAY WAY WAY WAY too much into what I said. Instead of waiting for Rescue Raiders GS which could possibly not happen (I am not saying it will or won't), go BUY XENOCIDE, RASTAN, ALIEN MIND, CRYSTAL QUEST, ARKANOID I and II and any other awesome GS games I've forgotten to mention.. And pay the shareware fees on FTA's demos, Bouncing Bluster, Brian Greenestone's (author of Xenocide) shareware games, and any other of these I've forgotten. Just please pay for the present games you play and admire (which I am saving up money to do) instead of waiting for something that may not happen. Hell, we all know how much of a piece of crap Gauntlet GS is/was... Rescue Raiders --could-- turn out to be that bad. I AM NOT SAYING IT WILL OR IT WON'T.. I AM JUST SAYING TO LIVE IN THE PRESENT ABOUT GS SOFTWARE. I am waiting for new things to come out too... I guess also one of the main things that I'm trying to do is YELL SO PEOPLE HOPEFULLY PAY MORE ATTENTION TO EXACTLY WHAT I (and others) say! -- / Apple II(GS) Forever! unknown@ucscb.ucsc.edu \ \"If cartoons were meant for adults, they'd be on in prime time."-Lisa Simpson/
dfc@sunflare.EBay.Sun.COM (Dan Currie) (10/03/90)
In article <7412@darkstar.ucsc.edu>, unknown@ucscb.UCSC.EDU (The Unknown User) writes: |> |> In article <3352@male.EBay.Sun.COM> dfc@sunflare.EBay.Sun.COM (Dan Currie) writes: |> >So where can I get a copy of this awesome Rescue Raiders game? |> >I have checked around the SF Bay Area and no stores have heard of it. |> >I tried mailing some people who supposedly wrote it at an address |> >in Berkeley and never got a reply. Anyone know of any stores |> >where I can purchase it? |> |> YOU MUST NOT HAVE READ MY ORIGINAL ARTICLE COMPLETELY! I did |> --not-- say that Rescue Raiders GS was released. I did not even say it was |> done. It MAY NOT be released. People are reading WAY WAY WAY WAY \> too much into what I said. |> |> I guess also one of the main things that I'm trying to do is |> YELL SO PEOPLE HOPEFULLY PAY MORE ATTENTION TO EXACTLY WHAT I (and others) |> say! Mr. Unknown User: This is slightly ironic. I have a //e. This is why I asked where I might find Rescue Raiders. NOT Rescue Raiders GS. I don't even own a GS. Before you flame me for not reading your mail, please read my mail thoroughly. Everyone has been raving about the // version and I was wondering where I might purchase a copy. I am sorry if I contributed to your growing ulcer, but if you would have read my mail completely, you would not have blown your cerebral cortex. But back to the question at hand: Does anyone even know who published this game? From what you people have said about it so far, I get a serious chubby just thinking about playing it on my old //e. Thanks for any info, Dan