[comp.sys.apple2] Apple IIgs Graphics

meekins@CIS.OHIO-STATE.EDU (timothy lee meekins) (12/13/90)

There has been a bit of discussion about what IIgs's graphics can and can't
do and if they are at all better/worse than CGA/EGA/VGA...blah blah blah..

Anyways, most people tend to say that the highest color resolution to be used
in games is around 256 colors (16 palettes x 16 colors) since 3200 graphics
(200 palettes x 16 colors) is so CPU intensive. But no one has ever even 
thought to mention using color resolutions between these for example. With
only minor CPU overhead, the palettes could be swapped once halfway through
a picture/scene/game giving 512 colors, etc.  With little work and overhead
more than 256 colors can be used in a game, without the massive overhead of
3200 pictures. Has anyone seen the upper levels of Rastan? There are some
really nice colors effects, and I was wondering if he (Brooks) was only using
256 colors are was he using more like I suggested?

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