meekins@CIS.OHIO-STATE.EDU (timothy lee meekins) (12/13/90)
There has been a bit of discussion about what IIgs's graphics can and can't do and if they are at all better/worse than CGA/EGA/VGA...blah blah blah.. Anyways, most people tend to say that the highest color resolution to be used in games is around 256 colors (16 palettes x 16 colors) since 3200 graphics (200 palettes x 16 colors) is so CPU intensive. But no one has ever even thought to mention using color resolutions between these for example. With only minor CPU overhead, the palettes could be swapped once halfway through a picture/scene/game giving 512 colors, etc. With little work and overhead more than 256 colors can be used in a game, without the massive overhead of 3200 pictures. Has anyone seen the upper levels of Rastan? There are some really nice colors effects, and I was wondering if he (Brooks) was only using 256 colors are was he using more like I suggested? ----------------------------------------------------------------------------- >> Tim Meekins <<>> Snail Mail: <<>> Apple II << >> meekins@cis.ohio-state.edu <<>> 8372 Morris Rd. <<>> Forever! << >> timm@pro-tcc.cts.com <<>> Hilliard, OH 43026 <<>> << -----------------------------------------------------------------------------