AABENSON@MTUS5.BITNET (12/15/90)
In response to Ryan Collins asking about IIgs colors... Normally, without doing anything even remotely close to being tricky, you can get 16 colors (of 4096) on a 320 * 200 screen. This is the graphics mode used by most games.
meekins@CIS.OHIO-STATE.EDU (timothy lee meekins) (12/16/90)
In article <90349.004024AABENSON@MTUS5.BITNET> you write: >In response to Ryan Collins asking about IIgs colors... > >Normally, without doing anything even remotely close to being tricky, you >can get 16 colors (of 4096) on a 320 * 200 screen. This is the graphics mode >used by most games. Actually...there are 16 palettes to choose from, so there are up to 256 colors (4096) to use...with no overhead... -- ----------------------------------------------------------------------------- >> Tim Meekins <<>> Snail Mail: <<>> Apple II << >> meekins@cis.ohio-state.edu <<>> 8372 Morris Rd. <<>> Forever! << >> timm@pro-tcc.cts.com <<>> Hilliard, OH 43026 <<>> << -----------------------------------------------------------------------------
AABENSON@MTUS5.BITNET (12/16/90)
Okay okay... I suppose there are 256 colors available.... That's pretty good if you have the screen split horizontally for different things. For instance, in a space flying game, you might have the top be "outside", and the bottom be stats.
ifar355@ccwf.cc.utexas.edu (David H. Huang) (12/18/90)
In article <90349.004024AABENSON@MTUS5.BITNET> AABENSON@MTUS5.BITNET writes: >In response to Ryan Collins asking about IIgs colors... > >Normally, without doing anything even remotely close to being tricky, you >can get 16 colors (of 4096) on a 320 * 200 screen. This is the graphics mode >used by most games. I wouldn't consider using multiple palletes tricky at all... So, you can get up to 256 colors on a 320x200 screen. -- David Huang | Internet: ifar355@ccwf.cc.utexas.edu | "My ganglion is stuck in UUCP: ...!ut-emx!ccwf.cc.utexas.edu!ifar355 | a piece of chewing gum!" America Online: DrWho29 |