[comp.sys.apple2] Castle Wolfenstein emu-piled on Amiga

pashdown@javelin.sim.es.com (Pete Ashdown) (04/30/91)

I mentioned a while ago that a friend had seen a C64 game that had been
converted to the Amiga.  Same graphics, same sound, same speed, and the same
gameplay as the original.  I never actually did see this game.  However, last
night I saw the work of another group of German hackers.  They took the
classic Apple II game, "Castle Wolfenstein" and converted it to the Amiga.  It
looks EXACTLY the same, right down to the bleeding Apple II colors and
flickering character-set graphics.  It is exactly the same speed, and has that
great early use of sound digitizing that "Wolfenstein" pioneered.  You can
save your game to disk, like the original as well.  In short, if I didn't know
it was an Amiga, I would guess that it was an Apple II hooked up to an RGB
monitor.

While the legalities of such a conversion can be debated (who knows where Muse
is today), it certainly is a technical triumph.  Has anyone else seen similar
Apple II or C64 conversions?  There certainly are a lot of older games I would
like to see converted over (ie: MULE & BILESTOAD).

It also shows just how effective an emu-piler can be.  "Wolfenstein" takes up
about 1/8th of a normal format Amiga disk.  It executes quickly, and could
probably be installed on a hard drive for all I know.  For games, I think
emu-pilers are the ONLY way to go.

Although I would really love to throw this up on ab20, I don't think it would
be wise, due to possible copyright problems.
-- 
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Pete Ashdown  pashdown@javelin.sim.es.com ...uunet!javelin.sim.es.com!pashdown

unknown@ucscb.UCSC.EDU (The Unknown User) (04/30/91)

In article <1991Apr29.214217.11111@javelin.sim.es.com> pashdown@javelin.sim.es.com (Pete Ashdown) writes:
>While the legalities of such a conversion can be debated (who knows where Muse
>is today), it certainly is a technical triumph.  Has anyone else seen similar
>Apple II or C64 conversions?  There certainly are a lot of older games I would
>like to see converted over (ie: MULE & BILESTOAD).

	Could someone please give a description of M.U.L.E.? I keep hearing 
about this game but don't know what it is.

>It also shows just how effective an emu-piler can be.  "Wolfenstein" takes up
>about 1/8th of a normal format Amiga disk.  It executes quickly, and could

	While this is a very interesting happening, it doesn't seem that
amazing to me that it takes up 1/8 of a 3.5" disk, like I told you in mail.
There must have been a lot of work done in the conversion, OBVIOUSLY, but it 
would seem logical that it'd be about the same size as the original on the 
Apple II. A 140K disk is roughly 1/8 of an Amiga disk. (880K I believe)
And since the 68000 instructions can do more per instruction than the 6502,
it seems I'm being reasonable in my assumptions.

	That's really cool to hear about though. Now we just need a GS
specific version.. or at least an old version being hacked to run off of a
3.5" disk.
-- 
/unknown@ucscb.ucsc.edu Apple IIGS Forever! WANT ULTIMA VI //e or GS?-mail me.\
\CHEAP CDs info-mail me. McIntosh Junior:  The Power to Crush the Other Kids. /