lbotez@pro-sol.cts.com (Lynda Botez) (06/07/90)
Todd Whitesel writes: >I'd rather see a GS specific version too. When is Origin or Sierra (both >appear to be hurting for good //A programmers) going to hire Brian >Greenstone? Yeah, that's what I'd like to know. Why isn't Brian Greenstone working for some hot game software company, instead of having to grovel trying to publish his wonderful stuff and getting nowhere? Well, the answer seems to be that no software company is that interesting in publishing (or writing, for that matter) games for the Apple IIGS right now. The fact that someone as good a Brian isn't working somewhere writing incredible things for our machine goes to show you what a sorry state things are in the Apple II world. It doesn't fare too much better for other talented 65816 programmers either. Most of the jobs that are out there are for working on Nintendo games, not Apple II stuff. Dispicable, if you ask me.... As I recall, Brian actually interviewed at Origin and they told him he'd have to program on another machine (or was it Nintendo, I can't remember). Now Nintendo; there's a *real* challenge. [sarcasm here] Lynda
georgeb@seer.UUCP (George Bako) (05/27/91)
Please answer HONESTLY!! How many of you, who WANT Ultima 6 to be made for the Apple //, have sent letters to Origin? I have already sent THREE of them, but three is nothing. All you guys have to send letters too! Even if you don't want this game , since YOU have an Apple also, wouldn't you like to see a brand new game on the shelf for your Apple at your local computer software dealer? Wouldn't it be something that you haven't seen happening for a while now? Well, if the excuse is that you don't know the address, well its not an excuse no more!!! Here is the address! Apple ULTIMA Comments ORIGIN P.O. Box 161750 Austin, TX 78716 So please send 'em a letter and tell them that it IS worth it to invest the money to create this game, because there are many Apple owners out there who would be happy to dish out the average (and outragous!) price of $50 for the game. Even I, who doesn't think software is worth $50, would pay that much for this game. So send 'em a letter!!!!! And think of all the reasons that they would decide not to make the game, and figure out a reason that counterattacks what they think!!!! -- =======================================// I didn't do it, UUCP: georgeb@seer.mystic.com // nobody saw me do it, -- Bart or: uunet!unisoft!seer!georgeb // you can't prove anything! Simpson CompuServe: 71160,1344 //========================================
ryanb@pro-charlotte.cts.com (Ryan Baucom) (05/29/91)
In-Reply-To: message from georgeb@seer.UUCP I have sent a letter to Origin... in fact it was almost a year ago. They sent me back a formletter which they had apparently prepared for unhappy Apple users. It gave the usual speech on Origin's commitment to excellence and all, and it explained that the game was developed on and designed for IBM, hard-disk-based, 320x200x256 graphics. It would seem that all of Origin's new releases are designed for this platform, judging by Wing Commander and other new Origin products. ProLine: ryanb@pro-charlotte \_ this fall: rjbaucom@eos.ncsu.edu UUCP: crash!pro-charlotte!ryanb \_ "I've suffered for my music... Internet: ryanb@pro-charlotte.cts.com \_ now it's your turn!" ARPA: crash!pro-charlotte!ryanb@nosc.mil \ -Neil Innes
ericmcg@pnet91.cts.com (Eric Mcgillicuddy) (05/30/91)
>Apple users. It gave the usual speech on Origin's commitment to excellence >and all, and it explained that the game was developed on and designed for >IBM, hard-disk-based, 320x200x256 graphics. It would seem that all of >Origin's new releases are designed for this platform, judging by Wing >Commander and other new Origin products. > >ProLine: ryanb@pro-charlotte \_ this fall: rjbaucom@eos.ncsu.edu Originally, Lord British said that he was amazed at how much more he could do with 640k of memory (previously he had not even used 128k machines) and that was why he was doing the IBM version only, couldn't get it into 64k. I suppose someone mentioned to him that the average Apple IIGS had a little under twice that and that he could do even better with a Meg and a bit. A year ago Origin threw down the gauntlet (not Gauntlet GS BTW) and asked if there was anyone willing to program the GS version for no money up front, no guarantee of return and only one in which to produce the finished version. I guess someone took them up on it, judging by the rummours that an Apple II version (of some sort) was in the works. Origin has officially quashed those rumours and there will be no Ultima 6 for the Apple II (despite Programs Plus saying that it was due out this summer, I called them about in March since they were advertising it at the time). My opinion is that the project was cancelled due to unforeseen bugs and the probablity of not making very much money on the project. I seriously doubt that it had anything to do with memory or 256 colour mode VGA, the graphics of Ultima 6 are not particularly good on the IBM and the GS is more than capable of equivalent quality with 16 colours. UUCP: bkj386!pnet91!ericmcg INET: ericmcg@pnet91.cts.com
SRPDBRS@trev.dsir.govt.nz (06/04/91)
I sent them a letter and can only assume they've got too big to remember why they got big (!!) . Not even a 'your views have been noted' letter did i get in return !! - and i get those from politicians! Come on ORIGIN , get your act together. Bruce Sinclair In article <871@seer.UUCP>, georgeb@seer.UUCP (George Bako) writes: > Please answer HONESTLY!! How many of you, who WANT Ultima 6 to > be made for the Apple //, have sent letters to Origin? > > I have already sent THREE of them, but three is nothing. All you > guys have to send letters too! Even if you don't want this game > , since YOU have an Apple also, wouldn't you like to see a > brand new game on the shelf for your Apple at your local computer > software dealer? Wouldn't it be something that you haven't seen > happening for a while now? > > Well, if the excuse is that you don't know the address, well its > not an excuse no more!!! Here is the address! > > Apple ULTIMA Comments > ORIGIN P.O. Box 161750 > Austin, TX 78716 > > So please send 'em a letter and tell them that it IS worth it > to invest the money to create this game, because there are many > Apple owners out there who would be happy to dish out the average > (and outragous!) price of $50 for the game. Even I, who doesn't > think software is worth $50, would pay that much for this game. > > So send 'em a letter!!!!! And think of all the reasons that > they would decide not to make the game, and figure out a reason > that counterattacks what they think!!!! > > > > -- > =======================================// I didn't do it, > UUCP: georgeb@seer.mystic.com // nobody saw me do it, -- Bart > or: uunet!unisoft!seer!georgeb // you can't prove anything! Simpson > CompuServe: 71160,1344 //========================================
andy@pro-palmtree.cts.com (Andy Stein) (06/12/91)
In-Reply-To: message from SRPDBRS@trev.dsir.govt.nz Gee, they get so many complaints that they have a department specifically for Apple II Ultima VI requests? :)
lazer@lablues.UUCP (Patrick Delahanty) (06/12/91)
> In article <871@seer.UUCP>, georgeb@seer.UUCP (George Bako) writes: > > Apple ULTIMA Comments > > ORIGIN P.O. Box 161750 > > Austin, TX 78716 WAIT A SECOND HERE! DON'T write "Apple ULTIMA Comments" on the envelope. We want them to open it don't we? Just send it to Origin and don't let them know it's Apple comments until they start reading it. Make sure you DO write. They've made a Commie 64 version! We need a version!!! -Lazer