norm@cfctech.cfc.com (Norman J. Meluch) (06/12/91)
In 1983 I shared a room in college with a friend who owned an apple ][. He had "collected" (:-) several games for the machine and it was a constant source of entertainment. One of the more amusing games that he had for the machine was a game called "The Bilestoad". At least I'm pretty sure that was the name. The purpose of the game was to run a gladiator character against another human opponent or the computer. Battle to the death. Sounds, graphics, chopping of armor & limbs! God that was fun! Does anyone remember this game and: What company put it out? Do/Did they make a version for the IBM PC? Thanks for remembering with me. - Norm. -- Who: Norman J. Meluch - LAN/Unix Admin. E-mail : norm@cfctech.cfc.com Fax: (313)948-4975, Voice:(313)948-4809 Attmail: attmail!nmeluch Uucp : ...!sharkey!cfctech!norm "The other line moves faster. - Etorre's Observation"
q4kx@vax5.cit.cornell.edu (Joel Sumner) (06/12/91)
In article <1991Jun11.173828.24500@cfctech.cfc.com>, norm@cfctech.cfc.com (Norman J. Meluch) writes: > One of the more amusing games that he had for the machine was a game called > "The Bilestoad". At least I'm pretty sure that was the name. The purpose > of the game was to run a gladiator character against another human > opponent or the computer. Battle to the death. > > Sounds, graphics, chopping of armor & limbs! God that was fun! Ah yes, that was a neat game. You could swing the guy's arms, turn him and run. Watch the blood come out as you slowly chopped off each limb one by one. What entertainment! I really don't remember who made it though because the version I saw was cracked. I never even saw it in any stores. Neat game though. I have never seen it anywhere else so finding it for the PC may be tough. -- Joel Sumner GENIE:JOEL.SUMNER This .sig may not be used q4kx@cornella.ccs.cornell.edu q4kx@cornella for public viewing or q4kx@vax5.cit.cornell.edu q4kx@crnlvax5 rebroadcast without the .................................................... express written consent The impedance of absolutely nothing is 377 ohms. of major league baseball.
v902032@si.hhs.nl (Crouzen) (06/13/91)
> One of the more amusing games that he had for the machine was a game called > "The Bilestoad". At least I'm pretty sure that was the name. The purpose Yep, Yer right! > of the game was to run a gladiator character against another human > opponent or the computer. Battle to the death. YEAH! MAIM! KILL! DESTROY! INSULT! > Sounds, graphics, chopping of armor & limbs! God that was fun! AAHHHHhh.... > Does anyone remember this game and: > What company put it out? > Do/Did they make a version for the IBM PC? I sure remeber it! I thought EPYX or MUSE was the one publishing it, but a few months (years?) ago SOFTDISK published it again! (I seem to remember). The thing I liked best about it was the tune played when you couldn't see your opponent. 'Fur Elise' and other classics (Turkey in the Straw?) Nope, I didn't think it was converted to the PC, but now you mention it, I seem to remember that one magazine i read for the Atari or PC had a story about it and a game BASED on it's principles... Well, that's about it. Have fun! /------------------------------[ Alex Crouzen ]-------------------------------\ | v902032@si.hhs.nl | Editor of the 'AppleDossier' mag. | | No disclaimer, I'm not employed (yet)| Author of DoubleDump 2.0. | \-----------------------------------------------------------------------------/
ericmcg@pnet91.cts.com (Eric Mcgillicuddy) (06/13/91)
I never did see the commercial package, just a cracked pirate version sans docs. I played it a couple of times and was amazed at the detail and speed of the animation, I amazed at what one could get out of 6 colours. :) The hello screen was replaced with the local pirate's cove message, so I have no idea who originally made it. UUCP: bkj386!pnet91!ericmcg INET: ericmcg@pnet91.cts.com
minar@reed.edu (06/13/91)
In article <1991Jun12.100659.5406@vax5.cit.cornell.edu> q4kx@vax5.cit.cornell.edu (Joel Sumner) writes: >In article <1991Jun11.173828.24500@cfctech.cfc.com>, >norm@cfctech.cfc.com (Norman J. Meluch) writes: >> One of the more amusing games that he had for the machine was a game called >> "The Bilestoad". >the version I saw was cracked. I never even saw it in any stores. trivia: the cracked version I saw the most was the one cracked by the Dirty Dozen. It was one of the first cracked programs to use fastload technology: it would load EXTREMELY quick. While it was loading it overwrote your text page - that was one weird feature of it. Cracked games later did more of this. one of the early Apple // programs to use the apple keys (also known as the paddle buttons) great animation honest to god sound. I only saw a couple of other games with sound that approximated anything interesting on a //. so, when's that Mac or IBM port coming? I've always wanted to do one with more features..
nyet@nntp-server.caltech.edu (n liu) (06/13/91)
minar@reed.edu writes: >In article <1991Jun12.100659.5406@vax5.cit.cornell.edu> q4kx@vax5.cit.cornell.edu (Joel Sumner) writes: >>In article <1991Jun11.173828.24500@cfctech.cfc.com>, >>norm@cfctech.cfc.com (Norman J. Meluch) writes: >>> One of the more amusing games that he had for the machine was a game called >>> "The Bilestoad". >>the version I saw was cracked. I never even saw it in any stores. ... >so, when's that Mac or IBM port coming? I've always wanted to do one with >more features.. Hrm. The closest i can get is with apl2em (ibm apple emulator). Works ok. speed is pretty damn close on my 386-25. (kinda ironic. How many mips did the apple have again?:) And don't ever forget Bolo..
asong@pro-nbs.cts.com (Andi Song) (06/14/91)
In-Reply-To: message from v902032@si.hhs.nl Just imagine if there was a GS-specific version! Gruesome, bloody graphics, nasty sounds, and great music (Fur Elise in stereo!). Wow... if only somebody could...(hint, hint) :) ---- ProLine: asong@pro-nbs Internet: asong@pro-nbs.cts.com UUCP: crash!pro-nbs!asong ARPA: crash!pro-nbs!asong@nosc.mil
avery@netcom.COM (Avery Colter) (06/14/91)
LOVED THAT GAME! T H E B I L E S T O A D !!! Ahhhhh, nothing like a good clean decapitation to brighten your day. -- ^ ^ Avery Ray Colter /^\___/^\ avery@netcom.netcom.com {apple|claris}!netcom!avery ( o _ o ) "Chbby Chsr" on America Online \ /v\ / 71067.606@compuserve.com (415) 839-4567 \_*-*_/ `-' "Ich liebe die beleibten Leiber... ELFCAT! und hu:pfende Hu:fte habe ich gern." ;)
bouma@cs.purdue.EDU (William J. Bouma) (06/18/91)
In article <1991Jun13.074847.12831@nntp-server.caltech.edu> nyet@nntp-server.caltech.edu (n liu) writes: > >Hrm. The closest i can get is with apl2em (ibm apple emulator). Works ok. >speed is pretty damn close on my 386-25. (kinda ironic. How many mips did >the apple have again?:) > It seems I am one of last of the dinosaurs, still running my old Apple II I bought back in '77. (That's right, no C, no E, not even a +.) At 1 Mhz clock and with instructions ranging from 2-6 cycles, I estimate it averages about 0.3 mips. I have "Bilestoad", but haven't played it much since it seems awkward to control. So many potentially good games have been ruined by lousy controls! -- Bill <bouma@cs.purdue.edu> "The decision could easily be made by a computer." -- Dr. Strangelove