rrwood@contact.uucp (roy wood) (02/21/91)
Can anyone provide any insight into how I might scan the keyboard from within a Turbo Pascal program? I know there is a facility for testing whether there is a keystroke is waiting in the buffer, and a routine for reading whatever keystrokes are there; however, I'd like to be able to just look directly at whatever key has been struck, and get past that annoying auto-repeat delay. This is for use in an educational video game, so it's important to have immediate response to keyboard input. I'm sure that lots of people have done a similar thing, and I'd prefer not to have to reinvent the wheel. Can you help? I'd appreciate it. -Roy Wood (rrwood@contact.ca)