kdarling@hobbes.catt.ncsu.edu (Kevin Darling) (05/23/91)
> I would like to say that the highest hurdle to come over is the > bitplane concept. It is a fact that most cheap gfx cards uses the > 'chunky' concept (one or three byte/bytes per pixel). > [should add a flag] Yah, that's what Windows does (or did)... have flags to indicate whether a bitmap structure was chunky or plane, and so on. > There is also the problem > of colors - color table vs direct and the desirable handling of gamma > correction etc. Agreed, tho I think that's one of the really tough problems to solve. So most systems simply put the work back onto the programmer instead. > All ideas leading out of the current hole in the ground (graphics > wise) are good. We need this discussion. Anyone willing to comment on > the feasibility of my concept (I haven't seen anyone advocating for a > similar approach yet)? Yes, it's what needs to be done (after recovering from sun-poisoning over the last week or so, I just posted a response in c.s.a.graphics about this). I guess followups should go there also. DIG's a big job, tho! Especially trying to make good animation possible. regards - kev <kdarling@catt.ncsu.edu>