PHALLOUS@KSUVM.KSU.EDU (Jay Goodwin) (06/06/91)
I'm the president of The Dream Factory, and we are currently designing a virtual reality system based on the Amiga. It will provide stereo vision and sound, as well as glove input. What we would like to see is input from the current Amiga users on what they would like, option wise, from our system. Thank you for any input you may have. Please e-mail any responses to me as I do not have access to the comp-sys-amiga lists. Jay Goodwin, The Dream Factory Acknowledge-To: Jay Goodwin <PHALLOUS@KSUVM>
bard@jessica.stanford.edu (David Hopper) (06/06/91)
In article <9106052150.AA15519@ucbvax.Berkeley.EDU> PHALLOUS@KSUVM.KSU.EDU (Jay Goodwin) writes: > > I'm the president of The Dream Factory, and we are currently >designing a virtual reality system based on the Amiga. It will provide >stereo vision and sound, as well as glove input. What we would like to >see is input from the current Amiga users on what they would like, >option wise, from our system. Thank you for any input you may have. Terrific! I'm sure to be your first customer! Your project description isn't much to go by, but one hot topic is the use of non-linearity in AI engines for VR; that is, program chance into the actions and forms of objects within the VR environment. This raises some ethical questions that haven't entirely been dealt with, but I think that a safe threshold could be managed, especially if the user is merely reacting to the environment without actual *physical* stimuli. We're probably a long ways from that. Check out alt.virtual-reality for general discussions of VR. If you're looking for Amiga-specific advice, I think 'real-time' should be stressed. It's the best platform for near-realtime rendering, although pre-programmed VR environments would be faster and more entertaining (kind of a flight simulator approach, I suppose). > Please e-mail any responses to me as I do not have access to the >comp-sys-amiga lists. Jay Goodwin, The Dream Factory >Acknowledge-To: Jay Goodwin <PHALLOUS@KSUVM> Good luck, Dave Hopper |MUYOM!/// Anthro Creep | NeXT Campus Consultant at Stanford | __ /// . . | Smackintosh/UNIX Consultant - AIR bard@jessica. | \\\/// Ia! Ia! | Independent Amiga Developer Stanford.EDU | \XX/ Shub-Niggurath! | & (Mosh) Pit Fiend from Acheron
bard@jessica.stanford.edu (David Hopper) (06/06/91)
In article <1991Jun6.012221.28206@leland.Stanford.EDU> bard@jessica.stanford.edu (David Hopper) writes: Yet another 'F' that should have been an 'R'... >Check out alt.virtual-reality for general discussions of VR. That's sci.virtual-worlds. Dave Hopper |MUYOM!/// Anthro Creep | NeXT Campus Consultant at Stanford | __ /// . . | Smackintosh/UNIX Consultant - AIR bard@jessica. | \\\/// Ia! Ia! | Independent Amiga Developer Stanford.EDU | \XX/ Shub-Niggurath! | & (Mosh) Pit Fiend from Acheron