[sci.virtual-worlds] New newsgroup sci.virtual-worlds

noyd@milton.acs.washington.edu (Steven Noyd Jones) (01/25/90)

Welcome to sci.virtual-worlds. I'm Howard Rheingold. I'll be moderating
this newsgroup for the first few months, with technical assistance from
Steve Aukstakalnis of the Human Interface Technology Laboratory at the
University of Washington. Steve will be taking over as moderator later
in the year.  I'm going to say a few words about the origins and
purpose of this newsgroup, introduce myself, and get out of the way.

First of all, this will be a very lightly moderated newsgroup. We hope
to eliminate flames, but do not want to discourage debate. The only
rules are those of basic human civility and a sense of respect for
intellectual property rights. Scientists, engineers, programmers
working in virtual worlds research and development are encouraged to
contribute, but anybody who has something to say will be welcomed.
Discussion across disciplines is particularly important here because
virtual worlds research is interdisciplinary by its nature,
encompassing computer graphics, hardware architecture, sensor
technologies, output technologies, cognitive and physiological
psychology, and a whole lot of programming. Complexity is built into
the technology and into the network of knowledge necessary for
exploration of virtual worlds, cyberspaces, virtual realities,
teleoperators. This newsgroup is an experiment in creating a
communication channel that could help us all deal with that
complexity.

More than ever, science and technology are held together by
communications.  And because such a broad working knowledge of
previously unrelated disciplines is needed to build virtual world
systems, it might be possible for everybody involved in the field to
gain leverage by tapping the power of communication networks outside
the boundaries of the refereed journals that form the backbone of
formal scientific publication. Where do you go for the informal
observation, rule of thumb, wild speculation, or hunch when you are
trying to make a virtual system work, or using one to discover what it
is good for?

Frederick Brooks has suggested one system for dealing with such an
informal but systematic knowledge exchange in his 1988 CHI
presentation, "Grasping Reality Through Illusion." Brooks proposed that
SIGCHI define  "three nested classes of  results -- findings,
observations,  and rules-of-thumb.  Findings will be those results
properly established by soundly-designed experiments, and stated in
terms of the domain for which generalization is valid.  Observations
will be reports of facts of real user-behavior, even those observed in
under-controlled, limited-sample experiences. Rules-of-thumb will be
generalizations, even those unsupported by testing over the whole
domain of generalization, believed by the investigators willing to
attach their names to them."

Brooks' suggestion is not quoted as a rule for this newsgroup, but as
an inspiration for the possibility of using this medium for a fruitful
exchange of ideas that could have impact beyond the networld.

I am a writer with some interest in human interface technology. My book
"Tools for Thought" was reasonably well received by those people in the
computer sciences and industry who managed to get ahold of the
relatively small number of copies available. ;-)  I was invited to
participate in a two year project conducted by the U.S. Congress Office
of Technology Assessment on the subject of "Communication Systems for
An Information Age." My knowledge of computer science is wide and
shallow. I couldn't program my way out of a paper bag. But I seem to be
able to communicate fairly well with technical experts.  In April,
1989, I started traveling around to sites where virtual worlds research
and development is taking place, as part of my preparation for writing
a popular-level book about the technology, under contract to Simon &
Schuster. As I spoke to people at NASA and VPL and Autodesk, the
University of North Carolina and MIT, and exchanged email with people
in Austin, Boston, Seattle, and Stockholm, it became clear to me that
developments in all the related subdisciplines were getting ahead of
people's capacity to keep track.  In late 1989, I proposed to Tom
Furness, director of the Human Interface Technology Laboratory at the
University of Washington, that a potentially fruitful forum for
discussion might be created via Usenet. Most of the university or
industry associated institutions conducting virtual worlds research
have access to Usenet, which means that it is possible to bring the
discussions to people all over the world.

A moderated newsgroup would eliminate the flames that often lower the
signal-to-noise ratio in online discussions, and provide a potentially
powerful interdisciplinary problem-solving tool. For those who aren't
interested in philosophical or social discussions, one of the major
advantages of such a forum would be the capability of posting a
question of the form: "I am trying to solve problem X with Y equipment
and Z technique. Does Anybody have any hints?"

The following is excerpted from the text of the call for discussion of
the creation of sci.virtual-worlds, posted by Bob Jacobson on behalf of
the Human Interface Technology Laboratory:

"The Human Interface Technology Laboratory at the University of
Washington proposes to host this newsgroup for the study of
"virtual-world" phenomena. We believe that the coming proliferation of
virtual-world phenomena made possible by powerful virtual-interface
technology requires the scientific community served by Usenet to begin
debating how this technology will be employed.  Further, with
additional research on virtual-world phenomena taking place at more and
more research sites, and in a growing number of fields -- aerospace,
medicine, entertainment, education, and science -- it is imperative
that there be a forum where the outcomes of this research can be shared
most widely. The subject of this newsgroup will be virtual worlds, in
all their aspects: the theory of virtuality, the technology that is
being developed and employed to create virtual-world environments, the
people and places working on virtual worlds, and the philosophical
questions and social consequences attendant upon the emergence of this
new medium of communication. The Laboratory intends to make available
via ftp the complete archives of sci.virtual-worlds and a database
referencing the items in its considerable library regarding
virtual-worlds phenomena and research.  The database is in preparation.
An announcement will be made when this archive is publicly available."

Perhaps this newsgroup will help hasten the day when we can upload and
download virtual worlds and world-building tools. And perhaps it will
help us think about this emerging technology in ways that will
influence its evolution.  I believe that given the proper forum, the
people who are creating this technology today do have the opportunity
to  do something unprecedented -- to incorporate the wisdom gained by
technology assessment into the design of the technology, rather than
musing upon it in retrospect. There are hard technical problems to be
solved before virtual environments break the "reality barrier," and
the  computation power needed to achieve affordable VR for the masses
is decades away. The research field and infant industry is still
elastic, far from fully formed -- a good time for exerting leverage.

Send email regarding this newsgroup to hitl@hardy.u.washington.edu

Howard Rheingold, moderator

davis@community-chest.mitre.org (Dave Davis) (02/01/90)

In article <1553@milton.acs.washington.edu> you write:
>
>Welcome to sci.virtual-worlds. I'm Howard Rheingold. I'll be moderating
>...
>More than ever, science and technology are held together by
>communications.
  
etc.

There are several folks at MITRE (also our Bedford, Mass site) that
are interested in this topic.  I look forward to their contributions
to this BBoard.

There is quite a great deal of interest in this area in DoD as the next
step in human interface technology for the mid to late 90s.  Some
research $s are being spent in planning for this.  

Some questions I have are: is this one of the next great paradigms for
computing, or will it be an expensive curiosity?  Will it replace most
other visual entertainment media in a few years, or will
cost/complexity blunt this potential?  

=================================================================
Dave Davis
McLean, VA