[sci.virtual-worlds] HMD question: help with lazy eye?

hlr@well.sf.ca.us (Howard Rheingold) (02/13/90)

I have a lazy eye -- my right eye does not track my left eye when I
look at distant objects (the left is dominant, I tend to ignore the
input from the right). They track OK when I look at things within a
few feet.  I had surgery to frob the muscles in one eye but it did not
correct the problem and I'm not too thrilled with the prospect of
going under the knife again. Before the surgery, I had some therapy
for a while that involved excercizes to improve the muscles, but they
didn't help, because they were deathly boring, and I didn't do them
nearly as much as I should have.

Can a head mount display compensate for the lazy eye, by shifting the
image in one eye enough so that it does not have to turn as much to
make the images line up? If the images are close enough together (i.e.
if I'm looking at something close up in real life) my eyes track
without me thinking about it. If I'm watching an object move away from
me, at some point my right eye will stop tracking it and it will pop
into monoscopic (I will start ignoring my right eye). I am wondering
if I can get stereo vision at a (virtual) distance, using a head mount
display, in spite of the lazy eye, and even have the software train
the lazy eye by gently and gradually separating the images over time,
once my eyes are tracking. I think the problem is that those muscles
don't get excercized in the right way, and maybe a head mount display
could be programmed to do that, maybe even with games that would help
excercise the muscles. Any ideas?

I am extemely interested in working with virtual reality, and I would love
to use a head mount display, except that my 3-D perception is terrible. 
It would be wonderful if a HMD could help me with my eye problem,
rather than my eye problem being a hinderance with a HMD.

	-Don

hitl@hardy.u.washington.edu (moderator of sci.virtual worlds) (02/13/90)

<NOTE FROM MODERATOR:  Still a novice, I neglected to post the
correct id in the From: line when I posted the request from the
fellow with "lazy eye," a malady that appears to be connected with
virtual worlds technology because it involves the physiology of
stereoscopic vision. And now I received this helpful note. So I
will post the note here, and Don, who asked the question, can
communicate directly with apple!WYVERN.CIMDS.RI.CMU.EDU!Susan.Finger>


I have a lazy eye too, and a while ago I saw a reference to a woman who does
research on children with amblyopia.  She uses video games that require
children to learn to use both eyes to play.  I wrote her a letter and asked if
I would be able to learn to use both eyes by playing the games.  She sent back
a very friendly letter (I was a program director at the National Science
Foundation at the time which may have increased the level of helpfulness).  She
said that I was probably too old to learn to use both eyes.  She sent a paper
called Video Games and Amblyopia Treatment. (It doesn't say where it was
published.)  I could send you a copy of the article (if you send me you US mail
address) or you could write to her directly at:

Sara Shippman
New York Ear and Eye Infirmary
310 East 14th Street
New York, NY 10003

Hope that's helpful,
Susan

hlr@well.sf.ca.us (Howard Rheingold) (02/13/90)

In article <16115@well.sf.ca.us> you write:
>
>I have a lazy eye -- my right eye does not track my left eye when I
[lines deleted]
>I am extemely interested in working with virtual reality, and I would love
>to use a head mount display, except that my 3-D perception is terrible. 
>It would be wonderful if a HMD could help me with my eye problem,
>rather than my eye problem being a hinderance with a HMD.

Well I rather doubt its a "standard" feature, but one could be built.  I have
seen small gadgets for tracking eye postion, and in fact some very high end
HMDs use such a device in order to keep the high res portion of their display
centered on what the person is looking at (it was found that you don't need
to put the periferal porstion of the display into hi res which saves a lot
of cpu time).

Note that this might not work.  (giant caveot: I know very little about this
subject, I have been interested in HMDs for about 12 years, and have very bad
and uncorrectable vision myself, and my right eye is twice as bad as my left
so it doesn't track, period.  close up or far away, so i do knwo a little).
Anyway the point i was gettng to is that by providing the one eye with an
image which is out of place (i.e. the image the eye gets is actually what
would be seen 10 degrees to the left say), this might be very confusing
to the diretionality center in the brain.  There is a huge amount of
neral processing connected with eye movement and stabalization, inner
ear function, and so on.  So its not clear that doing as you propose would
work.  but it would be fun to check it out in any case.


-- 
apple!jrg	John R. Galloway, Jr.       contract programmer, San Jose, Ca

These are my views, NOT Apple's, I am a GUEST here, not an employee!!