[sci.virtual-worlds] Higher Dimensionality

mmm@iconsys.icon.com (Mark Muhlestein) (03/15/90)

One thing I have always been intrigued by since I read "Flatland"
is whether or not it would be possible to become accustomed to
higher dimensional spaces.  Virtual reality should allow us to try this.

In a 4-D cyberspace, for example, it should be possible
to play a game of hide-and-seek in a 4 dimensional house, walk around
and through a Klein bottle, etc.  I had a friend in college who did
his master's thesis on trying to visualize higher dimensional shapes.
He used stereo wire frames and even made a movie of, e.g., a rotating
tesseract, etc.  Still, many of the images just looked like a bunch
of lines moving in somewhat confusing patterns.  I wanted to stop
the film, grab the object and move it myself to try to understand it
better.

Perhaps one of the uses of this technology would be to allow
mathematicians to use even more of our input modes to help "get a feel"
for difficult and abstract concepts.

Has anyone thought of or looked at this?
-- 

	Mark Muhlestein @ Sanyo/Icon

uunet!iconsys!mmm