[sci.virtual-worlds] A 'realistic' VR scenario

loki@relay.EU.net (Never Kid A Kidder) (10/02/90)

In article <8381@milton.u.washington.edu> zap@lage.lysator.liu.se (Zap Andersson
) writes:

   on the table next to the toolbox, and opens it in a similar way. This was the
   box of Primitive Geometry, and he can see some small objects inside the box.
   While still holding the box, he presses the 'SIZE' button on his keypad, grab
s
   a corner of the box and drags it, and the box grows to more handy proportions
.

Now I can see the setting for a dream I had a couple of years ago; I
had a Macintosh but I wasn't happy about the size of the screen, so I
dragged a corner like an ordinary window, and the whole machine grew
(not that you'd be needing something as primitive as a Macintosh in
VRspace).  I can recall the imagery.  It was very slick, but slightly
artificial, just what I'd expect of VR in ten or twenty years.