[sci.virtual-worlds] GLOVEBALL

bro@eunomia.rice.edu (Douglas Monk) (10/10/90)

writes:
...
#For example, consider the plight of the highly-educated, highly-intelligent
#gentlemen whom I observed playing Mattel's GLOVEBALL game at the Interactive
#Experience at CHI'90:  This game (the first designed explicitly for the
#powerglove) is a relatively simple break-out style game in 3D.
...
#        - at random times, various creatures would appear on the screen.  The
#game allows one to shoot by making a gun shape with the hand.
 
Do you "fire" by lowering your thumb onto your forefinger (the classic
childhood technique, accompanied by "pow, pow!")? If not, how?
 
#        - The game consists of about a hundred interconnected playing areas.
#One moves out of an area into another by clearing all the bricks from a wall
#and then flying into/through the wall.
 
Can you move out of the current area in three dimensions (Up, forward, right,
left, down, or backward) or only forward? How do you command "fly"?
 
If you were "walking", the gesture could be made very mnemonic: curl your
little and ring fingers, and "walk" your other two fingers.
 
What other gestures are significant? How do you "catch" and "throw" the
ball to break bricks in the wall, etc. ?
 
Are gestures
        - "natural" (they simulate normal gestures for similar real-world
situations, such as throwing, etc.),
        - "mnemonic" (easy to remember, like "walking" your fingers to walk),
        - or "artificial" (not well-connected from cause to effect, like
"flex your middle finger to open door")
?
 
Doug Monk (bro@rice.edu)
 
Disclaimer: These views are mine, not necessarily my organization's.

cyberoid@milton.u.washington.edu (Robert Jacobson) (10/16/90)

The last article, by Doug Monk, was in reference to:

 Article <8842@milton.u.washington.edu> wex@pws.bull.com (Buckaroo Banzai)

This reference was accidentally truncated.

Bob J.
Moderator