cs63bld@unccvax.uncc.edu (B. Daniels) (10/06/90)
Let's say you were a first year college student with a good background in electronics and computers. (Hmm...sounds like my situation... :-) If you were interested in a career in VR research/development, what would you major in? What colleges would be good to go to? (East Coast preferred), What companies would be potential job sites after graduation? Thanks in advance, Brian Daniels -- ---------------------------------------------------------------------- I access the net, therefore I am... Brian Daniels (cs63bld@unccvax.uucp) ----------------------------------------------------------------------
andyrose@uunet.UU.NET (Andy Rose) (10/10/90)
Definitely go to Cornell and major in math. -- Andrew Newkirk Rose '91 Department of Visualization CNSF/Theory Center 632 E & T Building, Hoy Road Ithaca, NY 14583 607 254 8686 andy@cornellf.tn.cornell.edu
jcs@crash.cts.com (John Schultz) (10/17/90)
In article <9316@milton.u.washington.edu> dartvax!batcomputer!andyrose@uunet.UU. NET (Andy Rose) writes: > >Definitely go to Cornell and major in math. > While math is extremely useful for the actual implementation of VR (physics, electronics, and comp.sci algorithms), you'll still need some knowledge in human interface design. This field is called human factors by some schools and cognitive science by others (Human factors is a small subset of cog sci). Some schools offer cogsci/human factors under psychology or engineering design. USCD (where I graduated) now has a separate Cognitive Science department. You should try to get a well rounded education in math, neural nets, AI, physics, psychology, and of course, computer graphics. John