kpiment@cadev6.intel.com (10/24/90)
Hi, I have been working for some time on a research project here at Intel to demonstrate VR running on a PC. Recently, this has yielded a simple demo of VR using VPL Eyephones and a 6d 'ball' for movement control. The real thrust of my research has been to implement textures in VR instead of shaded polygons. I have taken advantage of some of Intel's graphics technologies to do this and can now display a room that has wood pannelling on the floor, patterned wall-paper on the walls and a picture hung on the wall. I think you get the idea... The reason I am posting this note is to solicit feedback on whether anyone would be interested in purchasing something like this. Currently, this is not destined to become a product, but if there was sufficient interest I might be able to convince Intel to make it available. I am interested in talking to anyone that is in the market for semi-affordable VR. Reply to me by email. Preliminary Specs: Graphics: 400-600 shaded polygons at 10 frames per sec, transformed and rendered or 100-200 textured polygons at the same rate. System: Intel 486 25Mhz PC running DOS 4.01 8Mb Memory 150Mb HD, Color VGA monitor + misc. Price: somewhere around 15k for the hardware above plus about 5k for VR related development software -------------------------------------------------------------------------- Kenneth Pimentel Intel Corp. Advanced Human Interface Group kpiment@cadev6.intel.com