hughes@locusts.Berkeley.EDU (Eric Hughes) (11/15/90)
In article <11043@milton.u.washington.edu> dario%TECHUNIX.BITNET@CUNYVM.CUNY.EDU (Dario Ringach) writes: >Has anyone based a VR platform on a Silicon Graphics workstation? VPL. One Iris per eye. Eric Hughes hughes@ocf.berkeley.edu
pepke@SCRI1.SCRI.FSU.EDU (Eric Pepke) (11/15/90)
In article <HUGHES.90Nov14082115@locusts.Berkeley.EDU> hughes@locusts.Berkeley.EDU (Eric Hughes) writes: > dario%TECHUNIX.BITNET@CUNYVM.CUNY.EDU (Dario Ringach) writes: > >Has anyone based a VR platform on a Silicon Graphics workstation? > > VPL. One Iris per eye. I thought it was one IRIS per eye pair, using a split screen mechanism similar to that used by stereo flip mechanisms. At least that was the setup they had at SIGGRAPH, with a 4D-210 GTX. After all, the resolution of the glasses is way below the resolution of the screen, and when one is using shaded polygons, the computation is pixel-bound, not transformation-bound. BTW, though the rendering was done on the IRIS, the navigation, interaction, &c was done on a Macintosh. Eric Pepke INTERNET: pepke@gw.scri.fsu.edu Supercomputer Computations Research Institute MFENET: pepke@fsu Florida State University SPAN: scri::pepke Tallahassee, FL 32306-4052 BITNET: pepke@fsu Disclaimer: My employers seldom even LISTEN to my opinions. Meta-disclaimer: Any society that needs disclaimers has too many lawyers.
uselton@nas.nasa.gov (Samuel P. Uselton) (11/17/90)
In article <HUGHES.90Nov14082115@locusts.Berkeley.EDU> hughes@locusts.Berkeley.E DU (Eric Hughes) writes: > >In article <11043@milton.u.washington.edu> >dario%TECHUNIX.BITNET@CUNYVM.CUNY.EDU (Dario Ringach) writes: >>Has anyone based a VR platform on a Silicon Graphics workstation? > >VPL. One Iris per eye. > >Eric Hughes >hughes@ocf.berkeley.edu Our virtual wind tunnel project (boom mounted rather than head mounted), is being built on an SGI 340 VGX. One is enough to drive both eyes in B&W. We think it is enough even in color, but we aren't there yet. Sam Uselton uselton@nas.nasa.gov employed by CSC working for NASA speaking for myself
dmcgrew%sdcc13@ucsd.edu (Dale Mcgrew) (11/17/90)
In article <11178@milton.u.washington.edu> pepke@SCRI1.SCRI.FSU.EDU (Eric Pepke) writes: > > >In article <HUGHES.90Nov14082115@locusts.Berkeley.EDU> >hughes@locusts.Berkeley.EDU (Eric Hughes) writes: >> dario%TECHUNIX.BITNET@CUNYVM.CUNY.EDU (Dario Ringach) writes: >> >Has anyone based a VR platform on a Silicon Graphics workstation? >> >> VPL. One Iris per eye. > >I thought it was one IRIS per eye pair, using a split screen mechanism >similar to that used by stereo flip mechanisms. At least that was the >setup they had at SIGGRAPH, with a 4D-210 GTX. > >Eric Pepke INTERNET: pepke@gw.scri.fsu.edu >Supercomputer Computations Research Institute MFENET: pepke@fsu >Florida State University SPAN: scri::pepke >Tallahassee, FL 32306-4052 BITNET: pepke@fsu > >Disclaimer: My employers seldom even LISTEN to my opinions. >Meta-disclaimer: Any society that needs disclaimers has too many lawyers. Hello. No, VPL at this time uses one GTX per eye. The reason our system at Siggraph might have looked like we only had one GTX was because we were implementing (OK, trying to implement) what is called Videoshpere, which allows us to put Video images behind our virtual worlds. So our system was in pieces at various points in time. Unfortunately, we're still stuck with two of the suckers. -Dale dmcgrew@ucsd P.S. What's a disclaimer? (just kidding) Newsgroups: sci.virtual-worlds Subject: Re: Silicon Graphics (Was Re: Info Requested) Summary: Expires: References: <11043@milton.u.washington.edu> <HUGHES.90Nov14082115@locusts.Berkel <11178@milton.u.washington.edu> Sender: Followup-To: Distribution: Organization: University of California, San Diego Keywords: