sandro@lhc.nlm.nih.gov (Michael D'Alessandro) (11/19/90)
I have seen some discussion in this newsgroup on how to interface a PowerGlove to a Mac to produce a poor mans Dataglove, but have not been keeping track of the discussion. Could someone summarize for me how to do this? I have a few simple medical applications I'd like to try to do with such a set up, and I don't have the cash for a real Dataglove. Michael -- Michael D'Alessandro, M.D. The Lister Hill National Center for Biomedical Communications Educational Technology Branch The National Library of Medicine sandro@lhc.nlm.nih.gov
jsurine@amo.Wichita.NCR.COM (Jim Surine) (11/21/90)
In article <11371@milton.u.washington.edu> sandro@lhc.nlm.nih.gov (Michael D'A > >I have seen some discussion in this newsgroup on how to interface a >PowerGlove to a Mac to produce a poor mans Dataglove, but have not >been keeping track of the discussion. Could someone summarize for >me how to do this? I have a few simple medical applications I'd like >to try to do with such a set up, and I don't have the cash for a real >Dataglove. > >Michael >The National Library of Medicine sandro@lhc.nlm.nih.gov Well, currently we are all waiting for more information about how to get the power glove into its extended mode. (no one at Mattel/VPL/??? will tell us) The current information about the glove to get it to emulate a Nintendo controller was determined by reverse engineering the signals while it was hooked up to the machine. NOW THAT THE GAME "GLOVE BALL" is finally out for the Nintendo which uses the extended mode of the power glove someone should be able to reverse engineer this sucker so we can all build nice serial interfaces to our computers and make virtual realities for ourselves. (HINT HINT, I don't own a Nintendo so someone else will have to do this) Anyways that's the current dirt on the subject. -- ____________________________________ j.surine@Wichita.NCR.COM (Jim Surine) | | NCR Peripheral Products Division | I did not say this, I was not here | work (316)636-8586 home (316)721-6280 /_____________________________________|
bkuo@girtab.usc.edu (Benjamin Kuo) (11/22/90)
In the same line, has anyone had any success with the schematics/docs about hooking up the Nintendo 3D vision glasses that floated out on the net about a half a year ago? A friend of mine was able to rig it up to do 3D, still (ie simple objects like boxes, etc.), but has no software to take advantage of the LED screens (ie dual screens for each separate eyepiece). I imagine you could get quite impressive 3D action by defining two screens for each eye and manually do animation in a program (I believe John Calhoun, the programmer of the Mac games Glypha, Pararena, and Glider also did a one-screen 3D game...). It seems that this should be an "easy" addition to the Mac, since all it involves is a bit of wiring and software. Even just playing with blue/red glasses and a Mac II (w/Videoworks) significantly makes for a more "real" environment. We had the idea of a "3D Finder", where alternate screens would shift certain images the proper pixels/colors to achieve 3D windows, maybe a 3D mouse (left-right, up-down, back-forth). Also, if anyone has the complete text to those schematics/etc. could they please mail me? Thanks. Benjamin Kuo