lance@uunet.UU.NET (12/05/90)
3D Viewing Hardware Vendor Survey #1 Dec. 4, 1990 This survey is limited to companies claiming to ship to anyone with the bucks (more about this below). So far, I've found three LCD shutter systems, one LCD shutter hack project, one LCD monitor system, and one LCD parallax system. This posting is not an endorsement of any vendor or product. Lance C. Norskog Please send more, I'll maintain this list. LCD Shutter systems: Haitex X-Specs 3D for the Amiga line. Haitex Resources, Inc. 208 Carrollton Park, #1209 Carrollton, TX 75006 Hardware: LCD shutter pair mounted in a welder's visor. Small black box that with an Amiga joystick port on one side and two 1/8" 3-pin jacks on the other. The Amiga side just uses 5V/0 as an input square wave, and feeds a 25V wave to the shutters. You can fan those two plugs out to more shutter sets. Software: An arcade game, a molecule displayer, a stereo picture viewer, a few pictures, a utility for taking right&left views generated by ray-tracers and viewing those. List: $110. Haitex appears to be out of business. I ran out and bought a pair, you might find a set at the Amiga stores. The number given in my product booklet "has been changed and is not listed at the customer's request". Their BBS phone # (the source of my technical info and pinouts, ask if you want them) doesn't answer. Vision Research Graphics 99 Madbury Road Durham, NH 03824 vox: 603-868-2270 fax: 603-868-1352 Hardware: Reselling Haitex visor, going to their own design. (Soon, one hopes.) PC Card which drives visor. Card also listens to signal from VGA/EGA to monitor, notices vertical retrace and interrupts. List: $250 for card/glasses/cable/support. Goes up jan 1. Various other goodies: extra glasses $75, 3-axis trackball $150. (One presumes this means it can be twisted. Carpal tunnel, here we come!) Software: Software development kit. 3D routines, switcher hardware driver, binary library. Not clear what's available in source form. An engineer answered the phone and we chatted. He said the Haitex visors can run at up to 80-90 HZ before crosstalk makes them unuseable. Several VGA and high-end cards can run at dot clocks which support 90-120 HZ performance. Crystal Eyes 3D StereoGraphics Corporation 2171-H East Francisco Blvd. San Rafael, CA 94901 vox: 415-459-4500 fax: 415-459-3020 Hardware: LCD glasses with an infrared receiver. Emitter sits atop your monitor, you need to be within 6-8 feet. $995 for glasses & emitter, $845 glasses only. These are the lower grade LCD they sell. The higher grade ones are $2000. They have better "extension ratio" and are aimed at workstation users. Various other gizmos for doing stereo video production. Software: None from StereoGraphics, but they have a catalog of vendors that support them. They also have a listing of monitors and PC cards which support 120HZ operation. The cheapest monitor lists for $2000. I've seen the Ikegami 20inch (flat tension mask!) in stores for $2000. The PC cards seem to be $2000+ also. Their target is pro use instead of home use. All their gear runs at 120HZ. Later their literature mentions "extinction ratio" as does the Haitex specification, so I think that's the real term; I'm guessing it means the amount of light blockage achieved. SEGA 3D glasses Juri Munkki <jmunkki@jut.fila.fi> (I had poor luck with the above mail address.) Mr. Munkki has a circuit that takes 12V/0V inputs (the modem ports of any serial port) and controls the SEGA 3D spex. If you write him politely, he'll send you the part list and a 2-color gif of the circuit. It's a single-layer board, no big deal. You chip-burners out there, take note! The parts should cost $10-$20, and the goggles cost $35. They may be out of production, it's a little tough to figure out. The general scoop is that cheap shutter systems run at 60 HZ, 30 per eye. This gives severe flicker. The flicker drops when you run them at 80-90 HZ, and disappears at 120 HZ. This corresponds to the standard monitor speed spread of 30 to 60HZ. Theoretically, an IBM or joystick port should be able to drive the Haitex. They need 5V 33mA, which is more than a parallel port has. IBM parallel ports don't have a solid 5V out, but the joysticks do. A serial port could definitely handle the mA, but you need to build a voltage divider circuit to feed 5V into it instead of 12V. I flunked electronics; this whole paragraph is suspect. Vision Research's current PC card is all analog, like the Munkki circuit. They're doing a new card that uses a ROM to supply waveforms to the visors instead of the current analog circuit, as this gives better control. Also, a new type of visor material is available which blurs on command instead of going opaque. The rumor is that this gives the same or better performance as opaque LCD and doesn't make the room dim, because the full amount of light still comes through. We'll see. My humble opinion (as a severe myopic who is too lazy to mess around with contacts) is that the Haitex visor method is the right approach. They sit on your head, in front of your glasses. CrystalEyes and Sega definitely interfere with glasses. LCD Monitor system: VideoPhones (??) VPL Research Redwood City, CA Hardware: Helmet with two LCD monitors: $7500 With 3D Polhemus magnetic sensors: $9500 The LCD monitors are NTSC. Some sort of very expensive glove and suit with all sorts of sensors. Coming Really Soon Now: $200 version Mattel Power Glove with full computer access. System: Twin SGI rendering machines are controlled by a Mac. (!!) $250,000 for research version. Darling of the media. Who does their publicity? I don't have literature on VPL, and the above description is distorted by my memory. LCD Interference system: DTI 100M Dimension Technologies, Inc. 176 Anderson Avenue Rochester, NY 14607 vox: 716-442-7450 fax: 716-442-7589 Hardware: Wacky. Special screen with no glasses! This is a backlit LCD screen from portable computers. It's based on vision parallax. (You may need a diagram that I have and you don't to visualize the concept.) The backlight is a grid with very bright thin lines. The net effect is that light from grid line X goes through LCD pixel X to get to the left eye but goes through pixel X+1 to get to the right eye. The next grid line over feeds pixels X+2 and X+3. This gives you separate control over each eye but half as many pixels. The plate is an inch or two behind the LCD screen. You have to be in the horizontal plane of the LCD screen to see the effect, with several "sweet spots" in a semicircle around the display. The screen is 640x480, giving a 16-level gray scale of 320x480 pixels. "Objects seem to come out of the screen and extend into it." Viewing area, 6" x 8". 328 lines on the backing grid. The full box is 12"x13"x2", tiltable. Alleged to be very solid construction. List: PC $6300 Mac $7900; comes with special Yamaha video controller that speaks to LCD displays. (This is very different from a CRT). Software: PC and Mac drivers for controlling the display. Some sort of 3D cursor library. Salesman hadn't heard of the X Window system. I told him PEX was his biggest target market. Claimed to be doing custom stuff for various biggies (Nasa, Army, etc.). If you feel like hacking one of these up from a cannibalized laptop, it's very patented. Sorry, no patent #'s handy.
jmunkki@hila.hut.fi (Juri Munkki) (12/06/90)
In article <12349@milton.u.washington.edu> decwrl!apple.com!motcsd!greek!lance@u unet.UU.NET writes: > SEGA 3D glasses > Juri Munkki <jmunkki@jut.fila.fi> > (I had poor luck with the above mail address.) Where on earth did you find that address? It's actually jmunkki@hila.hut.fi, and I would actually probably prefer jmunkki@hut.fi or even Juri_Munkki@hut.fi. > Mr. Munkki has a circuit that takes 12V/0V inputs (the modem > ports of any serial port) and controls the SEGA 3D spex. > If you write him politely, he'll send you the part > list and a 2-color gif of the circuit. It's a single-layer > board, no big deal. You chip-burners out there, take note! > The parts should cost $10-$20, and the goggles cost $35. > They may be out of production, it's a little tough to > figure out. The glasses were not sold in the US for about a year, but now that Sega is marketing the Master System, you can get the glasses from Sega USA. All the relevant files can best be obtained with anonymous ftp from vega.hut.fi. The files are located in the pub/mac/finnish/sega3d directory. I don't currently have time to do anything new for the glasses, but if you have a Macintosh and you can program it, you shouldn't have any problems with the demo program and documentation. I would want to write a stereo 3D tank game in a maze and I have most of the components ready, but more important projects have kept me from doing anything. Don't expect anything new before summer 1991. If you need help with this stuff, don't hesitate to mail me. The demo program can be used without the glasses, but there's no way to disable the screen switching, so it will look kind of funny without the glasses. Go ahead and take a look before you get the glasses. Also, the interface is even simpler than the PowerGlove interface that was recently posted and you can build the interfaces so that they share the same serial port. If you look at both interfaces (you need a Mac to view the PowerGlove interface), it's easy to see that you could use a MAX232 to interface the sega glasses to a TTL level signal with just a +5V power supply. All the parts for both interfaces seem to be easily available. I haven't built the PowerGlove interface yet, but I tried the glove with a Nintendo and I wasn't very pleased. If someone wants to buy the glove and a Mac interface at a fair price, mail me. With a slightly higher price, I might build a combined interface. If someone actually designs a board for the Sega glasses (and maybe even the PowerGlove interface), mail it to me and I'll include it with the documentation. ____________________________________________________________________________ / Juri Munkki / Helsinki University of Technology / Wind / Project / / jmunkki@hut.fi / Computing Center Macintosh Support / Surf / STORM / ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
lance@apple.com (12/06/90)
No problem. I'll be happy to maintain an input device survey, also. Date: Wed, 5 Dec 90 10:31:27 From: motscsd!greek!lance@apple.com I don't have access to the sci.v-w archives, though. Lance lance@motcsd.csd.mot.com