[sci.virtual-worlds] 3D Viewer Vendor Survey #1

lance@uunet.UU.NET (12/05/90)

        3D Viewing Hardware Vendor Survey #1
        Dec. 4, 1990

This survey is limited to companies claiming to ship to anyone
with the bucks (more about this below).  So far, I've found 
three LCD shutter systems, one LCD shutter hack project,
one LCD monitor system, and one LCD parallax system.

This posting is not an endorsement of any vendor or product.
        Lance C. Norskog

Please send more, I'll maintain this list.

LCD Shutter systems:
        
        Haitex X-Specs 3D for the Amiga line.
        Haitex Resources, Inc.
        208 Carrollton Park, #1209
        Carrollton, TX  75006

        Hardware: LCD shutter pair mounted in a welder's visor.
                  Small black box that with an Amiga joystick port
                  on one side and two 1/8" 3-pin jacks on the other.
                  The Amiga side just uses 5V/0 as an input square
                  wave, and feeds a 25V wave to the shutters.
                  You can fan those two plugs out to more shutter
                  sets.

        Software: An arcade game, a molecule displayer, a stereo
                  picture viewer, a few pictures, a utility for
                  taking right&left views generated by ray-tracers
                  and viewing those.

                  List: $110.

        Haitex appears to be out of business.  I ran out and bought a pair,
        you might find a set at the Amiga stores.  The number given in
        my product booklet "has been changed and is not listed at the 
        customer's request".  Their BBS phone # (the source of my
        technical info and pinouts, ask if you want them) doesn't
        answer.

        
        Vision Research Graphics
        99 Madbury Road
        Durham, NH  03824
        vox: 603-868-2270
        fax: 603-868-1352
        
        Hardware: Reselling Haitex visor, going to their own design.
                  (Soon, one hopes.) PC Card which drives visor.
                  Card also listens to signal from VGA/EGA to monitor,
                  notices vertical retrace and interrupts.  
                  List: $250 for card/glasses/cable/support.
                  Goes up jan 1.
                  Various other goodies: extra glasses $75,
                  3-axis trackball $150.  (One presumes this means
                  it can be twisted.  Carpal tunnel, here we come!)
        Software: Software development kit.
                  3D routines, switcher hardware driver, binary library.
                  Not clear what's available in source form.

        An engineer answered the phone and we chatted.  He said the Haitex
        visors can run at up to 80-90 HZ before crosstalk makes them
        unuseable.  Several VGA and high-end cards can run at dot clocks
        which support 90-120 HZ performance.


        Crystal Eyes 3D
        StereoGraphics Corporation
        2171-H East Francisco Blvd.
        San Rafael, CA  94901
        vox: 415-459-4500
        fax: 415-459-3020

        Hardware: LCD glasses with an infrared receiver.
                  Emitter sits atop your monitor, you need to be        
                  within 6-8 feet.
                  $995 for glasses & emitter, $845 glasses only.
                  These are the lower grade LCD they sell.
                  The higher grade ones are $2000.  They have better
                  "extension ratio" and are aimed at workstation users.
                  Various other gizmos for doing stereo video production.
        Software: None from StereoGraphics, but they have a catalog
                  of vendors that support them.  They also have a 
                  listing of monitors and PC cards which support 120HZ
                  operation.  The cheapest monitor lists for $2000.
                  I've seen the Ikegami 20inch (flat tension mask!)
                  in stores for $2000.  The PC cards seem to be $2000+
                  also.

        Their target is pro use instead of home use.
        All their gear runs at 120HZ.  Later their literature
        mentions "extinction ratio" as does the Haitex specification,
        so I think that's the real term; I'm guessing it means
        the amount of light blockage achieved.


        SEGA 3D glasses
        Juri Munkki <jmunkki@jut.fila.fi>  
        (I had poor luck with the above mail address.)

        Mr. Munkki has a circuit that takes 12V/0V inputs (the modem 
        ports of any serial port) and controls the SEGA 3D spex.
        If you write him politely, he'll send you the part
        list and a 2-color gif of the circuit.  It's a single-layer
        board, no big deal.  You chip-burners out there, take note!
        The parts should cost $10-$20, and the goggles cost $35.
        They may be out of production, it's a little tough to
        figure out. 
        
    The general scoop is that cheap shutter systems run at 60 HZ,
    30 per eye.  This gives severe flicker.  The flicker drops when
    you run them at 80-90 HZ, and disappears at 120 HZ.  This corresponds
    to the standard monitor speed spread of 30 to 60HZ.

    Theoretically, an IBM or joystick port should be able to drive the
    Haitex.  They need 5V 33mA, which is more than a parallel port has.
    IBM parallel ports don't have a solid 5V out, but the joysticks do.
    A serial port could definitely handle the mA, but you need to build
    a voltage divider circuit to feed 5V into it instead of 12V.  I
    flunked electronics; this whole paragraph is suspect.

    Vision Research's current PC card is all analog, like the Munkki
    circuit.  They're doing a new card that uses a ROM to supply
    waveforms to the visors instead of the current analog circuit,
    as this gives better control.  

    Also, a new type of visor material is available which blurs on 
    command instead of going opaque.  The rumor is that this gives 
    the same or better performance as opaque LCD and doesn't make 
    the room dim, because the full amount of light still comes through.  
    We'll see.

    My humble opinion (as a severe myopic who is too lazy to mess 
    around with contacts) is that the Haitex visor method is the
    right approach.  They sit on your head, in front of your glasses.
    CrystalEyes and Sega definitely interfere with glasses.  

LCD Monitor system:
        
        VideoPhones (??)
        VPL Research
        Redwood City, CA

        Hardware:  Helmet with two LCD monitors: $7500 
                   With 3D Polhemus magnetic sensors: $9500
                   The LCD monitors are NTSC.  Some sort of very
                   expensive glove and suit with all sorts of
                   sensors.  Coming Really Soon Now: $200 version
                   Mattel Power Glove with full computer access.
        System:
                   Twin SGI rendering machines are controlled by
                   a Mac. (!!)  $250,000 for research version.
        
        Darling of the media.  Who does their publicity?

        I don't have literature on VPL, and the above description
        is distorted by my memory.


LCD Interference system:

        DTI 100M
        Dimension Technologies, Inc.
        176 Anderson Avenue
        Rochester, NY  14607
        vox: 716-442-7450
        fax: 716-442-7589

        Hardware: Wacky.  Special screen with no glasses!
                This is a backlit LCD screen from portable computers.
                It's based on vision parallax.  (You may need a diagram 
                that I have and you don't to visualize the concept.)

                The backlight is a grid with very bright thin 
                lines.  The net effect is that light from grid
                line X goes through LCD pixel X to get to the left
                eye but goes through pixel X+1 to get to the right
                eye.  The next grid line over feeds pixels X+2 and X+3.
                This gives you separate control over each eye
                but half as many pixels.  The plate is an inch or two
                behind the LCD screen.  You have to be in the horizontal
                plane of the LCD screen to see the effect, with several
                "sweet spots" in a semicircle around the display.

                The screen is 640x480, giving a 16-level gray scale of
                320x480 pixels.  "Objects seem to come out of the screen
                and extend into it."   Viewing area, 6" x 8".
                328 lines on the backing grid.  

                The full box is 12"x13"x2", tiltable.
                Alleged to be very solid construction.
                List: PC $6300 Mac $7900; comes with special
                Yamaha video controller that speaks to LCD displays.
                (This is very different from a CRT).

        Software: PC and Mac drivers for controlling the display.
                Some sort of 3D cursor library.

        Salesman hadn't heard of the X Window system.  I told him
        PEX was his biggest target market.  Claimed to be doing 
        custom stuff for various biggies (Nasa, Army, etc.).

        If you feel like hacking one of these up from a cannibalized
        laptop, it's very patented.  Sorry, no patent #'s handy.

jmunkki@hila.hut.fi (Juri Munkki) (12/06/90)

In article <12349@milton.u.washington.edu> decwrl!apple.com!motcsd!greek!lance@u
unet.UU.NET writes:
>        SEGA 3D glasses
>        Juri Munkki <jmunkki@jut.fila.fi>  
>        (I had poor luck with the above mail address.)

Where on earth did you find that address? It's actually jmunkki@hila.hut.fi,
and I would actually probably prefer jmunkki@hut.fi or even Juri_Munkki@hut.fi.

>        Mr. Munkki has a circuit that takes 12V/0V inputs (the modem 
>        ports of any serial port) and controls the SEGA 3D spex.
>        If you write him politely, he'll send you the part
>        list and a 2-color gif of the circuit.  It's a single-layer
>        board, no big deal.  You chip-burners out there, take note!
>        The parts should cost $10-$20, and the goggles cost $35.
>        They may be out of production, it's a little tough to
>        figure out. 

The glasses were not sold in the US for about a year, but now that Sega
is marketing the Master System, you can get the glasses from Sega USA.
All the relevant files can best be obtained with anonymous ftp from
vega.hut.fi. The files are located in the pub/mac/finnish/sega3d directory.

I don't currently have time to do anything new for the glasses, but if
you have a Macintosh and you can program it, you shouldn't have any
problems with the demo program and documentation. I would want to write
a stereo 3D tank game in a maze and I have most of the components ready,
but more important projects have kept me from doing anything. Don't
expect anything new before summer 1991. If you need help with this stuff,
don't hesitate to mail me.

The demo program can be used without the glasses, but there's no way to
disable the screen switching, so it will look kind of funny without the
glasses. Go ahead and take a look before you get the glasses.

Also, the interface is even simpler than the PowerGlove interface that
was recently posted and you can build the interfaces so that they share
the same serial port. If you look at both interfaces (you need a Mac
to view the PowerGlove interface), it's easy to see that you could use
a MAX232 to interface the sega glasses to a TTL level signal with just
a +5V power supply. All the parts for both interfaces seem to be easily
available.

I haven't built the PowerGlove interface yet, but I tried the glove with
a Nintendo and I wasn't very pleased. If someone wants to buy the glove
and a Mac interface at a fair price, mail me. With a slightly higher
price, I might build a combined interface.

If someone actually designs a board for the Sega glasses (and maybe even
the PowerGlove interface), mail it to me and I'll include it with the
documentation.

   ____________________________________________________________________________
  / Juri Munkki     /  Helsinki University of Technology   /  Wind  / Project /
 / jmunkki@hut.fi  /  Computing Center Macintosh Support  /  Surf  /  STORM  /
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

lance@apple.com (12/06/90)

No problem.

I'll be happy to maintain an input device survey, also.
Date: Wed, 5 Dec 90 10:31:27
From: motscsd!greek!lance@apple.com
I don't have access to the sci.v-w archives, though.

Lance
lance@motcsd.csd.mot.com