jet@karazm.math.uh.edu ("J. Eric Townsend") (01/19/91)
In article <iwL3u2w163w@tz.wimsey.bc.ca> bigdaved@tz.wimsey.bc.ca (Big Dave Diod e) writes: >I represent a team of undergrad engineering physicists who are currently at >work building a cheap demonstration of artificial reality. We plan to use >a fast 80386 based micro running MS-DOS, a Mattel Powerglove, and a pair of >Sega LC shutter glasses. Unfortunately, we're having a difficult time getting >parts and information, and any help anyone out there can provide would be >much appreciated. Why not get an Amiga with a 50Mhz 68030 and a set of Haitex LCD glasses? They work together out of the box? The PowerGlove is going to be a hack no matter what CPU you use... And the Amiga has a hardware blitter that lets you run pre-computed screens at 30-60fps.. I don't understand this idea of using machines w/o hardware graphics support for graphics... -- J. Eric Townsend Internet: jet@uh.edu Bitnet: jet@UHOU Systems Mangler - UH Dept. of Mathematics - (713) 749-2120 Motorola skates on Intel's head!
kdarling@hobbes.ncsu.edu (Kevin Darling) (01/19/91)
> And the Amiga has a hardware blitter > that lets you run pre-computed screens at 30-60fps.. What kind of precomputed screens? Do you mean previously created delta animations? Would those be useful in a changing VR display? > I don't understand this idea of using machines w/o hardware > graphics support for graphics... And I don't understand the magical qualities people _always_ assign to blitters :-). Most amiga anims don't use it. Still, a 68030 amiga would be a great choice for low color res VR... the cpu can often be faster than the blitter for drawing. - kevin