chrise@cs.washington.edu (Chris Esposito) (02/02/91)
Since our moderator has asked for reports on lab activity, I thought I would pass this along. The description below is similar to the short paper Meredith Bricken (HITL), Keith Butler (Boeing ATC) and I submitted to CHI '91. If things go as currently planned, interested parties will have the opportunity to try out the demo as part of the Interactive Experience at CHI '91 and at the Virtual Worlds Gallery at SIGGRAPH '91. The Boeing VSX: Operations with Virtual Aircraft in Virtual Space Abstract The VSX (Virtual Space Xperimental craft) is a conceptual demonstration of how virtual space could be applied to the design of aircraft and other complex systems which require intense human interaction. The eventual user of a virtual space design system would be an engineer or a pilot who wants to evaluate an aircraft's design for such qualities as operability, maintainability, manufacturability, etc., while it exists only in a digital representation. The VSX resulted from a collaborative effort between the Boeing Advanced Technology Center and the Human Interface Technology Laboratory at the University of Washington, with generous support from Silicon Graphics. The VSX is a 3-D model of the interior and the exterior of a tilt-rotor aircraft in virtual space that allows the user to interact with the maintenance hatch, cargo ramp, and rearrange passenger/cargo area. The user can rearrange the flight deck to a limited extent, interact with the flight controls to start the rotors and rotate the engines, and then take off. The current version requires the user to wear VPL Eyephones and Dataglove. The Eyephones give the participant 6 degrees of freedom in choosing viewing perspective, limited only by human anatomical constraints. The Dataglove gives the participant a virtual hand in the virtual world. By pointing one or two fingers, the participant can fly towards or away from any point in the virtual world at a variable speed. Buttons can be pushed using the same hand gestures normally used. Objects like hatches and throttles can be grabbed for interaction by making a fist and inserting it into the object you wish to manipulate. -- "A waist is a terrible thing to mind" - Dan Quayle at a Weight Watchers group ------------------------------------------------------------------------------ Chris Esposito | Internet: chrise@atc.boeing.com Boeing Advanced Technology Center | uucp: ...!uw-june!bcsaic!chrise