cyberoid@milton.u.washington.edu (Robert Jacobson) (03/08/91)
IN CYBERSPACE
11-13 April 1991
Munich, Germany
An event arranged by the Culture Board of the City of
Munich in cooperation with the German Museum (Munich) and the
Siemens Culture Program. Concept and organization by Florian
Rotzer and Peter Weibel.
It is obvious that the further development of digital media
is heading toward a compound of interconnected technologies,
which aesthetically equals what could be termed a multimedial
or hypermedial, all-embracing piece of art. In this, it will be
decisive that the man-machine interface is actually interactive,
so that it integrates the conventional "spectator" sitting in front
of a screen, picture, or stage, etc., as actor in the digitally
generated scene -- and so makes possible a communication
between the person and a programmed environment or between
human beings, among themselves, in real time.
The three dimensional, artificial, i.e., computer generated
reality (cyberspace, virtual reality) has the new quality of
creating a virtual symbiosis between a materialized reality, e.g.,
the body of a person with its activities and sensoric capacities,
and a simulated reality: an architecture to walk about in. To
create it is both a technical and an aesthetic problem, whatever
the purpose might be, because a sensoric environment must be
built up in which one can orientate oneself as usual and enter it
as a free actor who may be surprised in dramatic scenes.
The computer-generated world converts to a sphere of
personal experience looked at from one's own perspective and
controlled, e.g., by gestures, the position of the body, or by the
voice. So in this technology, no recognizable interfaces exist for
the user, anymore. As in the real world, the person moves his or
her body to enter a different scene or to grasp an object.
From the perspective proposed here, the primary
proposition of a symposium looking into the future cannot be
present works of the electronic and digital technology. But above
all, a theoretical platform has to be worked out, to master the
aesthetic problems and challenges approaching us. For the
presentation of developments made possible by the technology of
cyberspace, important preliminary work has been done at the
symposium, "Ars Electronica 1990"; and so it is possible now to
join on this.
To inform about the present state and the possible
developments of computer generated reality and discuss the
aesthetic and artistic perspectives of this growing up
technology, artists, scientists, and technicians are invited.
Speakers
========
Scott Fisher, Telepresence Research, USA
Kunst im Cyberspace
Mark Bolas, Fake Space Lab, USA
Zum Software Design von virtuellen Welten
Otto E. Rossler, Institut fur Physik und Theoretische Chemie an
der Universitat Tubingen, Germany
Ist unsere Welt eine virtuelle Realitat?
Erich Kiefer, KI-Wissenschaftler mit Kunststudium, Germany
Vom intelligenten CAD-System zum intelligenten VR-System
Jurgen Brickman, Prof.f.Physikalische Chemie an der TH
Darmstadt und Computerkunstler
Der Umgang mit virtuellen Szenarian ohne Bezug zur Realitat
Frank Popper, Kunsttheoretiker, France
Genealogie und Perspektiven der High-Tech Art
Peter Weibel, Bob O'Kane, Institut fur Neue Medien an der
Stadeschule Frankfurt, Germany
Das tangible Bild. The Endo-Approach to Electronics
Jonathan Waldern, W Industries, England
Y. Iwata, Tsukuba University, Japan
Peter Schroder, Thinking Machines, USA
Myron C. Krueger, Artificial Reality, USA
Die Kunst der kunstlichen Wirklichkeit
David Zeltzer, MIT Media Lab, USA
Vorstellung des virtuellen Umweltsystems des Medie Lab am MIT
Robert Jacobson, Human Interface Technology Lab, Washington
Technology Center, USA
Die Potentiale der Cyberspace-Technologie fur die Mensch-
Computer Interaktion und die Kommunikation zwischen Menschen
Johannes Birringer, Professor fur Performance Praxis,
Northwestern University, USA
Videokunst, Performance, Aktivismus: Intervention in die
Hyperrealitat
John G. Eyles, University of North Carolina, USA
Virtuelle Welten an der Universitat von North Carolina
Mitsuairo Takemura, Niaon University, Japan
Kulturelles Interface im Cyberspace
Louis Bec, ComputerKunstler, France
Fur eine Hypozoologie, Eine Asthetik der virtuellen Erzeugung
kunstlichen Lebens
Vilem Flusser, Philosoph, France
Topologisches Denken statt geographischem Handeln
Fred Forrest, Medienkunstler, France
Die mediale Metapher als Reprasentation einer virtuellen Realitat
Edmond Couchot, ComputerKunstler, France
Zwischen dem Realen und dem Virtuellen: eine Asthetik der
Hybridation
Ann Lasko-Harvill, VPL Research, USA
Selbstdarstellung und Identitat in der virtuellen Realitat
For more information, contact:
Prof. Peter Weibel
Director of the Institute for New Media
at the Staatl.Honsch.f.Bild.Kunste
Hanauer Landstrasse 204
D-6000 Frankfurt am Main
Germany
Tel: (49) (69) 44 50 36
Fax: (49) (69) 43 92 01
[Sorry for the German titles, but my translations would be harder
to deal with than the originals! -- Bob Jacobson]