[sci.virtual-worlds] Megatek Corporation: Laboratory Report.

toddh@UCSD.EDU (Todd Heckel) (03/11/91)

        Here in the 900 Group at Megatek Corporation, we are
        working on upgrades to our current product, the 944
        Visual Image Generator.  Primarily aimed at simulation
        and training, this system is targeted at the low-
        to mid-range section of the marketplace, meaning
        a channel typically rolls out the door for between
        $100K to $200K.
 
        The 944 is capable of generating Gouraud-shaded, 24-bit
        RGB high-resolution (1024 x 1024) images at "up to" 
        60 hz.  It can currently process 100,000 independent,
        single light-source shaded 4-sided polygons per second.
        We use a proprietary scan-line Z-buffer algorithm that
        provides 32-bit floating-point accuracy during hidden-
        surface-removal with no database sorting required, which
        allows us to support hundreds of moving objects per
        scene.  Pixels are rendered at the rate of 40 million
        per second.
 
        Of course, numbers are one thing, actual performance is
        another.  The 944 was designed from the start with
        real-time, "out-the-window" image generation in mind.  
        In that respect, we believe that the 944 can achieve the
        highest sustained graphics performace in the industry,  
        particularly when it comes to filling pixels.  For 
        instance, in every customer comparison or benchmark
        involving us and SGI, we have come out on top.  Now,
        don't get me wrong, SGI makes a nice CAD box, but we're
        talking real-time, full-screen images here.   
 
        We currently bundle the 944 with a Sun 4/330 CPU and 
        peripherals.  We provide our own software library,  
        which we again have designed from the start with  
        real-time graphics in mind.  The software provides for 
        the creation and management of an object-oriented,
        hierarchical display-list with minimal effort or
        complexity required of the application.
 
        Future upgrades to the 944 will include provisions
        for multiple Display List Processors (for up to 500K 
        independent polygons per second) and multiple Pixel     
        Processors (for up to 320M pixels per second) as well 
        as texture-mapping and real-time anti-aliasing.

        Obviously, we're talking about high-end when it comes
        to VW.  Still, if you want the highest-fidelity, it's
        gonna' cost a pretty penny for some time to come.
-- 
        Todd Heckel
        Megatek Corporation     uunet!megatek!toddh     
        9645 Scranton Road              or              (619)455-5590
        San Diego, CA  92121    toddh@megatek.uucp      (619)453-7603 FAX