jimmosk@eniac.seas.upenn.edu (Jim J Moskowitz) (03/12/91)
What follows is a press release from the Franklin Institute Science Museum in Philadelphia. We're going to be hosting Myron Krueger's VIDEOPLACE exhibit, along with Myron himself, at the end of March. I'd like to post this announcement on s.v-w, if I may. Thanks a lot! -Jim Moskowitz The Franklin Institute STEP INTO AN ARTIFICIAL REALITY AT THE FRANKLIN INSTITUTE SCIENCE MUSEUM MARCH 22 -31, 1991 Philadelphia, PA March 8, 1991 -- If you're hip you call it "virtual reality." The sci fi crowd named it "cyber-space." Myron Krueger, who invented it, says it is "artificial reality." What they are all talking about is a technology that allows users to enter a computer-generated world. Few people have ever tried it, but Alexander Singer, a Hollywood director who is planning a movie about virtual reality says, "It is like an out-of-body electronic experience." For ten days beginning March 22, Myron Krueger's state- of-the-artificial-reality-art computer system, called Videoplace, will be installed in The Franklin Institute's Futures Center. Dr. Krueger will be at the Institute until Monday, March 25. After he leaves, staff members trained by Krueger will demonstrate to visitors how we can begin to cross the line that separates reality and the human imagination. In Myron Krueger's Videoplace you can interact with objects, characters, and other people on a projection screen in two dimensions, without extraneous equipment like gloves and goggles. A camera "views" the participant against a backlit area and projects him or her as a silhouette on the screen. Videoplace's 50 variations on reality are then generated by a computer system the size of a phone booth. Krueger's breakthrough, described as "real-time perceptions of and response to the actions of an unencumbered human" in his U.S. Patent No. 4,843,568, is in getting a computer to instantly respond to humans' gestures - without touching a keyboard, mouse, joystick or other apparatus. What can you do? Play with a graphic creature who seems alive and aware of your presence. "Critter" will dance a jig on your head or slide down your arm. Hang by a thread from a giant hand or float across a computer graphic landscape suspended by colorful balloons. Draw by simply using your finger to make lines. In two-way interactions, people who may be in different locations can work together as if they occupied the very same space. Myron Krueger has a Ph.D in computer science and has been working for 20 years to eliminate the barriers between human and computer interaction. While many of the scientists working on virtual reality concentrate on developing data gloves and video goggles to facilitate the communication between the computerized virtual world and the participant, Krueger disdains cumbersome head and hand gear. For one thing, they fail to match his achievement of "real- time" verisimilitude which is critical if virtual reality is Artificial Reality, first published in 1983, and recently updated and re-issued, began as his doctoral thesis. Today, his laboratory is in a quiet corner of the natural history museum at the University of Connecticut in Storrs. Corporations, car designers, architects, and even physicians are jumping on the virtual bandwagon. Krueger has worked with AT&T and Mitsubishi on business applications of his hardware and software. "Artificial reality," he says, "is as inevitable a product of computers as color television was of the first telegraph. "The Nintendo "Power Glove," unveiled last Christmas, is the first popular commercialization of virtual reality research. NASA's Ames Research Center in California is working on a technique it calls "telepresence" that will enable robots to make repairs to orbiting space stations by mimicing human movements relayed from Earth. At the University of Washington, they are building virtual aircraft together with Boeing and surgeons at Stanford are investigating using virtual reality as a way to develop increasing delicate and complex procedures. Like the computers and fax machines and microwave ovens that we can't seem to live without today, futurists believe that one hundred years from now entering another reality just be another vital part of everyday life. # The Franklin Institute Science Museum is located at 20th Street and Benjamin Franklin Parkway. Admission packages start at $8.50 for adults and $7 for senior citizens and children ages 4-11. Prices vary according to time of visit and attractions attended. The Franklin Institute opens every day at 9:30 a.m. The Futures Center and Omniverse Theater are open every evening until 9 p.m. except Monday and Tuesday. For program information, call (215) 448-1200.