[sci.virtual-worlds] VR Videotapes

nielsen@bellcore.com (Jakob Nielsen) (03/21/91)

I have received a direct mail to SIGGRAPH members from the Meckler company
advertising a set of videotapes from the 1990 San Francisco Virtual Reality
Conference.

Since these tapes are $225 each, it would be nice if somebody who has seen
them would post a review.

A related question: What *are* good videos about virtual realities? The ACM
has one which I have not bought yet as I thought that their tape (in the
same series) on digital video was a little too low level.

--
Jakob Nielsen, Bellcore MRE-2P370, 445 South St, Morristown, NJ 07962-1910
Email nielsen@bellcore.com, Tel. (201) 829-4731, Fax (201) 538-9093.

cyberoid@milton.u.washington.edu (Robert Jacobson) (03/21/91)

Tapes covering the HIT Lab's recent Industry Symposium on Virtual Worlds
Technology (21-22 February 1991), including the spectacular video intro-
duction produced by US West Communications and nearly 10 hours of
presentations and panels, are now available.  The complete set of five
tapes is priced at $500, which just about covers our costs.

For information and subscriptions, please send email to Bill Wiseman at:
        
                    bwiseman@milton.u.washington.edu

Thanks.

Bob Jacobson
Associate Director
Human Interface Tech Lab
Washington Tech Center
Seattle

mg@godzilla.cgl.rmit.OZ.AU (Mike Gigante) (03/22/91)

I guess I should post my micro-review of the Meckler VR conference that
was held in SF last Dec. It was from this conference that the videotapes
was produced.

Personally, I found it very dissappointing - I shouldn't have been there
as the intended audience seemed to be middle-level managers who didn't
know much about VR. (I think - it was hard to work out exactly who was the
target audience) There were a couple of interesting talks but they were
in the minority. There was a *lot* of flakey stuff and rampant speculation
and very little opportunity for discussion. (so much so that there was *no*
question time for most talks)

It seemed that most of the important players were *not* there, tho' a few
research and commercial groups put in a brief appearence.

Most of the exhibition was "Mystics & Magic", tho' the following were in
the exhibition:

        Reflection Technologies (Private Eye)
        Spatial Systems (Spaceball)
        Sense 8 (WorldKit and the Intel DVI board for RT texture)
        Beyond Technologies/Virtual Technologies (a CAD (solid modelling
                package (3Form) that has an interesting user interface and 
                can optionally interface to Virtual Technology's CyberGlove)

The rest of the stuff was "flakey" I think (hope I haven't forgotten anyone).
VPL were noatable for their absence from the exhibition (no attendees either).

As for the talks, well I think you walk on shaky ground if you rely on
a chairperson to select all the speakers. The chairperson was Sandra Helsel
(editor of MultiMedia Review). The speakers were fairly diverse,
but as I indicated, many important groups were not even represented (even
as attendees). Every opportunity was taken to promote the chair's publications
(multimedia review and virtual reality report) - this got on my nerves
as the meeting progressed...

The speakers were: (I have succumbed and grabbed the program now)
        Myron Krueger (keynote)
        Joseph Henderson (Dartmouth Medical College)
        Natalie Stenger (alias Nicole), MIT Center for Advanced Visual Studies
        Michael Spring, Dept. Info Science, U of Pittsburgh
        Michael Helm, Dept. Philosophy, Cal State Long Beach
        Brenda Laurel, Telepresence
        Allucquere Roseanne Stone, Dept. of Sociology, UC Santa Cruz
        Randal Walker, Autodesk
        Suzanne Weghorst, HIT Lab, U of Washington
        Eric Gullichsen, Sense8
        Tom Barret, EDS
        David Traub, Center Point Communications
        John Thomas, NYNEX AI Labs
        Michael Benedikt, School of Architecture, UT at Austin


My personal opinion is that I would *not* buy the videotapes, nor would
I attend any more of these conferences.

If anyone would like me to be more comprehensive in my review, send me mail.
Sufficient response may motivate me to write an overview of the talks.

BTW, I believe that most of the authors had an article in the first issue
of the Virtual Reality Report. This was the closest thing to a set of
proceedings.

Mike Gigante
Advanced Computer Graphics Centre at RMIT
Royal Melbourne Institute of Technology
Melbourne, Australia

mg@godzilla.cgl.rmit.oz.au

hlr@uunet.UU.NET (Howard Rheingold) (03/25/91)

nielsen@bellcore.com (Jakob Nielsen) writes:


> [stuff deleted]
>A related question: What *are* good videos about virtual realities? 
> [stuff deleted]

An excellent and much less expensive videotape compilation of material from
VPL, NASA, UNC, and elsewhere, is "Virtual Reality," $30.00 (thirty bucks) from
Media Magic, P.O.Box 507, Nicasio, CA 94946. They also have talking heads tapes
from the NCGA conference.

rlm@Hudson.Stanford.EDU (Robert L. Miller) (03/29/91)

I filmed and produced the Virtual Reality '90 tape set for Meckler
Publishing.  I offer the readers of this group a different point of
view from Mike Gigante's posting.

I will first list the tapes--the object of this discussion--then
respond to Gigante's message. At the end, I have included a general
listing of VR tapes available on the market.


                     Virtual Reality '90
                    December 10, 11, 1990
                      San Francisco, CA

     There are 3 tapes.  Each 2 hours in length.

     THEORY     Keynote Address: "Shaping Cultural
                Consciousness with Artificial Reality"
                Myron Krueger, Ph.D.
                Artificial Reality Corp.        30 min.
                (audio is sub-optimal for this talk,
                but coherent.)

                "The Role of Drama in the Evolution
                of Virtual Reality"
                Brenda Laurel, Ph.D.
                Telepresence Research           30 min.

                "Being There, or Models for
                Virtual Reality"
                Michael Spring, Ph.D.
                University of Pittsburgh        30 min.

                "The Metaphysics of Virtual
                Reality"
                Michael Heim, Ph.D.
                University of California, Long Beach
                                               30 min.


     THEORY     "Bringing Affordable Virtual Reality
                Systems to Market"
                (features 10 minutes of video from GE's
                state-of-the-art simulators and Sense8's
                WorldTool)
                Eric Gullichsen
                Sense8 Corporation              30 min.

                "The Virtual Body, along with Research
                and Projects at the Human Interface
                Technology Lab, Univ. of Washington"
                Suzanne Weghorst
                Human Interface Technology Lab.
                University of Washington
                (Edited to 15 min. at speaker's request)

                Roundtable and Demonstrations   15 min.
                (Demos from the Exhibit Hall, which
                feature Sense8's WorldTool system and
                the Virtex (Jim Kramer) glove.)


    PROMISE    "Educational Implications for Virtual
                Reality"
                David Traub, Ph.D.
                Center Point Communications     30 min.

                "Cyberspace: A Vision of the Year 2000"
                John Thomas, Ph.D.
                NYNEX                           30 min.

                "Cyberspace, VR and the Principle of
                Commonality" (Cyberspace Design)
                Michael Benedikt, Ph.D.
                Univ. of Texas, Austin          30 min.

                "Cooperative Work Environments--The
                Virtual Heartland"
                Tom Barrett
                Electronic Data Systems         30 min.


In article 1192, Mike Gigante writes of the conference:

>There were a couple of interesting talks but they were in the
>minority.  There was a lot of flakey stuff...

Perhaps Mike Gigante should state which of the above
are 'flakey,' as he puts it.

In these talks: Michael Benedikt suggests architectural and spatial
guidelines for a cyberspace world (in addition to issues of
visualizing data).  David Traub speaks of the potential of
experiential education with VR.  Walser, Gullichsen and Weghorst
present an overview of current VR technologies.  Barrett talks about a
Corporate Virtual Workspace.  Krueger, Laurel, Spring, Heim and
others, bring out fundamental issues of VR and society--which I hope
is a subject of interest to those of you who are creating virtual
reality technology, regardless of whether or not you buy VR
videotapes.

>The speakers were fairly diverse, but as I indicated, many important
>groups were not even represented.

Perhaps Gigante should inform us as to who the important groups are
in VR and who are not.

Prices of VR tapes in general:

       Price    Tape(s)   Content               Length

         500    5       HITL Symposium          ?

         295    1       SIGGRAPH, HDTV & the
                        Quest for Virtual
                        Reality
                        (1 hr for VR I believe) 2 hr.

         225    1       VR Theory, VR '90 Conf. 2 hr.

         225    1       VR Practice, VR '90..   2 hr.

         225    1       VR Promise, VR '90..    2 hr.

         525    3       VR'90 Tapeset           6 hr.

          30    1       "Virtual Reality"       ?
                        (I am not familiar with
                        this tape.  Can anyone
                        tell us if it is just
                        promotional cuts from
                        VPL, UNC, NASA, etc?)

Prices for the VR '90 tapes were set by Meckler Publishing, however,
forty percent of all revenue from the tapes go to support the Virtual
Reality Film Documentary (the rest is to Meckler and distributing
costs).

For further information on the VR '90 tapes contact:

    Meckler Publishing,
    11 Ferry Lane West
    Westport, CT  06880
    203 226-6967
    203 454-5840 (fax)

or send me a message.

Robert Miller
Producer
THE VIRTUAL REALITY FILM DOCUMENTARY
VIRTUAL REALITY '90, THEORY, PRACTICE, PROMISE

rlm@Hudson.Stanford.EDU (Robert L. Miller) (03/30/91)

This should be added to the "VR Practice" video from Meckler:

        "The Emerging Technology of 
        Cyberspace"
        Randy Walser
        Autodesk, Inc.          50 min. in length


Robert Miller