reyy@vax5.cit.cornell.edu (04/02/91)
Greetings, I am an undergraduate student here at Cornell University, and I have undertaken a feasibility study involving Virtual Reality. Specifically, I am studying whether or not it would be possible to simulate driving a car (applications being teaching driver education, simulating potentially dangerous situations like icy conditions, etc.). My request to you all, especially those people who have done extensive research in this field, is to (1) point me in the direction of published studies or even progress reports on recent experiments and advancements, and (2) maybe extend personal opinions or comments about my idea (obviously I can't cite those, but it'll give me a feel for what I'm in for, as I haven't even scratched this surface). I wish to thank you for any help you can give, and if I get the response Usenet is typical of producing, I'd better start clearing my mailbox now! Please send any and all info to: REYY@Vax5.cit.cornell.edu (internet address) Thank you, David S. Rowell
lishka@uwslh.slh.wisc.edu (a.k.a. Chri) (04/05/91)
reyy@vax5.cit.cornell.edu writes: >[...] Specifically, I am studying whether or not it would >be possible to simulate driving a car (applications being >teaching driver education, simulating potentially dangerous >situations like icy conditions, etc.). > My request to you all, especially those people who have >done extensive research in this field, is to >(1) point me >in the direction of published studies or even progress >reports on recent experiments and advancements, and My recommendation would be to contact the folks at Atari (the parlor video game section, *not* the home video game section). They have a couple of driving simulators out called "Hard Drivin'" and "Race Drivin'" which provide enjoyable and fairly realistic simulations of driving cars at high speeds over different terrains (including some mountain roads). Since these are video games, their aim is pleasure more than realism, but I find that they are much more realistic than the driving "simulators" at high schools (you know, the kind that have a movie screen and a fake cockpit, and the screen shows a left turn while you turn right...blech). The Atari simulators provide real-time color vector graphics, stick-shift or automatic shifting, a front display, stereo sound, feedback through the steering wheel, cars driving in the same lane and the opposing lane, and different car types (although I can't tell much difference between them). Both Atari driving simulators are much more realistic than any other commercial simulator I have used (although I haven't been able to try a BattleTech simulator yet!). >(2) >maybe extend personal opinions or comments about my idea >(obviously I can't cite those, but it'll give me a feel >for what I'm in for, as I haven't even scratched this surface). The idea sounds great. The simulators I used to learn to drive were wretched and boring. Something like the Atari driving simulators would not only be more realistic, but the students would likely enjoy learning on them more, especially if they were put in challenging situations (say, drive wheels breaking free on a front-wheel drive car while cruising on glare ice). Besides, the companies developing the driving software could become very profitable if they had a large market like driver education to cater to. .oO Chris Oo. -- Christopher Lishka 608-262-4485 It is not safe out here. It is wonderous, Wisconsin State Lab. of Hygiene with treasures to satiate desires both lishka@uwslh.slh.wisc.edu subtle and gross. But it is not for the uunet!uwvax!uwslh!lishka timid. -- Q
matomira@disuns2.epfl.ch (Fernando Mato Mira) (04/07/91)
In article <1991Apr5.185706.14409@milton.u.washington.edu>, lishka@uwslh.slh.wisc.edu (a.k.a. Chri) writes: > > > reyy@vax5.cit.cornell.edu writes: > > >[...] Specifically, I am studying whether or not it would > >be possible to simulate driving a car (applications being > > My recommendation would be to contact the folks at Atari (the parlor > video game section, *not* the home video game section). > [rest of article deleted] Also, do not forget the people at Evans & Sutherland. You can find a description of some more or less recent work in: [Deyo R, Briggs J, Doenges P] "Getting Graphics in Gear: Graphics and Dynamics in Driving Simulation", ACM SIGGRAPH Computer Graphics, Vol. 22, Nr. 4,pp. 317-326, August 1988. Fernando D. Mato Mira matomira@disuns2.epfl.ch