[sci.virtual-worlds] Bochum Conference on Virtual Acoustic Environments

hlab@milton (05/01/91)

Hi Bob,

I prepared a summary of our colloquium and I hope
that comes near to what you expected.

Yours                                     Hilmar

P.S.: The whether over here is awful, cold, chilly and
rainy. We would need some virtual sunshine, including 
the perception of sun shining on our face. That's another
sensory modality to adress isn't it.

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Hi everybody,

On April  8, we  organized an  international colloquium on virtual
auditory environment  and telepresencse. Our moderator asked me to
summarize the event.

General introduction:
The idea  of that  colloquium was  to give  a general introduction
into VR  and to show some ideas, how the auditory part of VR could
look like and what the current state of the art is. The colloquium
nwas included within the german conference on acoustics (DAGA '91),
and so  it was  organized and  attended  mostly  by  acousticians.
However, VR  is a  very new field in germany and we were also able
to attract  the attention of other scientists. In the following, I
will try to give a summary on the talks given.

Thomas A. Furness, Human Interface Technology Laboratory, Seattle,
Washington, USA : "Keynote Paper on Virtual Environment".
(I leave  comments on  the HITL to our moderator, because he's the
asscociate director there).
Tom gave an excellent paper on the evolution of VR, the perceptual
demands of humans for VR and possible solution to that demands. He
also showed  a video  on the current activities of HITL and on the
reaction of people experiencing VR.

[The next two talks dealt with binaural technology. In the moment,
it seems,  that binaural  technology is the most suitable tool for
nearly all kinds of VR application.]

Henrik Moeller,  Aalborg University, Denmark: "Binaural Technology
- Fundamentals". Henrik gave an introduction into the fundamentals
of binaural technology, namley he talked on the spatial perception
of sounds  (direction of incidence and distance) an how to measure
HTFs (head  transfer  functions)  properly  concerning  microphone
placing, ear  drum impedance, radiation impedance of the ear canal
etc..  He   presented  some   interesting  results   on   distance
perception. It  seems that there are groups of people, that do not
perceive distance auditorily very well.

Hans-Wilhelm  Gierlich,   Head  Acoustics,   Germany  :  "Binaural
Technology -  Applications". Head  Acoustics  is  a  small  german
company, which  produces dummy heads for measurement and recording
purposes including 1:10 scale heads, a binaural mixing console and
a binaural  sound analysis  system.  The  title  says  everything.
Application  possibilities   include  sound  documentation,  noise
assessment, sound  design, room  acoustic synthesis  and analysis,
entertainment, VR etc..

David Meares,  BBC London,  Great Britain  : "Multi  Channel Sound
Systems for  HDTV". David  talked about  different  implementation
possibilities of  sound in  HDTV (high  definition TV).  He gave a
good  impression   on  the  "real-world"  problems  of  recording,
reproducing and standardization.


[The next  two talks dealt with Binaural Room Simulation, a method
to create  virtual auditory  environment by  calculating  all  the
reflections of  sound in  a room and treating all that reflections
binaurally.]

Hilmar Lehnert and Jens Blauert, Ruhr-University Bochum, Germany :"Binaural Room
  Simulation -  Principles". We  tried  to  give  an
introduction to  the  method  itself,  the  used  algorithms  (ray
tracing  and   the  mirror   image  method),   the  main  problems
(calculation time, validity of the model, data representation ...)
and the chances to do anything in real-time.

Jean-Paul Vian, CSTB, Grenoble, France : "Binaural Room Simulation
- Practical  Application &  Use". Jean-Paul  described the  system
they developed  at the  CSTB for  room-acoustic purposes.  He gave
some  very   interesting  ideas,   how  to   create  spatial  late
reverberation  based  on  a  statistical  analysis  of  the  early
reflections. Maybe  a good chance, to create a reverberation, that
fits to the room (and does not sound like a reverberation machine)
with reasonable effort.

Masato Miyoshi  & Nobuo  Koizumi, NTT,  Tokyo, Japan : "Conference
Systems for  Future Telecommunication  Services". Masato talked on
the current  research  work  on  teleconference  systems  at  NTT,
including adaptive noise cancelling systems. This methods can also
be  used   to  reproduce   binaural  signals   with   loudspeakers
(transaural systems).  Maybe the most interesting part should have
been the  "remarks on  the Japanese  Virtual-Environment  &  Tele-
Existence Initiative".  Well, the  remarks were  quite  short  and
according to  Masato, the  main activities of the initiative uo to
now were  of administrative  kind.  No  results  of  any  research
activities have been reported.

After the  colloquium, ther were the possibiliy to playing samples
of simulations  and for discussing (while having some fresh german
beer). Some  people played  comparisons between real and simulated
environments. There  are still  clearly audible  differences,  but
properties  like   distance,  spatial   impression,  localization,
extension of  the sound  source etc.  are  reproduced  quite  well
sometimes.

Summary :
Binaural Technology  and especially Binaural Room Simulation seems
to  be  good  tools  for  the  auditory  part  of  VR.  Real  time
implementations can  be expected  within the  next few  years. The
main problems  require mainly psychacoustical investigations, e.g.
on human  perception of  auditory environment,  on the  problem of
individual corrections, on our ability to seperate reflections, on
the phase sensitivity of and so on.

For anyone  interested I  can supply a list of the adresses of the
speakers. Please mail any requests to

Hilmar      (lehnert@aea.e-technik.uni-bochum.de)