harry@harlqn.co.uk (Harry Fearnhamm) (05/03/91)
[ BBC2, England, 29th April, 40 minutes ] Well I was as impressed as I expected to be. The program mentioned all the relevent aspect of VR I think the layperson can expect to take in, and presented in a sort of VR environment, ie, the links were all related to a VR `museum' through which we moved, looking at the hisory (!) of VR. The main presenter, Sir Michael Hordern, is a well known English actor, but the narrative was also given over to VR personalities such as John Barlow (writer of lyrics for the Grateful Dead), Dr Michael McGreevy of NASA Ames Research Centre, Dr Thomas Furness, ex US Airforce and Jaron Lanier, VPL Research Inc., Gareth Edwards (a graphics designer), Michael Wahrman (animations for RoboCop II)... The first scene was with Michael Frayn, who wrote "A Very Private Life" 25 years ago, which anticipated many feartures of VR (he's one of many writers to do so, but Horizon chose him), and he joined Johnothan Waldern (Mr BattleTech!), of W Industries, in one of the standard room/garden environments. Barlow then took up the story, mentioning the Victorian stereopticon device (an early ViewMaster!), followed by Morten Highlake (sp? They didn't print his name!), who created the Sensorama in the 60's (an all-sense system, with touch - vibration and wind - and smell as well as stereo surround sound/vision). Next was Ivan Sutherland, who developed a system at the University of Utah in '65, which had a head position sensor stuck to the ceiling (called the Sword of Damacles...), which overlaid very basic shapes onto a special set of goggles (and needed the usual banks of hardware to do it). Furness introduced the Headsup Display and mentioned that <60 degree angle of vision display remained a viewed object, but >80 degrees put the user inside the display (and stereo images more so). We then saw McGreevy's (and Scott Fisher's) basic `window' system with menus and windows manipulated by hand movements. The next part was about quality graphics and Gareth Edwards was fairly critical about the quality of current VR compared to the high quality computer animations currently being produced, and said that the program piece (a solid view around one of Escher's Drawings) took 50 minutes PER FRAME to produce. Now I was at a Silicon Graphics exhibition in Cambridge the other day and they said they knew Edwards and that the rendering software he uses is by no means the fastest available, and that Alias (?) was much better - the demos they had of the reflections of images on a glass and a chromed VW beetle case were mighty impressive, but I'm afraid I can't comment on these two opposing views. Perhaps someone can comment on the availability of realtime renderers and their limitations, but SG were saying that you could add more hardware and do a certain amount of it in parallel (mind you, with systems at $50K-$100K a throw, it's not exactly for the masses...) McGreevy then showed us the virtual planetary terrain exploration system, and Robert Stone of Advanced Robotics discussed telepresence and the use of fobots in hostile environments, although having seen their effectiveness at Chernobyl (they *all* failed), many of the scenarios he mentioned will need some looking at (but that's not *our* problem). Furness then discussed representations of abstract data, such as shares on the Exchange as a field of wheat, and buying shares as picking the stalks. Will the buyers go for it, I wonder, or do they prefer runnung around and shouting a lot? Waldern then presented his BattleTech system - I must say that when I tried it, I spend my whole time trying to explore the terrain rather than shooting the enemy. If an exploration game were developed, would it really be that dull? Combine it with McGreevy's Virtual Exploration system, and I think a lot of people would go for it. Ultimately, I'd like to be a whale in the deep or an eagle in the sky... CYBERTHON! Of course this got a mention. We were presented with a chaotic maze of rooms and presentations - marvellous! The mix of `hippies' and `yuppies' was very interesting - Howard Rheingold of the Whole Earth Review pointed out that it was more commercial than the `hippies' would like, but that a 90's statement of what VR is about ought to reflect commercial realism. Gibson was there and spoke of level(s) of irony being missed by some readers of his work; was he referring to reality imitating fiction by imitating reality? (work it out...) Wahrman pointed out a hitherto unmentioned danger - not the BattleTech/morality problem, but the overexpectation of the general public; we still have a long way to go with quality, and when the public sees quality computer animations and compares them with what is currently practical in VR, they will find it wanting. Brenda Laurel, of Telepresence Research, also pointed out that the Dark Side is not being discussed. Now the Dark Side is a moveable feast, and with few exceptions (Virtual Sadism/Rape &c.) the targets are rather iffy - sex/drugs type things - which the moral minority always goes on about (because it is dangerously obsessed with them), and which Lanier and Barlow also mentioned as being the first things they will think of if they're not sure about something (the three questions: (1) what the hell is it? (2) can it be used for sex? (3) can it be used for drugs?) Furness mentioned the possibility of microlasers writing direct onto the retina - is this pure speculation, or is research going on in this field? Finally Barlow spoke of the macromyopia society suffers with new technology - overestimating the initial impact and underestimating the long term effects. It will start out as a gimmick, but one day we'll wake up and it will be everywhere... All in all I think it will give a favourable impression to anyone not familiar with VR. It was, if this is the right phrase to use, very down to earth... -- Harry Fearnhamm, ,---.'\ EMAIL: loki@harlqn.co.uk Harlequin Ltd, (, /@ )/ ...!ukc!cam-cl!harlqn!loki Barrington Hall, /( _/ ') VOX: +44 (0)223 872522 Barrington, \,`---' FAX: +44 (0)223 872519 Cambridgeshire, DISCLAIMER: Nothing is True. ENGLAND. Everything is Permitted.