schaub4@urz.unibas.ch (Mischa Schaub) (05/06/91)
decode Institute for Intelligible Technology ************************************* Proposal for a media institute in Switzerland =============================================================================== Here you can reach us: D AG Design Research Agentur Mischa Schaub und Friederike Kretzen Birmannsgasse 24 CH-4O55 Basel Switzerland Tel: 0114161 272 53 03 Fax: 0114161 272 53 83 (valid from the 5-20-91) e_mail: schaub4@urz.unibas.ch =============================================================================== Contents ******** 1 An electronic emergency 2 The solution 3 The start of decode 4 The structure of decode's research 5 Dimensions of decode's research 6 The decode_team 7 The research project into_it 8 The decode_consortium 9 decode's founding members and the decode_advisory_board =============================================================================== 1 An electronic emergency **************************** ** A widening gap** Electronics are separating society into the users and the rest. This gap may increase further through the technological acceleration. ** Sometimes the logic of war as the father of all things might be wrong** Most digital innovation comes from military technology. The introduction of commercially interesting offsprings of StarWars into most elements and functions of society takes place without social control. ** Less and less we are the masters of our everyday objects.** Many electronic,feature-ladden gadgets have left their consumers behind. This leads to an increasing helplessness and a distance in respect to the technical potential of our society. This helplessness may take on forms of a veritable identity crisis, many elderly cititzens feeling hopelessly outdated, barely able to use the ticket machines of public transport systems. ** Useless features.** The competition between manufacturers leads to ever more abstract sales arguments and the addition of useless functions; this leads to an increasing frustration of the users. The throwaway logic of theoretically powerful and practically unusable high-tech products fosters a contamination of the environment. ** The inability of the unemployed to meet the needs of the employers is increasing with the growing complexity and technicality of the information-systems used at the workplace.** Training costs for the productive use of these systems are increasing quickly, while at the same time the period of usability is decreasing as technical developments accelerate.A leading manufacturer of graphic-workstation devalues his own stock with seven percent monthly, such a dynamic technology asks too much of every user. ** English is the language of electronics.** Countries with different languages are having great difficulties in the international marketing of their products and in the efficient use of English-based imports. In these countries working with electronic tools automatically implies bilingual abilities. This excludes a great part of the european population from working in this field. ** By definition the industrial designer is supposed to fill such gaps between technology and its users.** The actual knowledge of most of these professionals cannot cope with the difficult problems mentioned, because even the most advanced designers are just beginning to integrate electronic tools in their own creative process. Usually the budgets of their time-pressured clients are related to specific projects. Only rarely is a commercial job definition broad enough to support a deeper level of research. As a result superficial technical innovations of a decorative rather than useful nature are implemented without any proper effort to attack the fundamental problems in the popular use of high technology. =============================================================================== 2 The solution **************** The new media change the basis of our forms of observation and communication. A platform for the creative confrontation with this threatening development has become a necessity. Its aim should reach further than improving the programs of television; we see its function as a social go-between, which should further a systematic dialog between an unguided technological creativity and the needs of society. ** Freedom of research.** Technology will not find its aims through better laws, but with the support of a free platform for the creative research into its problems. Such an institution must find its place on the borderline of academic research and industry, if it wants to be credible on both sides of the fence. The pure academic ivorytower is as helpless to cope with this situation as the industrial research with its commercial necessities. ** From threat to hope.** Optimally applied electronics could help the industrial designer to develop environmentally responsible solutions, guide the lost tourist through the unknown city and allow access to knowledge in the smallest village. To function in such a liberating way, its usage must become more comprehensible. ** Foundation of an institute for intelligible technology.** The following proposal for an institute will be helpful in the urgent task of creating an obvious kind of technology, which can be used intuitively without introductory seminars and without manuals. ** Nomen est omen.** We call it decode, to express our aim for the development of a self-explanatory approach to technology through the decodisation of the complex systems of hard- and software (=programming code). ** No copy of MediaLab und XeroxPark.** Contrary to the two new German media-research centers ZKM in Karlsruhe and Leonardo in Cologne, decode does not imitate American models of a similar nature. The new institute should search for an European answer to the imported technology; only through the use of our own potential an alternative use of technology and its adaption to our European needs will become feasible. ** International knowledge-transfer.** decode ist based on an international network of personal contacts and on the professional experience of its founders and of the members of the advisory board. =============================================================================== 3 The start of decode *********************** ** The rooms and the first research project will be financed through public funding.** We will try to find office-space for the institute by autumn 91 in an sizeable town in Switzerland. These rooms with basic, functional furniture and lighting should be totally sponsored by the local community. Around 5500 square feet will be necessary for offices, workshops and a comfortable guest appartment. ** The state as catalyst.** decode's first research project into_it should act as a catalyst for the foundation of the institute and will help decode through the difficulties of the initial phase. into_it will be finished after two years and it will be financed by public research funds. After finishing the first research project around fifteen people will be working at the institute. ** The future costs will be covered by industrial sponsors.** Permanent funding takes place through the industrial decode_consortium. The membership-fee can be financed partially through the donation of products. Already today several donations of hard- and software have been promised by industrial sponsors. Thus, only a small part of the funds will have to be used for buying equipment. This support by cost-conscious professionals guarantees the institute a streamlined operation and the technical feedback necessary for information on the state of the art. ** The decode_advisory_board.** The decode_advisory_board is an exclusive group of established professionals. Its members advise the founders on the definition of their aims. ** Legal aspects.** As a member of the decode_advisory_board, the patent lawyer Alexandra Frei has offered her services to clarify the many problems of intellectual property in a noncommercial context. decode will be founded as a nonprofit organisation. The legal definition of decode will be defined with a local lawyer at decode's final location. =============================================================================== 4 The structure of decode's research ************************************** ** Observation.** Through the systematic observation of persons using information-systems a body of knowledge about the common difficulties of our products will be accumulated. ** The human potential.** An analysis of untapped sensory, motoric and cognitive capabilities looks for underused realms of the human potential, which could and should be adressed consciously from the designers of interactive digital systems. ** Development of a strategy.** Based on this material, the criteria of intelligible technology can be established. Through publications about these findings decode tries to influence and steer on an international level the design-consciousness. ** The user's tools.** Once our theoretical basis is clear, we will approach practical solutions: Of main importance will be our research on tools in the realm of digital media, which are intuitively usable and do not hinder creativity. Our research will look into hard- and softwaresolutions to improve the designprocess in the area of consumer goods, mediaproducts and architectural propositions. ** Prototypical solutions.** An important topic is the development and demonstration of finished solutions for products related to the devices and the environment of the workplace. ** Spreading the message.** Last and certainly not least: the transfer of our knowledge about the rules and shapes of intelligible technology to industrial and public users through media products, lectures and exhibitions. =============================================================================== 5 Dimensions of decode's research *********************************** ** Surface,Space and Time form the structure of decode's research.** Within the first twelve months after the founding of decode its three departments will start operating. The classic dimensions of surface, space and time will be used for the differentiation between the departments. The names of the departments will be "The Digital Image", The Numerical Space" and Movement Through Time". ** The Digital Image.** The Digital Image is concerned with computer graphics, print media and alternative forms of screendesign, where it is looking for answers to the many problems of hypermedia-based information-tools. These developments will be tested by critical users in their daily work. The Digital Image will be responsible for the design and production of decode's printed products. This experimental activity will lead to a broad research into digital photography and the typografical potential of the new tools. ** The Numerical Space.** The Numerical Space works on spatial aspects of mediaproduction and its tools. The wide field ranges from the ideal workspace of the architect to the environmentally interesting technology of computer-aided formoptimisation. The numerical Space will also develop and design a spatial orientation system for simulated walkthroughs and moviemaps. Contacts with industrial developers of CAD software will be established early in order to better steer the development during the conceptional phase. Besides this basic technological research, The Numerical Space will look into fresh possibilities of creating real and artificial inszenarios and environments for an easier interaction with and within the new media. **Movement Through Time.** Movement Through Time covers many design aspects for solving the time dimension of intelligible technology, reaching from music to computeranimation. Interfaces for multimedia applications as well as the problems and the potential of nonsequential and interactive videodisk movies will be investigated here. ** A database.** In addition to the founding of the three research departments, a knowledge base for interactive technology will be established. The creation of a thematically related EUNET newsgroup is also foreseen. =============================================================================== 6 The decode_team ******************* ** The size of the team.** A group is most creative between ten and thirty members. This size allows many facets and viewpoints, without losing touch with each other. ** Four employed managers.** Each of decode's three departments has its own manager, together with one manager responsible for the administration of the institute these are the only people fully employed. ** Designer / Hardware engineer / Software engineer.** The academic educations of the managers form an entity. The Digital Image will be lead by an industrial designer, The Numerical Space by a hardware engineer and Movement Through Time by a software engineer. ** The students.** During their studies about fifteen engineering- and design-students work in the institute. Such a stay should last for one year at least. These collaborators will be financed with grants or from their private means. In case of need special research grants can be found. The research projects will be supervised through the department managers and through external consultants coming from the arts and industry. ** The consultants ** The number of capable people involved in the research of fundamentally new solutions and concepts for mediatechnology is limited. These people will have found already their wellpaying jobs; for their work they are dependent on their professional and mostly American environment, without which they would feel lost after a longer stay in Switzerland. ** Because of the ever growing knowledge gap all future work within our area of research would be bound to fail without these consultants.** This unconventional concept of a network of personal relations has been established based on discussions with leading American research professionals. Such an institute would find an enthusiastic response Together with the interest in an European approach to interface design the attraction of free flights and a comfortable guest appartment should be strong enough to get an informal kind of exchange going during the holidays of these researchers. Every three to four weeks a new guest will be invited. ** Doors are being opened.** The established personal relationships will open to the decode_team the possibility of being invited for an exchange visit to the American sister institutes. =============================================================================== 7 The research project into_it ******************************** ** The projects aim.** Before the designers of industrial and consumer goods will be able to offer better solutions for the problems of the digital age, they must improve their own tools.Therefore into_it develops a new set of tools for the designprocess with digital means. ** The projects name.** The first research project of the decode institute is called into_it. This expresses entering into" a new approach to an intuitive kind of technology. The dash between into and it is a usual way of connecting to words in the UNIX-World. Finally the word it" is widely used as a short name for information technology". The schedule of into_it is limited to two years. into_it will be financed by public research funds. Including everything from wages to materials, energy, travel and communication the amount necessary for the project is about US $ 1190000. Rental costs for office space and machinery are excluded from this calculation, as they will be supported through the local community and the decode_consortium. ** Elements of the project.** Planned is the development of the hardware of an electronic toolset for the production of graphic representations, which should create a digital equivalent to the traditional tools of the graphic designer before the age of the inputmouse. For the different needs of spatial design the development of a twohanded tool is planned. The integration of these tools into existing CAD- and animation-packages will be as important as the development of our own demonstration software. The finish of the project will consist in the development of our own designconcepts for the use of the new information tools hypertext/hypermedia. A multimedia presentation demonstrates its findings in the usability of an interactive tool for complex communiications. This digital documentation will be distributed to all interested parties against the billing of the copying costs. An exhibition could explain the results of into_it to a broader public with an interactive installation. The scope could reach from the first studies to prototypical mockups and to an show of graphics and objects, that have been designed with the new tools. The relatively high costs to produce such an exhibition would exceed the financial limits of into_it and would need a commercial form of sponsoring. =============================================================================== 8 The decode_consortium ************************* The decode_consortium consists of leading representatives of creative institutions and companies. To these groups it offers the possibility of participating without a great financial burden in the research of decode. ** Information.** You will be oriented about the state of the art of intelligible technology by being invited to two yearly meetings and by getting the decode_news, which will be available only to members of the consortium. A permanent decode_conference can be reached through e_mail; it allows a quick and informal exchange with other members of the consortium and with the research staff at decode. ** A forum for exchange.** You get a direct contact to institutions and personalities with a similar interest to yours in the development of intelligible technology. Your scientists and researchers can be Industrial Fellows of decode. That allows them to work side by side together with our staff in our rooms. ** Competitors edge.** You gain insider-access to the results of our research before they are published. ** Prestige.** The public image of your organisation will improve with your membership in the consortium. ** Future employees.** You will have the possibility of winning our student researchers with their experience in the design of intelligible technology as employees of your organisation. ** Development Contracts.** You will be able to discuss with our staff the aims that are especially interesting for the achievement of your strategic goals and to sign a co-development contract with us to this effect. ** The investment.** The yearly membership fee in the decode_consortium is at least US $ 35000 and grows with the size of the associated company. A membership contract defines the conditions of membership. =============================================================================== 9 decode's founding members and the decode_advisory_board *********************************************************** ** The founding members.** ** Mischa Schaub ** was born 52 in Basel, Switzerland. After his formation as a sculptor at the Kunstgewerbeschule Basel and the Kunstakademie Dusseldorf he worked for several years as a freelance artist. 78 he finished his postgraduate studies in industrial design at the Royal College of Art in London. In 83 he founded the Design Research Agency. For this consultancy he has been working since then. In 89 his handbook "Kreative Entwurfsarbeit am Computer" (Creative Design With A Computer) was published by DuMont. At the Zentrum fur Kunst und Medientechnologie in Karlsruhe (Germany) he started an institute for visual media and worked on the organisation of a multimedia-festival, which will take place in 91. He will describe his experiences within this institution in his second book, which will be published by DuMont in the autumn of 91. ** Friederike Kretzen ** was born 1956 in Leverkusen, Germany. In 1981 she finished her studies of sociology at the university of Giessen. She aquired her first professional experience as a drama advisor at the Bayerischen Staatstheater in Munich. Together with Mischa Schaub she founded the Design Research Agency and has been acting as it's theoretical consultant to this day. Since several years she works as a writer of novels and as a journalist. ** The following personalities are acting as members of the decode_advisory_board:** ** Professor Eduard Bannwart ** Founder of the media institute Art&Com, Berlin ** Daniel Brucher ** Managing director of the publishing house DuMont, Cologne ** Professor Herbert W. Franke ** Scientist, computerartist, writer, Egling ** Karl Gerstner ** Founding member advertising agency GGK, artist, Alsace ** Dr. Regine Halter ** General secretary of Deutscher Werkbund, Frankfurt ** Rolf E. Holstein ** Graphic designer, president Association Computer Graphics ACG ** Herzog & de Meuron ** Architects BSA/SIA/ETH, Basel ** Alexandra Frei ** Patent lawyer, managing director Patentanwaltsburo Frei, Zurich ** Bob Jacobson** Human Interface Lab, Washington State Uni, Seattle ** Wolfgang K. Meyer-Hayoz ** Designer, president Swiss Industrial Designers SID, Winterthur ** Michael Naimark ** Artist, MovieMap-specialist, San Francisco ** Bob Riley ** Curator of Media Arts, SFMOMA, San Francicso ** Professor Gerhard Schmitt ** CAAD-Architecture, ETH, Zurich ** Dr.Christine Schopf ** Director Prix Ars Electronica, Linz ** Dr.Dieter Schwarz ** Curator Museum of Art, Winterthur ** Dr.Milan Stanek ** Ethnologist University of Zurich, Basel ** Hanspeter Stocker ** Graphic designer, president Association Swiss Graphic Designers ASG =============================================================================== Dear reader, thank you for your interest. All forms of criticism, collaboration, support and exchange are highly welcome (You can feel pretty lonely in good old Europen with such a project). Please send your thoughts to: schaub4/urz.unibas.ch =============================================================================== ------------------------------ End of body part 2 --