[sci.virtual-worlds] Teleutopia program moves forward

Will Overington <esz001@cck.coventry.ac.uk> (05/17/91)

17th May 1991

Will Overington
Department of Electrical, Electronic and Systems Engineering,
Coventry Polytechnic,
Priory Street,
Coventry CV1 5FB,
England.



The Teleutopia of Virtual Reality Objects is steadily
progressing.

I have now written a program, which runs on a PC, which will take
in the contents of a .vvv file containing commands as previously
detailed and produce a view of the object after a horizontal
rotation of any desired angle theta and a vertical rotation of
any desired angle phi.  At this stage the view is not a
perspective view, but merely a filling of all specified polygonal
shapes.

It does mean, however, that an idea of the design contained in a
.vvv file can be quickly perceived.

The program is written in Turbo Pascal.

----

This is an extract from my sort of science fiction style book
that I am writing.

Here, Marco, from the year 1456, has passed through the time warp
and is just over 540 years into his future.  The Secretary of the
Telesoftware Institute is showing Marco around the exhibits in
the foyer of the Telesoftware Institute.

"And here", said the Secretary, "is an exhibition of Teleutopian
Art".

Marco looked with fascination at the collection of items before
him.

She continued, "You will remember that, a teleutopia not being an
organization, it was not possible to issue trading stamps for
software sent in to a teleutopia."
"Also, the mechanism of the way that teleutopias were formed, as
informal groupings of software from interested people, meant
that, in practice, there were no funds available to provide
redemption merchandise for any such trading stamps anyway."
"And, of course, it was more the adventure of getting a
teleutopia going that attracted people, though with the hope
that, in the longer term, something more enduring would result."

"In that spirit of adventure there arose the concept of
teleutopian art, that is items of art, inexpensive in the
materials used in their manufacture, yet given, not as a trading
stamp, but, in effect, as an item of thanks for the contribution
of software to the teleutopia."

"Some items of teleutopian art were made of ceramic and items of
roughly the shape of large seals such as appeared on medieval
documents, namely thick circular discs about four inches in
diameter and an inch thick, were quite a popular design."
"Many types of ornamentation, including lettering such as .eut
and other file name extensions used in the knowledge bases of the
teleutopias, were used, often in a raised format, giving a very
three dimensional effect."
"These became quite collectable, being a link between the arts
and the sciences, and between the traditional and the futuristic,
all together in each item of art."

Marco looked at the designs, abstract designs, calligraphic
designs, a medieval printing press and so on.

Looking at one design, he asked "What please is that?"

"A communications satellite", replied the Secretary, "You will
learn much of them later."

"And", said the Secretary, "this is only part of teleutopian
art".

"Some of it is electronic based, including some very nice virtual
reality items, some of which are available as equivalent solid
items, such as the seal-like items, and some of which are not,
indeed could not be, made in solid form."

----

How do readers think that virtual reality might be used as an
artistic medium?

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Will Overington
Department of Electrical, Electronic and Systems Engineering,
Coventry Polytechnic,
Priory Street,
Coventry CV1 5FB,
England.
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On the matter of the design of utopias generally....

How about a non-profit HEALTHY DRAGON TRADING STAMP COMPANY which
sells trading stamps to retailers in the usual way, and licenses
printed coupons on breakfast cereal boxes and so on, but where
the redemption merchandise is vouchers to pay for prescriptions,
dental work, glasses &c..

How could virtual reality be used to exposit this idea and test
whether this is a workable idea?
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