[sci.virtual-worlds] data sources, background reality, fractals

balli-d@uunet.UU.NET (Dana Ballinger) (06/13/91)

I work for a software company which is about to undertake the
development and marketing of a VR game.  As a data source for
generating the "universe" in which the game takes place we are
using a series of fractal algorithms which have fractal dimensions
corresponding to the observable universe at various scales.  Some
scales are:  Galaxy, Star Cluster, Solar System, Planet Surface, 
Forest, Desert, Ocean, Cavern, Weather, City, Room and Object.

Experiments have shown that this approach yields an unimaginable
amount of detail to the game environment.  

If anyone is interested in participating in the development of
this game application, please contact me through email.