[bit.listserv.games-l] Re Starflight II & other things

sigma@PAWL.RPI.EDU (Kevin J Martin) (01/16/90)

About Starflight II...
When you talk to Gorzek (orbiting the gas giant), he indicates that
the two best sources of information concerning the current location
of the Most Valuable Thing are 1) the Spemin finks, and 2) Humna^2.
You can trick the Spemin into revealing a coordinate location on
Bemfblunk (I believe) which is totally useless, since they sold
the MVT to G'Nunk.  If you talk to Humna^2, and be really nice to
them, and give them the Shyneum they cordially request, they will
most likely reveal the location of the MVT on the G'Nunk planet,
if you probe them about "other beings," I believe.  Then you can
just hop in (run away from the orbiting warships), snatch it, and
run back to the Tandelou.  (Note that you have to give it to one
of their ships; believe it or not, at a trading post, the trader
says he's not interested in trading for it!)  After this, Gorzek
will be more free with its information about itself and the past,
which is useful when you want to hit the anomaly.  You can also
find out where the Leghk and Umanu home worlds are, but I haven't
followed up on this yet.  Incidentally, using the anomaly (244,148?)
resets the trade counters, so that you can run a full trade circuit
of valued items again, in case you've depleted their stocks.
On the same topic, has anyone managed to defeat the G'Nunk warships
in orbit?  I've heard that doing so is the only way to convince the
G'Nunk that you're G'Nasch, so they'll trade with you.  I tried twice,
and then gave up.  Also, where do we find nid berry bushes that the
Dweenle are so fond of?  I found some once, but now they want some
more...

New games:
Mechwarrior from Activision.
- Not bad, I'd say.  I'd judge it to be virtually impossible to
complete within its tight five year limit.  Not only do you have to
go through lots of missions to gain reputation and earn money to
get better Mechs, you also have to go trouncing all across the
galaxy (carrying your heavy and expensive-to-transport Mechs) in
order to follow the storyline, starting with the Grig Griez News
article.  But at the very end, you have to face four Battlemasters
and a Warhammer (nasty lance of Assault/Heavy Mechs), twice in a
row without repairs in between.  I don't see how you could possibly
do this within five years.  I enjoyed the game much more just by
editing a saved game to give myself over a billion C-bills, and
then I could have whatever sort of Mechs or missions I wanted.
A good simulation, overall.

Cycles from Accolade
- Looks like Grand Prix Circuit, which is hardly surprising.  I'd
bet that their forthcoming speedboat game will look familiar too,
because they all seem to be done by a company called DSI.  The
simulation is good, except for the fact that it's almost impossible
to fall off your bike.  On the first two levels (all I've really
played so far), the worst you can do is "spin out," and even then
you have to try pretty hard to do it.  In a couple of spots it's
to your advantage to run off the road and cut a corner.  One good
addition, an improvement over Grand Prix, is the fact that hills
are represented, with the associated loss of momentum uphill, and
a higher topspeed downhill.

Hero's Quest I from Sierra
- More like the other Quests than I had expected.  You actually
control your character in the same fashion as most Sierra games,
and the game, overall, presents a challenge.  I've found one
awful bug, though - if you go into the graveyard and wait for
nightfall (this becomes necessary at one point), you cannot leave
the graveyard without a game crash.  So I'm stuck.  Incidentally,
if anyone has hints for this game, I'm interested.

A note on Leisure Suit Larry III - does anyone know what extra
snooping around you have to do with your divorce papers in order
to get the last ten or fifteen points I'm lacking?

Kevin Martin
sigma@pawl.rpi.edu