erlkonig@walt.cc.utexas.edu (Christopher North-Keys) (12/19/89)
Archive-name: gnu-chess/erlkonig-nuxdsp.c Original-posting-by: erlkonig@walt.cc.utexas.edu (Christopher North-Keys) Original-subject: New file for terminal display of Gnuchess: nuxdisp.c Reposted-by: emv@math.lsa.umich.edu (Edward Vielmetti) [This is a patch to from gnu.chess.] I would have just published diffs to uxdisp.c, but the diffs ran longer than the file. The new module is not thoroughly tested, nor have the features been reduced to the more elegant minimum, but it's very spiffy. [ Produced on a Sun3/150 running SunOS 4.0.3 ] [ Be careful to kill any .sig at the end of this posting ] Add the following makefile targets, being sure to retain the <tabs>: gnuchessn: gnuchess.o nuxdsp.o $(NEW) $(CC) $(CFLAGS) -o gnuchessn gnuchess.o nuxdsp.o $(NEW) -lcurses -ltermlib nondsp.o: nondsp.c $(CC) $(CFLAGS) -c nondsp.c # This is a shell archive. # Remove everything above and including the cut line. # Then run the rest of the file through sh. -----cut here-----cut here-----cut here-----cut here----- #!/bin/sh # shar: Shell Archiver # Run the following text with /bin/sh to create: # nuxdsp.c # This archive created: Mon Dec 11 22:19:18 1989 echo shar: extracting nuxdsp.c '(26158 characters)' sed 's/^XX//' << \SHAR_EOF > nuxdsp.c XX/* XX ALPHA interface for CHESS XX XX Revision: 4-25-88 XX XX Copyright (C) 1986, 1987, 1988 Free Software Foundation, Inc. XX Copyright (c) 1988 John Stanback XX XX Modified extensively Nov 1989 Christopher North-Keys XX 40x24 two-colour display XX option for shading black squares XX expanded game save, list, and restore features using $HOME XX option to disable display of coordinates XX optional auto-updating of positional information XX optional starring of black side XX mass toggle for reverse-video functions XX XX This file is part of CHESS. XX XX CHESS is distributed in the hope that it will be useful, XX but WITHOUT ANY WARRANTY. No author or distributor XX accepts responsibility to anyone for the consequences of using it XX or for whether it serves any particular purpose or works at all, XX unless he says so in writing. Refer to the CHESS General Public XX License for full details. XX XX Everyone is granted permission to copy, modify and redistribute XX CHESS, but only under the conditions described in the XX CHESS General Public License. A copy of this license is XX supposed to have been given to you along with CHESS so you XX can know your rights and responsibilities. It should be in a XX file named COPYING. Among other things, the copyright notice XX and this notice must be preserved on all copies. XX */ XX XX XX#include <stdio.h> XX#include <ctype.h> XX#include <sys/param.h> XX#include <sys/times.h> XX#include <sys/file.h> XX#include <sys/param.h> XX#include <curses.h> XX#include <signal.h> XX#include <strings.h> XX#include "gnuchess.h" XX#ifdef NEWMOVE XX#include "move.h" XX#endif XX XXextern char *getenv(); XX XX/* coordinates within a square for the following are ([1,5],[1,3]) */ XX#define SQW (5) XX#define SQH (3) XX#define WhiteRow " " XX#define WhiteHole " " XX#define BlackRow "/////" XX#define BlackHole "///" XX#define SpaceRow " " XX#define SpaceHole " " XX#define TAB (45) XX#define VIR_C(s) ( reverse ? 7-column[(s)] : column[(s)] ) XX#define VIR_R(s) ( reverse ? 7-row[(s)] : row[(s)] ) XX#define VSQ_X(x) ( reverse ? SQW + 1 - (x) : (x) ) XX#define VSQ_Y(y) ( reverse ? SQH + 1 - (y) : (y) ) XX#define Vblack(s) ( ! ((VIR_C(s) + VIR_R(s)) % 2) ) XX/* Squares swapped */ XX#define Vcoord(s,x,y) \ XX ((SQW)*(VIR_C(s)))+(x),((SQH)*(7-VIR_R(s))+(y)) XX/* Squares and internal locations swapped */ XX#define VcoordI(s,x,y) \ XX ((SQW)*(VIR_C(s)))+(VSQ_X(x)),((SQH)*(7-VIR_R(s))+(VSQ_Y(y))) XX/* Squares and internal rows swapped */ XX#define VcoordR(s,x,y) \ XX ((SQW)*(VIR_C(s)))+(x),((SQH)*(7-VIR_R(s))+(VSQ_Y(y))) XX XXstruct tms tmbuf1,tmbuf2; XXint TerminateSearch(),Die(); XXshort PositionFlag = 0; XXshort coords = 1; XXshort stars = 0; XXshort rv = 1; XXshort brv = 1; XXshort prv = 1; XX XX#define scanz fflush(stdout),scanw XX#define printz printw XX XX XXInitialize() XX{ XX signal(SIGINT,Die); signal(SIGQUIT,Die); XX initscr(); XX crmode(); XX} XX XX XXExitChess() XX{ XX nocrmode(); XX endwin(); XX exit(0); XX} XX XX XXDie() XX{ XX char s[80]; XX signal(SIGINT,SIG_IGN); XX signal(SIGQUIT,SIG_IGN); XX ShowMessage("Abort? "); XX scanz("%s",s); XX if (strcmp(s,"yes") == 0) ExitChess(); XX signal(SIGINT,Die); signal(SIGQUIT,Die); XX} XX XX XXTerminateSearch() XX{ XX signal(SIGINT,SIG_IGN); XX signal(SIGQUIT,SIG_IGN); XX timeout = true; XX bothsides = false; XX signal(SIGINT,Die); signal(SIGQUIT,Die); XX} XX XX XXInputCommand() XX XX/* XX Process the users command. If easy mode is OFF (the computer is XX thinking on opponents time) and the program is out of book, then make XX the 'hint' move on the board and call SelectMove() to find a response. XX The user terminates the search by entering ^C (quit siqnal) before XX entering a command. If the opponent does not make the hint move, then XX set Sdepth to zero. XX */ XX XX{ XX short ok,i,tmp; XX long cnt,rate,t1,t2; XX unsigned short mv; XX char s[80]; XX XX ok = quit = false; XX player = opponent; XX ShowSidetomove(); XX ft = 0; XX if (hint > 0 && !easy && Book == NULL) XX { XX fflush(stdout); XX time0 = time((long *)0); XX algbr(hint>>8,hint & 0xFF,false); XX strcpy(s,mvstr1); XX tmp = epsquare; XX if (VerifyMove(s,1,&mv)) XX { XX PromptForMove(); XX SelectMove(computer,2); XX VerifyMove(mvstr1,2,&mv); XX if (Sdepth > 0) Sdepth--; XX } XX ft = time((long *)0) - time0; XX epsquare = tmp; XX } XX XX signal(SIGINT,Die); signal(SIGQUIT,Die); XX while (!(ok || quit)) XX { XX PromptForMove(); XX scanz("%s",s); XX player = opponent; XX ok = VerifyMove(s,0,&mv); XX if (ok && mv != hint) XX { XX Sdepth = 0; XX ft = 0; XX } XX XX if (*s == '\0') UpdateDisplay(0,0,1,0); XX XX if (strcmp(s,"bd") == 0) XX { XX ClrScreen(); XX UpdateDisplay(0,0,1,0); XX } XX if (strcmp(s,"quit") == 0) quit = true; XX if (strcmp(s,"post") == 0) post = !post; XX if (strcmp(s,"edit") == 0) EditBoard(); XX if (strcmp(s,"go") == 0) ok = true; XX if (strcmp(s,"help") == 0) help(); XX if (strcmp(s,"force") == 0) force = !force; XX if (strcmp(s,"book") == 0) Book = NULL; XX if (strcmp(s,"undo") == 0 && GameCnt >= 0) Undo(); XX if (strcmp(s,"new") == 0) NewGame(); XX if (strcmp(s,"list") == 0) ListGame(); XX if (strcmp(s,"level") == 0) SelectLevel(); XX if (strcmp(s,"hash") == 0) hashflag = !hashflag; XX if (strcmp(s,"beep") == 0) beep = !beep; XX if (strcmp(s,"Awindow") == 0) ChangeAlphaWindow(); XX if (strcmp(s,"Bwindow") == 0) ChangeBetaWindow(); XX if (strcmp(s,"hint") == 0) GiveHint(); XX if (strcmp(s,"both") == 0) XX { XX bothsides = !bothsides; XX Sdepth = 0; XX SelectMove(opponent,1); XX ok = true; XX } XX if (strcmp(s,"reverse") == 0) XX { XX reverse = !reverse; XX ClrScreen(); XX UpdateDisplay(0,0,1,0); XX } XX if (strcmp(s,"switch") == 0) XX { XX computer = otherside[computer]; XX opponent = otherside[opponent]; XX force = false; XX Sdepth = 0; XX ok = true; XX } XX if (strcmp(s,"white") == 0) XX { XX computer = white; opponent = black; XX ok = true; force = false; XX Sdepth = 0; XX } XX if (strcmp(s,"black") == 0) XX { XX computer = black; opponent = white; XX ok = true; force = false; XX Sdepth = 0; XX } XX if (strcmp(s,"remove") == 0 && GameCnt >= 1) XX { XX Undo(); Undo(); XX } XX if (strcmp(s,"get") == 0) GetGame(); XX if (strcmp(s,"save") == 0) SaveGame(); XX if (strcmp(s,"depth") == 0) ChangeSearchDepth(); XX if (strcmp(s,"random") == 0) dither = 6; XX if (strcmp(s,"easy") == 0) easy = !easy; XX if (strcmp(s,"contempt") == 0) SetContempt(); XX if (strcmp(s,"xwndw") == 0) ChangeXwindow(); XX if (strcmp(s,"coords") == 0) XX { XX coords = !coords; XX UpdateDisplay(0,0,1,0); XX } XX if (strcmp(s,"stars") == 0) XX { XX stars = !stars; XX UpdateDisplay(0,0,1,0); XX } XX if (strcmp(s,"test") == 0) XX { XX t1 = time(0); XX cnt = 0; XX for (i = 0; i < 10000; i++) XX { XX MoveList(opponent,2); XX cnt += TrPnt[3] - TrPnt[2]; XX } XX t2 = time(0); XX rate = cnt / (t2-t1); XX gotoXY(TAB,24); XX printz("cnt= %ld rate= %ld",cnt,rate); XX ClrEoln(); XX } XX if (strcmp(s,"p") == 0) XX { XX if(PositionFlag = !PositionFlag); XX UpdateDisplay(0,0,1,0); XX } XX if (strcmp(s,"debug") == 0) DoDebug(); XX if (strcmp(s,"rv") == 0) XX { XX rv = !rv; XX brv = rv; XX prv = rv; XX stars = !rv; XX UpdateDisplay(0,0,1,0); XX } XX if (strcmp(s,"brv") == 0) XX { XX brv = !brv; XX ClrScreen(); XX UpdateDisplay(0,0,1,0); XX } XX if (strcmp(s,"prv") == 0) XX { XX prv = !prv; XX stars = !prv; XX ClrScreen(); XX UpdateDisplay(0,0,1,0); XX } XX } XX XX ClearMessage(); XX ElapsedTime(1); XX if (force) XX { XX computer = opponent; opponent = otherside[computer]; XX } XX (void) times(&tmbuf1); XX signal(SIGINT,TerminateSearch); signal(SIGQUIT,TerminateSearch); XX} XX XX XXEditBoard() XX XX/* XX Set up a board position. Pieces are entered by typing the piece XX followed by the location. For example, Nf3 will place a knight on XX square f3. XX */ XX XX{ XX short a,r,c,sq; XX char s[80]; XX XX ClrScreen(); XX UpdateDisplay(0,0,1,0); XX gotoXY(TAB,2); printz(". Exit to main"); XX gotoXY(TAB,3); printz("# Clear board"); XX gotoXY(TAB,4); printz("c Change sides"); XX gotoXY(45,8); printz("Enter piece & location: "); XX a = white; XX do XX { XX ShowMessage(a == white ? "Editing: white" : "Editing: black"); XX gotoXY(73,5); ClrEoln(); scanz("%s",s); XX if (s[0] == '#') XX { XX for (sq = 0; sq < 64; sq++) XX { XX board[sq] = no_piece; color[sq] = neutral; XX } XX UpdateDisplay(0,0,1,0); XX } XX if (s[0] == 'c' || s[0] == 'C') a = otherside[a]; XX c = s[1]-'a'; r = s[2]-'1'; XX if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8)) XX { XX sq = locn[r][c]; XX color[sq] = a; XX if (s[0] == 'p') board[sq] = pawn; XX else if (s[0] == 'n') board[sq] = knight; XX else if (s[0] == 'b') board[sq] = bishop; XX else if (s[0] == 'r') board[sq] = rook; XX else if (s[0] == 'q') board[sq] = queen; XX else if (s[0] == 'k') board[sq] = king; XX else { board[sq] = no_piece; color[sq] = neutral; } XX DrawPiece(sq); XX } XX } while (s[0] != '.'); XX XX if (board[4] != king) kingmoved[white] = 10; XX if (board[60] != king) kingmoved[black] = 10; XX GameCnt = -1; Game50 = 0; Sdepth = 0; XX InitializeStats(); XX ClrScreen(); XX UpdateDisplay(0,0,1,0); XX} XX XX XXhelp() XX{ XX ClrScreen(); XX gotoXY(28,1); printz("CHESS command summary"); XX gotoXY(1,3); printz("g1f3 move from g1 to f3"); XX gotoXY(1,4); printz("nf3 move knight to f3"); XX gotoXY(1,5); printz("o-o castle king side"); XX gotoXY(1,6); printz("o-o-o castle queen side"); XX gotoXY(1,7); printz("edit edit board"); XX gotoXY(1,8); printz("switch sides with computer"); XX gotoXY(1,9); printz("white computer plays white"); XX gotoXY(1,10); printz("black computer plays black"); XX gotoXY(1,11); printz("reverse board display"); XX gotoXY(1,12); printz("both computer match"); XX gotoXY(1,13); printz("random randomize play"); XX gotoXY(1,14); printz("undo undo last move"); XX gotoXY(1,15); printz("brv toggle board reverse video"); XX gotoXY(1,16); printz("prv toggle pieces reverse video"); XX gotoXY(1,17); printz("rv toggle reverse video"); XX gotoXY(42,3); printz("level change level"); XX gotoXY(42,4); printz("depth set search depth"); XX gotoXY(42,5); printz("post principle variation"); XX gotoXY(42,6); printz("hint suggest a move"); XX gotoXY(42,7); printz("bd redraw board"); XX gotoXY(42,8); printz("coords toggle coords"); XX gotoXY(42,9); printz("stars toggle stars"); XX gotoXY(42,10); printz("force enter game moves"); XX gotoXY(42,11); printz("list game to chess.lst"); XX gotoXY(42,12); printz("save game to file"); XX gotoXY(42,13); printz("get game from file"); XX gotoXY(42,14); printz("new start new game"); XX gotoXY(42,15); printz("quit exit CHESS"); XX gotoXY(10,21); printz("Computer: "); XX if (computer == white) printz("WHITE"); else printz("BLACK"); XX gotoXY(10,22); printz("Opponent: "); XX if (opponent == white) printz("WHITE"); else printz("BLACK"); XX gotoXY(10,23); printz("Level: %ld",Level," sec."); XX gotoXY(10,24); printz("Easy mode: "); XX if (easy) printz("ON"); else printz("OFF"); XX gotoXY(40,21); printz("Depth: %d",MaxSearchDepth); XX gotoXY(40,22); printz("Random: "); XX if (dither) printz("ON"); else printz("OFF"); XX gotoXY(40,23); printz("Transposition table: "); XX if (hashflag) printz("ON"); else printz("OFF"); XX refresh(); XX while (getchar() != 27); XX ClrScreen(); XX UpdateDisplay(0,0,1,0); XX} XX XX XXShowDepth(ch) XXchar ch; XX{ XX gotoXY(TAB,4); printz("Depth= %d%c ",Sdepth,ch); ClrEoln(); XX} XX XX XXShowResults(score,bstline,ch) XXshort score; XXunsigned short bstline[]; XXchar ch; XX{ XX short d,e,ply; XX if (post && player == computer) XX { XX e = lpost; XX gotoXY(TAB,5); printz("Score= %d",score); ClrEoln(); XX d = 8; gotoXY(TAB,d); ClrEoln(); XX for (ply = 1; bstline[ply] > 0; ply++) XX { XX algbr(bstline[ply] >> 8,bstline[ply] & 0xFF,false); XX if (ply == 5 || ply == 9 || ply == 13 || ply == 17) XX { XX gotoXY(TAB,++d); ClrEoln(); XX } XX printz("%5s ",mvstr1); XX } XX ClrEoln(); XX lpost = d; XX while (++d <= e) XX { XX gotoXY(TAB,d); ClrEoln(); XX } XX } XX} XX XX XXSearchStartStuff(side) XXshort side; XX{ XX short i; XX signal(SIGINT,TerminateSearch); signal(SIGQUIT,TerminateSearch); XX if (player == computer) XX for (i = 5; i < 14; i++) XX { XX gotoXY(TAB,i); ClrEoln(); XX } XX} XX XX XXOutputMove() XX{ XX if (root->flags & epmask) UpdateDisplay(0,0,1,0); XX else UpdateDisplay(root->f,root->t,0,root->flags & cstlmask); XX gotoXY(TAB,17); printz("My move is: %s",mvstr1); XX if (beep) putchar(7); XX ClrEoln(); XX XX gotoXY(TAB,24); XX if (root->flags & draw) printz("Drawn game!"); XX else if (root->score == -9999) printz("Human mates!"); XX else if (root->score == 9998) printz("Computer mates!"); XX else if (root->score < -9000) printz("Human will soon mate!"); XX else if (root->score > 9000) printz("Computer will soon mate!"); XX ClrEoln(); XX XX if (post) XX { XX gotoXY(TAB,22); printz("Nodes= %6ld",NodeCnt); ClrEoln(); XX gotoXY(TAB,23); printz("Nodes/Sec= %4ld",evrate); ClrEoln(); XX } XX} XX XX XXElapsedTime(iop) XX XX/* XX Determine the time that has passed since the search was started. If XX the elapsed time exceeds the target (ResponseTime+ExtraTime) then set XX timeout to true which will terminate the search. XX */ XX XXshort iop; XX{ XX et = time((long *)0) - time0; XX if (et < 0) et = 0; XX ETnodes += 50; XX if (et > et0 || iop == 1) XX { XX if (et > ResponseTime+ExtraTime && Sdepth > 1) timeout = true; XX et0 = et; XX if (iop == 1) XX { XX time0 = time((long *)0); et0 = 0; XX } XX (void) times(&tmbuf2); XX cputimer = 100*(tmbuf2.tms_utime - tmbuf1.tms_utime) / HZ; XX if (cputimer > 0) evrate = (100*NodeCnt)/(cputimer+100*ft); XX else evrate = 0; XX ETnodes = NodeCnt + 50; XX UpdateClocks(); XX } XX} XX XX XXUpdateClocks() XX{ XX short m,s; XX m = et/60; s = (et - 60*m); XX if (TCflag) XX { XX m = (TimeControl.clock[player] - et) / 60; XX s = TimeControl.clock[player] - et - 60*m; XX } XX if (m < 0) m = 0; XX if (s < 0) s = 0; XX if (player == white) XX if (reverse) gotoXY(60,2); else gotoXY(60,23); XX else XX if (reverse) gotoXY(60,23); else gotoXY(60,2); XX printz("%d:%2d ",m,s); XX if (post) XX { XX gotoXY(70,22); printz("Nodes= %6ld",NodeCnt); XX gotoXY(70,23); printz("Nodes/Sec= %4ld",evrate); XX } XX refresh(); XX} XX XX XX XXSetTimeControl() XX{ XX if (TCflag) XX { XX TimeControl.moves[white] = TimeControl.moves[black] = TCmoves; XX TimeControl.clock[white] = TimeControl.clock[black] = 60*(long)TCminutes; XX } XX else XX { XX TimeControl.moves[white] = TimeControl.moves[black] = 0; XX TimeControl.clock[white] = TimeControl.clock[black] = 0; XX Level = 60*(long)TCminutes; XX } XX et = 0; XX ElapsedTime(1); XX} XX XX XXgotoXY(x,y) XXshort x,y; XX{ XX move(y-1,x-1); XX} XX XX XXClrScreen() XX{ XX clear(); refresh(); XX} XX XX XXClrEoln() XX{ XX clrtoeol(); refresh(); XX} XX XXDrawPiece(sq) XXshort sq; XX{ XX char x; XX XX gotoXY(VcoordR(sq,2,2)); XX XX switch(color[sq]) XX { XX case black: XX if(prv) standout(); XX printz( (stars ? "=%c=" : " %c "), pxx[board[sq]] ); XX standend(); XX break; XX case neutral: XX if(brv && Vblack(sq)) standout(); XX if(brv) XX printz(Vblack(sq) ? SpaceHole : SpaceHole ); XX else XX printz(Vblack(sq) ? BlackHole : WhiteHole ); XX standend(); XX break; XX case white: XX printz( (stars ? "[%c]" : " %c "), pxx[board[sq]] ); XX break; XX default: XX ShowMessage("DrawPiece: color[sq] err"); XX break; XX } XX} XX XXDrawSquare(sq) XXshort sq; XX{ XX short r; XX XX if(brv && Vblack(sq)) standout(); XX for(r=1; r<=3; r++) XX { XX gotoXY(Vcoord(sq,1,r)); XX if(brv) XX printz(Vblack(sq) ? SpaceRow : SpaceRow ); XX else XX printz(Vblack(sq) ? BlackRow : WhiteRow ); XX } XX XX standend(); XX XX/* DrawPiece(sq); */ XX} XX XXDrawCoords() XX{ XX short z; XX XX for(z=0; z<=7; z++) XX { XX short sq; XX XX sq = 8 * z; XX gotoXY(VcoordI(sq,1,1)); XX if (Vblack(sq) && brv) standout(); XX printz("%d", (1 + z)); XX standend(); XX } XX XX for(z=0; z<=7; z++) /* WARNING: This routine is ASCII-dependent */ XX { XX short sq; XX XX sq = z; XX gotoXY(VcoordI(sq,SQW,SQH)); XX if (Vblack(sq) && brv) standout(); XX printz("%c", ('a' + z)); XX standend(); XX } XX XX for(z=1; z<=(8*SQH); z++) XX { XX gotoXY((8*SQW)+1,z); XX printz("|"); XX } XX} XX XXUpdateDisplay(f,t,flag,iscastle) XXshort f,t,flag,iscastle; XX{ XX short i,l; XX if (flag) XX { XX for(i=0; i<64; i++) XX { XX DrawSquare(i); XX DrawPiece(i); XX } XX XX if(coords) DrawCoords(); XX XX gotoXY(TAB,10); XX printz("GNUchess display (Nov 89)"); XX XX gotoXY(TAB,(reverse ? 23 : 2)); XX if (computer == black) printz("Computer"); else printz("Human "); XX gotoXY(TAB,(reverse ? 2 : 23)); XX if (computer == white) printz("Computer"); else printz("Human "); XX } XX else XX { XX DrawPiece(f); DrawPiece(t); XX if (iscastle) XX if (t > f) XX { DrawPiece(f+3); DrawPiece(t-1); } XX else XX { DrawPiece(f-4); DrawPiece(t+1); } XX } XX if(PositionFlag) ShowPostnValues(); XX refresh(); XX} XX XXShowPostnValue(sq) XXshort sq; XX{ XX /* must have called ExaminePosition() first */ XX XX c1 = color[sq]; c2 = otherside[c1]; XX PC1 = PawnCnt[c1]; PC2 = PawnCnt[c2]; XX atk1 = atak[c1]; atk2 = atak[c2]; XX XX gotoXY(VcoordR(sq,2,1)); XX if(color[sq] != neutral) XX { XX if(Vblack(sq) && brv) standout(); XX printz("%3d",SqValue(sq,opponent)); XX } else { XX if(Vblack(sq) && brv) standout(); XX if(brv) XX printz( Vblack(sq) ? SpaceHole : SpaceHole ); XX else XX printz( Vblack(sq) ? BlackHole : WhiteHole ); XX } XX standend(); XX} XX XXShowPostnValues() XX{ XX short i; XX XX ExaminePosition(); XX for (i = 0; i < 64; i++) ShowPostnValue(i); XX ScorePosition(opponent,&i); XX gotoXY(TAB,24); XX printz("Score= %d",i); ClrEoln(); XX} XX XXGetOpenings() XX XX/* XX Read in the Opening Book file and parse the algebraic notation for a XX move into an unsigned integer format indicating the from and to XX square. Create a linked list of opening lines of play, with XX entry->next pointing to the next line and entry->move pointing to a XX chunk of memory containing the moves. More Opening lines of up to 256 XX half moves may be added to gnuchess.book. XX */ XX XX{ XX FILE *fd; XX int c,i,j,side; XX struct BookEntry *entry; XX unsigned short mv,*mp,tmp[100]; XX XX if ((fd = fopen("gnuchess.book","r")) != NULL) XX { XX Book = NULL; XX i = 0; side = white; XX while ((c = parse(fd,&mv,side)) >= 0) XX if (c == 1) XX { XX tmp[++i] = mv; XX side = otherside[side]; XX } XX else if (c == 0 && i > 0) XX { XX entry = (struct BookEntry *)malloc(sizeof(struct BookEntry)); XX mp = (unsigned short *)malloc((i+1)*sizeof(unsigned short)); XX entry->mv = mp; XX entry->next = Book; XX Book = entry; XX for (j = 1; j <= i; j++) *(mp++) = tmp[j]; XX *mp = 0; XX i = 0; side = white; XX } XX fclose(fd); XX } XX} XX XX XXint parse(fd,mv,side) XXFILE *fd; XXunsigned short *mv; XXshort side; XX{ XX int c,i,r1,r2,c1,c2; XX char s[100]; XX while ((c = getc(fd)) == ' '); XX i = 0; s[0] = c; XX while (c != ' ' && c != '\n' && c != EOF) s[++i] = c = getc(fd); XX s[++i] = '\0'; XX if (c == EOF) return(-1); XX if (s[0] == '!' || i < 3) XX { XX while (c != '\n' && c != EOF) c = getc(fd); XX return(0); XX } XX if (s[4] == 'o') XX if (side == black) *mv = 0x3C3A; else *mv = 0x0402; XX else if (s[0] == 'o') XX if (side == black) *mv = 0x3C3E; else *mv = 0x0406; XX else XX { XX c1 = s[0] - 'a'; r1 = s[1] - '1'; XX c2 = s[2] - 'a'; r2 = s[3] - '1'; XX *mv = (locn[r1][c1]<<8) + locn[r2][c2]; XX } XX return(1); XX} XX XX XXGetGame() XX{ XX FILE *fd; XX char fname[MAXPATHLEN], tname[MAXPATHLEN]; XX char *tmp; XX int c; XX short sq; XX unsigned short m; XX XX tname[0]=0; XX XX if(tmp=getenv("HOME")) XX strcpy(fname, tmp); XX else XX fname[0]='\0'; XX strcat(fname, "/"); XX XX ShowMessage("File name: "); XX scanz("%s", tname); XX XX if(tname[0]) XX strcat(fname, tname); XX else XX strcat(fname, ".chess"); XX XX gotoXY(1,1); printz("%s", fname); XX XX if ((fd = fopen(fname,"r")) == NULL) XX { XX ShowMessage("Fetch failed"); XX return; XX } XX XX fscanf(fd,"%hd%hd%hd",&computer,&opponent,&Game50); XX fscanf(fd,"%hd%hd%hd%hd", XX &castld[white],&castld[black], XX &kingmoved[white],&kingmoved[black]); XX fscanf(fd,"%hd%hd",&TCflag,&OperatorTime); XX fscanf(fd,"%ld%ld%hd%hd", XX &TimeControl.clock[white],&TimeControl.clock[black], XX &TimeControl.moves[white],&TimeControl.moves[black]); XX for (sq = 0; sq < 64; sq++) XX { XX fscanf(fd,"%hd",&m); XX board[sq] = (m >> 8); color[sq] = (m & 0xFF); XX if (color[sq] == 0) color[sq] = neutral; else --color[sq]; XX } XX GameCnt = -1; c = '?'; XX while (c != EOF) XX { XX ++GameCnt; XX c = fscanf(fd,"%hd%hd%hd%ld%hd%hd%hd",&GameList[GameCnt].gmove, XX &GameList[GameCnt].score,&GameList[GameCnt].depth, XX &GameList[GameCnt].nodes,&GameList[GameCnt].time, XX &GameList[GameCnt].piece,&GameList[GameCnt].color); XX if (GameList[GameCnt].color == 0) GameList[GameCnt].color = neutral; XX else --GameList[GameCnt].color; XX } XX GameCnt--; XX if (TimeControl.clock[white] > 0) TCflag = true; XX computer--; opponent--; XX XX fclose(fd); XX XX InitializeStats(); XX Sdepth = 0; XX ShowMessage("Fetch done. Press <Ret>"); XX scanz("%s",tmp); XX UpdateDisplay(0,0,1,0); XX XX} XX XX XXSaveGame() XX{ XX FILE *fd; XX char fname[MAXPATHLEN], tname[MAXPATHLEN]; XX char *tmp; XX short sq,i,c; XX int x; XX XX tname[0]=0; XX XX if(tmp=getenv("HOME")) XX strcpy(fname, tmp); XX else XX fname[0]='\0'; XX strcat(fname, "/"); XX XX ShowMessage("File name: "); XX scanz("%s", tname); XX XX if(tname[0]) XX strcat(fname, tname); XX else XX strcat(fname, ".chess"); XX XX gotoXY(1,1); printz("%s", fname); XX XX if(NULL == (fd = fopen(fname,"w"))) XX { XX ShowMessage("Not saved"); XX return; XX } XX XX fprintf(fd,"%d %d %d\n",computer+1,opponent+1,Game50); XX fprintf(fd,"%d %d %d %d\n", XX castld[white],castld[black],kingmoved[white],kingmoved[black]); XX fprintf(fd,"%d %d\n",TCflag,OperatorTime); XX fprintf(fd,"%ld %ld %d %d\n", XX TimeControl.clock[white],TimeControl.clock[black], XX TimeControl.moves[white],TimeControl.moves[black]); XX for (sq = 0; sq < 64; sq++) XX { XX if (color[sq] == neutral) c = 0; else c = color[sq]+1; XX fprintf(fd,"%d\n",256*board[sq] + c); XX } XX for (i = 0; i <= GameCnt; i++) XX { XX if (GameList[i].color == neutral) c = 0; XX else c = GameList[i].color + 1; XX fprintf(fd,"%d %d %d %ld %d %d %d\n", XX GameList[i].gmove,GameList[i].score,GameList[i].depth, XX GameList[i].nodes,GameList[i].time, XX GameList[i].piece,c); XX } XX fclose(fd); XX ShowMessage("Save done. Press <Ret>"); XX scanz("%s",tmp); XX UpdateDisplay(0,0,1,0); XX} XX XX XXListGame() XX{ XX FILE *fd; XX char *fname[MAXPATHLEN]; XX short i,f,t; XX XX strcpy(fname, getenv("HOME")); XX strcat(fname,"/.chess.lst"); XX XX if(fd = fopen(fname,"w")) XX ShowMessage("Writing ~/.chess.lst"); XX else XX { XX ShowMessage("Cannot write ~/.chess.lst"); XX return; XX } XX XX fprintf(fd,"\n"); XX fprintf(fd," score depth nodes time "); XX fprintf(fd," score depth nodes time\n"); XX for (i = 0; i <= GameCnt; i++) XX { XX f = GameList[i].gmove>>8; t = (GameList[i].gmove & 0xFF); XX algbr(f,t,false); XX if ((i % 2) == 0) fprintf(fd,"\n"); else fprintf(fd," "); XX fprintf(fd,"%5s %5d %2d %6ld %5d",mvstr1, XX GameList[i].score,GameList[i].depth, XX GameList[i].nodes,GameList[i].time); XX } XX fprintf(fd,"\n\n"); XX fclose(fd); XX ShowMessage("~/.chess.lst written"); XX} XX XX XXUndo() XX XX/* XX Undo the most recent half-move. XX */ XX XX{ XX short f,t; XX f = GameList[GameCnt].gmove>>8; XX t = GameList[GameCnt].gmove & 0xFF; XX if (board[t] == king && distance(t,f) > 1) XX castle(GameList[GameCnt].color,f,t,2); XX else XX { XX board[f] = board[t]; color[f] = color[t]; XX board[t] = GameList[GameCnt].piece; XX color[t] = GameList[GameCnt].color; XX if (board[f] == king) --kingmoved[color[f]]; XX } XX if (TCflag) ++TimeControl.moves[color[f]]; XX GameCnt--; mate = false; Sdepth = 0; XX UpdateDisplay(0,0,1,0); XX InitializeStats(); XX} XX XX XXShowMessage(s) XXchar *s; XX{ XX gotoXY(TAB,6); printz("%s",s); ClrEoln(); XX} XX XXClearMessage() XX{ XX gotoXY(TAB,7); ClrEoln(); XX} XX XXShowSidetomove() XX{ XX gotoXY(TAB,14); XX if (player == white) printz("%2d: WHITE",1+(GameCnt+1)/2); XX else printz("%2d: BLACK",1+(GameCnt+1)/2); XX ClrEoln(); XX} XX XXPromptForMove() XX{ XX gotoXY(TAB,19); printz("Your move is? "); ClrEoln(); XX} XX XXShowCurrentMove(pnt,f,t) XXshort pnt,f,t; XX{ XX algbr(f,t,false); XX gotoXY(TAB,7); printz("(%2d) %4s",pnt,mvstr1); XX} XX XXChangeAlphaWindow() XX{ XX ShowMessage("window: "); XX scanz("%hd",&Awindow); XX} XX XXChangeBetaWindow() XX{ XX ShowMessage("window: "); XX scanz("%hd",&Bwindow); XX} XX XXGiveHint() XX{ XX char s[40]; XX algbr((short)(hint>>8),(short)(hint & 0xFF),false); XX strcpy(s,"try "); XX strcat(s,mvstr1); XX ShowMessage(s); XX} XX XXChangeSearchDepth() XX{ XX ShowMessage("depth= "); XX scanz("%hd",&MaxSearchDepth); XX} XX XXSetContempt() XX{ XX ShowMessage("contempt= "); XX scanz("%hd",&contempt); XX} XX XXChangeXwindow() XX{ XX ShowMessage("xwndw= "); XX scanz("%hd",&xwndw); XX} XX XX XXSelectLevel() XX{ XX ClrScreen(); XX gotoXY(32,2); printz("CHESS"); XX gotoXY(20,4); printz(" 1. 60 moves in 5 minutes"); XX gotoXY(20,5); printz(" 2. 60 moves in 15 minutes"); XX gotoXY(20,6); printz(" 3. 60 moves in 30 minutes"); XX gotoXY(20,7); printz(" 4. 40 moves in 30 minutes"); XX gotoXY(20,8); printz(" 5. 40 moves in 60 minutes"); XX gotoXY(20,9); printz(" 6. 40 moves in 120 minutes"); XX gotoXY(20,10); printz(" 7. 40 moves in 240 minutes"); XX gotoXY(20,11); printz(" 8. 1 move in 15 minutes"); XX gotoXY(20,12); printz(" 9. 1 move in 60 minutes"); XX gotoXY(20,13); printz("10. 1 move in 600 minutes"); XX XX OperatorTime = 0; TCmoves = 60; TCminutes = 5; XX XX gotoXY(20,17); printz("Enter Level: "); XX refresh(); XX scanz("%ld",&Level); XX switch (Level) XX { XX case 1 : TCmoves = 60; TCminutes = 5; break; XX case 2 : TCmoves = 60; TCminutes = 15; break; XX case 3 : TCmoves = 60; TCminutes = 30; break; XX case 4 : TCmoves = 40; TCminutes = 30; break; XX case 5 : TCmoves = 40; TCminutes = 60; break; XX case 6 : TCmoves = 40; TCminutes = 120; break; XX case 7 : TCmoves = 40; TCminutes = 240; break; XX case 8 : TCmoves = 1; TCminutes = 15; break; XX case 9 : TCmoves = 1; TCminutes = 60; break; XX case 10 : TCmoves = 1; TCminutes = 600; break; XX } XX XX TCflag = (TCmoves > 1); XX SetTimeControl(); XX ClrScreen(); XX UpdateDisplay(0,0,1,0); XX} XX XXDoDebug() XX{ XX short k,p,i,tp,tc; XX char s[40]; XX ExaminePosition(); XX ShowMessage("Enter piece: "); XX scanz("%s",s); XX if (s[0] == 'w') k = white; else k = black; XX if (s[1] == 'p') p = pawn; XX else if (s[1] == 'n') p = knight; XX else if (s[1] == 'b') p = bishop; XX else if (s[1] == 'r') p = rook; XX else if (s[1] == 'q') p = queen; XX else if (s[1] == 'k') p = king; XX else p = no_piece; XX for (i = 0; i < 64; i++) XX { XX gotoXY(Vcoord(i,3,2)); XX tp = board[i]; tc = color[i]; XX board[i] = p; color[i] = k; XX c1 = k; c2 = otherside[c1]; XX PC1 = PawnCnt[c1]; PC2 = PawnCnt[c2]; XX atk1 = atak[c1]; atk2 = atak[c2]; XX printz("%3d ",SqValue(i,opponent)); XX board[i] = tp; color[i] = tc; XX } XX ScorePosition(opponent,&i); XX gotoXY(TAB,24); XX printz("Score= %d",i); ClrEoln(); XX} SHAR_EOF if test 26158 -ne "`wc -c nuxdsp.c`" then echo shar: error transmitting nuxdsp.c '(should have been 26158 characters)' fi # End of shell archive exit 0 ------------------------------------/\---------------------------------------- Seo: Harp[@Mcc.Com] / \/\ ^*^ Christopher North-Keys Tha mi gu trang a'cluich. / \ \ Assoc. 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