[rec.skydiving] Skydiving at high wind force

tcliftonr@cc.curtin.edu.au (06/24/91)

RE: GRAPH OF OSC'N DUE TO HIGH WINDFORCE

yzarn@lhdsy1.chevron.com (Philip Yzarn de Louraille) writes-

PY> Yes, I am interested by the simulator code.

Roger Clifton (back from a spell in the Bush) replies:

RC:  Anyone who wants it, please email your request direct to
me so I can REPLY a file straight back to you.  NEWS has been
relayed many times to get to this corner of the world, which
makes your signature less than a perfect address.


PY> Also, one thing does not seem obvious to me: I understand
why the velocity will be *high* but why are you expecting
stability problems?

RC:  There is always some incipient oscillation in all
skydiving postures, damped out by sheer practice.  We all
rocked as students, sometime.  But our confidence that we wont
rock and tumble is based only on wind-forces near one gee, the
zone familiar to us.

- Increased wind forces means increased torques and increased
likelihood of rocking and tumbling.  See the graph of the high
speed exit.  Do the net-people want me to simulate higher
speed exits - which can red-out?


PY> First of all, gravity will be the only driving force
pulling down (no energy will come from the skydiver, he/she
will be "passive").

RC:  Sure, there is indeed one gee of weight pulling down.
But the amount of wind force pushing up is equal to v2/vt2,
and this ratio of squares is easily greater than one.  This
can occur if v increases above vt or if vt decreases below v.


PY> Second, the atmosphere density will be *small* up there.
The terminal velocity will be reached when the force due to
the gravity pull * mass of skydiver will equal the force of
drag the skydiver is creating due to his/her passage through
the atmosphere.

RC:  Sure, terminal velocity is reached momentarily when
weight equals drag, so there is no net force.  That is when
v2/vt2 = 1.  But vt changes when we are falling into thicker
air.


PY>  Intuitively to me, there should not be any difference
with the feel of "regular" terminal velocity.

RC:  I tend to agree.  Certainly we can assume skydiving at
terminal is the same regardless of the speed at which terminal
occurs.

- There is no need to assume otherwise while we are confident
that the nature of the drag (the wake, wash, etc) is the same.
It changes at supersonic speeds and should feel different
there.  This difference has got to be the important discovery
waiting for high altitude jumpers.  But there may be subtle
differences in the sub sonic range too.


PY> Also, why the 1.3 g? Should it not be 1? How could it be
above 1 since the skydiver is not inputting energy? He/she
won't have a rocket up their butt, will they?

RC:  By "gee" I meant a normalised unit of force rather than
an acceleration.  Thus weight is 9.8 or 10 N/kg and the wind
force can indeed be 1.3 gee = 13 N/kg.  The simulator uses
9.81 N/kg as force due to gravity.




greeny@wotan.top.cis.syr.edu (Jonathan Greenfield) writes:
Date: 14 Jun 91 15:58:12 GMT

JG>  If one goes from a velocity of ~750 mph to normal, low
altitude terminal (around 600 mph difference), then obviously,
there must be a net upward acceleration.  In other words, the
deceleration due to atmospheric drag must be greater than the
acceleration due to gravitational pull, in order for the diver
to slow down.  How large the upward acceleration is depends
upon how quickly the atmospheric density is changing.  If
there is a fairly sharp increase in density at some point, one
would expect to experience a significant upward acceleration
(a shock).


RC:  Yes, dead right.  But it is an increase of density over a
short period (rather than a "point") that gives rise to
impact.

- In the ten seconds after reaching local terminal velocity of
750 mph, the jumper in the simulation travels about 750
mph/3600sph*10s * 1600 m/mi ~  3 km.  About 10 000 ft, through
which the stratospheric density increases about 60% and
accordingly, terminal increases 30%.  As drag is v2/vt2, drag
increases 60% to 1.6 gees.


PY> (... with today's jumpsuit, terminal velocity at 10,000'
is about 120mph, at 2000' about 90mph)

RC:  90 mph seems too low.  Drag is proportional to rho and
vee squared, so vt is half sensitive to changes in rho.  Over
10 000 to 2 000 ft, the density only changes 1.6% per grand *
8 grand, or 13%.  Accordingly terminal decreases 6.5%.  That
would be 120 to 112 , or 128 to 120 mph.


PY> Now the density has a bigger change at low altitudes (like
where "normal" skydives happen) than at high altitudes

RC:  Sure.  Also the terminal decreases slower per grand than
at low altitudes.  But the critical rate is density change per
second, not density change per grand.

- When the high altitude jumper can cover a hell of a lot more
grand per second than a low altitude jumper can, it allows
density to increase far faster per second than at low
altitudes.


greeny@wotan.top.cis.syr.edu (Jonathan Greenfield) writes:
Date: 18 Jun 91 19:05:41 GMT

JG>  When the diver reaches "terminal" velocity, he is
inputting energy--he keeps giving up potential energy by
falling (which is not replaced with kinetic energy, since his
velocity is "terminal").

RC:  Yes, that is the concept of terminal.  Usually the
assumption of a constant density atmosphere is adequate.  But
when density and thus terminal is changing fast (ie per second
of descent), the speed must decrease as kinetic energy is
surrendered to drag.


PY>  The net freefall deceleration of 750 mph to 90mph (at
2000') is very slow and I doubt that it can be felt.

RC:  Deceleration is "per second" and at 750 mph,  the
deceleration is not "very slow" at all.  See earlier graph.
The familiar "blast handles" on older gear refers to the
capacity of a high airspeed (during emergency ejection) to
drag on rip-cord handles.  They were real cows to pull when
you wanted to.


PY>  A more physical answer is: the reason why the velocity is
terminal is due to friction with the atmosphere. The potential
energy is being transformed in kinetic energy which, in turns,
is transfered as heat due to the skydiver "frictionning" with
the atmosphere!

RC:  Yes.  I think the transfer to the atmosphere is as
kinetic energy of the air eddying in the burble.


JG>.  I don't mean to make any claims about exactly how large
that acceleration will be.  (I don't know enough  > about the
atmosphere.)

RC:  Please try!  Anyone willing to have a bash, please ask me
to post the necessary equations.


PY>  No, the upward acceleration you come up with is wrong, it
is not greater than 1 g, that would be quite noticeable!

RC:  Well, the net acceleration is weight minus drag.  So that
is exactly one gee of weight minus approximately one gee of
drag.  Only when airspeed or terminal speed is changing fast
is there much imbalance.  And only these high-altutude-record-
setting jumpers will get to experience SUSTAINED excess drag.


Mike Spurgeon>  Somebody check on the Colonel's jump.  All
good libraries should have _something_ about it.  I believe
it's also in the book,
2000 Unforgettable Jumps.


PY> (..apologies to my fellow netters who are probably bored
to f*** death with this technical discussion!)

RC:  Not at all!  We are surely bored to death with anything
less!

<ICRJP@ASUACAD.BITNET> (06/24/91)

A friend and & were wondering.  How does the skydiver plan on reaching
120,000 ?  I told him that I thought that it was by balloon.  How were
the previous jumpers taken to altitude.  Also, I thought the record was
held by a Russian jumper? ( who did not use a drougue)
                                           Randy Palmer
                                           rpalmer@dz.inre.asu.edu

yzarn@lhdsy1.chevron.com (Philip Yzarn de Louraille) (06/24/91)

In article <1991Jun24.134604.8779@cc.curtin.edu.au> tcliftonr@cc.curtin.edu.au writes:
>RE: GRAPH OF OSC'N DUE TO HIGH WINDFORCE
>
>yzarn@lhdsy1.chevron.com (Philip Yzarn de Louraille) writes-
>
>PY> Also, one thing does not seem obvious to me: I understand
>why the velocity will be *high* but why are you expecting
>stability problems?
>
>- Increased wind forces means increased torques and increased
>likelihood of rocking and tumbling.  See the graph of the high
>speed exit.  Do the net-people want me to simulate higher
>speed exits - which can red-out?
Stability is obtained *only* because of speed. The main reason why
students (and other experienced skydivers who mess up the exit) get unstable
right at exit is because they actually *loose* velocity as they jump out of
the airplane, the reason being that a skydiver will loose horizontal
velocity (jumprun velocity) faster than the vertical gain. After 2-3 seconds,
the velocity is back up again and it is easier to control one self.
>
>
>PY> First of all, gravity will be the only driving force
>pulling down (no energy will come from the skydiver, he/she
>will be "passive").
>
>RC:  Sure, there is indeed one gee of weight pulling down.
>But the amount of wind force pushing up is equal to v2/vt2,
>and this ratio of squares is easily greater than one.  This
>can occur if v increases above vt or if vt decreases below v.
Please describe your notation! What is v?, what is vt?
('cause v2/vt2 = v/t2 to me!)
>
>
>PY> Second, the atmosphere density will be *small* up there.
>The terminal velocity will be reached when the force due to
>the gravity pull * mass of skydiver will equal the force of
>drag the skydiver is creating due to his/her passage through
>the atmosphere.
>
>RC:  Sure, terminal velocity is reached momentarily when
>weight equals drag, so there is no net force.  That is when
>v2/vt2 = 1.  But vt changes when we are falling into thicker
>air.
>
Once we reach terminal velocity, weight equals drag, always. The reason
why terminal velocity decreases is because drag increases. So I do not
understand why you say "terminal velocity is reached MOMENTARILY".
>
>PY> Also, why the 1.3 g? Should it not be 1? How could it be
>above 1 since the skydiver is not inputting energy? He/she
>won't have a rocket up their butt, will they?
>
>RC:  By "gee" I meant a normalised unit of force rather than
>an acceleration.  Thus weight is 9.8 or 10 N/kg and the wind
>force can indeed be 1.3 gee = 13 N/kg.  The simulator uses
>9.81 N/kg as force due to gravity.

I guess I have to see your equations. But, for an accurate jump
description, you should use the fact that g is dependent on altitude.
In other words, g = g[y]. It makes a difference, try it.
>
>greeny@wotan.top.cis.syr.edu (Jonathan Greenfield) writes:
>Date: 14 Jun 91 15:58:12 GMT
>
>JG>  If one goes from a velocity of ~750 mph to normal, low
>altitude terminal (around 600 mph difference), then obviously,
>there must be a net upward acceleration.  In other words, the
>deceleration due to atmospheric drag must be greater than the
>acceleration due to gravitational pull, in order for the diver
>to slow down.  How large the upward acceleration is depends
>upon how quickly the atmospheric density is changing.  If
>there is a fairly sharp increase in density at some point, one
>would expect to experience a significant upward acceleration
>(a shock).
>
>
>RC:  Yes, dead right.  But it is an increase of density over a
>short period (rather than a "point") that gives rise to
>impact.

I still do not believe in the "impact" theory. I do not think it can be
felt.
>

>- In the ten seconds after reaching local terminal velocity of
>750 mph, the jumper in the simulation travels about 750
>mph/3600sph*10s * 1600 m/mi ~  3 km.  About 10 000 ft, through
>which the stratospheric density increases about 60% and
>accordingly, terminal increases 30%.  As drag is v2/vt2, drag
>increases 60% to 1.6 gees.
>
"terminal increases 30%"??? You must mean decreases! And I still have to
understand your gee definition.
>
>PY> (... with today's jumpsuit, terminal velocity at 10,000'
>is about 120mph, at 2000' about 90mph)
>
>RC:  90 mph seems too low.  Drag is proportional to rho and
>vee squared, so vt is half sensitive to changes in rho.  Over
>10 000 to 2 000 ft, the density only changes 1.6% per grand *
>8 grand, or 13%.  Accordingly terminal decreases 6.5%.  That
>would be 120 to 112 , or 128 to 120 mph.
I think that you are right, 90-95 mph is about the sea level terminal
velocity. At 2000', terminal should be about 105-110+, so 112 is
perfectly reasonnable to me too.
>
>
>PY> Now the density has a bigger change at low altitudes (like
>where "normal" skydives happen) than at high altitudes
>
>RC:  Sure.  Also the terminal decreases slower per grand than
>at low altitudes.  But the critical rate is density change per
>second, not density change per grand.
Agree. I will look at that before I make another (hopefully intelligent)
response to that point.
>
>- When the high altitude jumper can cover a hell of a lot more
>grand per second than a low altitude jumper can, it allows
>density to increase far faster per second than at low
>altitudes.
Hmm. Not obvious to me, but I will look at the equations.
>
>
>greeny@wotan.top.cis.syr.edu (Jonathan Greenfield) writes:
>Date: 18 Jun 91 19:05:41 GMT
>
>JG>  When the diver reaches "terminal" velocity, he is
>inputting energy--he keeps giving up potential energy by
>falling (which is not replaced with kinetic energy, since his
>velocity is "terminal").
>
>RC:  Yes, that is the concept of terminal.  Usually the
>assumption of a constant density atmosphere is adequate.  But
>when density and thus terminal is changing fast (ie per second
>of descent), the speed must decrease as kinetic energy is
>surrendered to drag.
I disagree there. This is not the concept of terminal. The skydiver is
not inputting energy at all, he is transferring it, this is not the same
thing. And that the atmosphere is assumed to have a constant density
represents an adequate model is also wrong. Christ, the density change
is bigger at low altitude (where we usually jump) and *has* to be taken
into account. Otherwise, what is the point of using a computer to do
modelling. Sure the equations are a bit harder to derive but so what?
>
>
>PY>  The net freefall deceleration of 750 mph to 90mph (at
>2000') is very slow and I doubt that it can be felt.
>
>RC:  Deceleration is "per second" and at 750 mph,  the
>deceleration is not "very slow" at all.  See earlier graph.
>The familiar "blast handles" on older gear refers to the
>capacity of a high airspeed (during emergency ejection) to
>drag on rip-cord handles.  They were real cows to pull when
>you wanted to.
Deceleration is "unit of length per second squared" ;-)
Ejecting from an aircraft is *totally* different from what we are
talking about here! The reason why it is *unsafe* (an understatement) to
eject above 300 mph (around 15,000') is because the terminal velocity
there is way below that number, hence, the jumper-pilot is hitting a
wall! I have jumped off a Hercules flying off at 160 knots at 12,000'
Since terminal velocity there is lower (around 125 mph) when I hit the
air, I got slapped in the face quite hard!
>
>PY>  No, the upward acceleration you come up with is wrong, it
>is not greater than 1 g, that would be quite noticeable!
>
>RC:  Well, the net acceleration is weight minus drag.  So that
>is exactly one gee of weight minus approximately one gee of
>drag.  Only when airspeed or terminal speed is changing fast
>is there much imbalance.  And only these high-altutude-record-
>setting jumpers will get to experience SUSTAINED excess drag.
When are these people going to make their jump?
>
>PY> (..apologies to my fellow netters who are probably bored
>to f*** death with this technical discussion!)
>
>RC:  Not at all!  We are surely bored to death with anything
>less!

Excellent!


-- 
  Philip Yzarn de Louraille                 Internet: yzarn@chevron.com
  Research Support Division                 Unix & Open Systems
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