cluther@supernet.dallas.haus.com (Clay Luther) (02/21/91)
I compiled MDG up tried to run it. The daemon chugs merrily along, invoking mdg_clock. Mdg, when run, displays the start up screen. However, it fails to connect to the mdg_daemon, saying it doesn't respond, and terminates. Mdg_save and mdg_stop both work properly and appear to be able to talk to the daemon. Here is the errorlog: Loading daemon task... clock started. writing game save... writing game save... Shutdown called... writing game save... Also, where is the default player file? And other help? We are running a SysVr3.2 system. -- Clay Luther, Postmaster cluther@supernet.dallas.haus.com Harris Adacom Corporation cluther@enigma.dallas.haus.com Voice: 214/386-2356 MS 23, PO Box 809022, Dallas, Tx 75380-9022 Fax: 214/386-2159 Your mileage may vary. Void where prohibited.
nyse@nicedel.north.de (Hermann Behrens) (02/23/91)
cluther@supernet.dallas.haus.com (Clay Luther) writes: Hello mdg-players. >I compiled MDG up tried to run it. The daemon chugs merrily along, invoking >mdg_clock. Mdg, when run, displays the start up screen. However, it fails >to connect to the mdg_daemon, saying it doesn't respond, and terminates. It is important, that mdg finds a default in mdg_dir/players/. A friend of me(theb@ed209.north.de) has examined the structure of the players-file. Here it comes: ----- name gold spells[0] ... spells[12] spells[13] ... spells[25] max_hp:hitpoints max_mp:magicpts fighting [loc.sector/home] lives time createpts al = alignment ----- These are the fields in a normal player-filed. And here is an example: ----- wizard 1000 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 100:0 100:0 0 [0/0] 1 0 0 al = 0 ----- I hope, the author will post a better players-field. Money is very important to buy a spell(i think, lihting is good in the beginning). ciao, Hermann Behrens -- Hermann Behrens | Bremerstr. 323 | 2870 Delmenhorst V32bis/V42bis/HST : 04221/71931 login: gast no passwd.
cccstevn@muttly (Steve Ansell) (02/23/91)
In article <1991Feb20.231003.21485@supernet.dallas.haus.com> cluther@supernet.dallas.haus.com (Clay Luther) writes: >I compiled MDG up tried to run it. The daemon chugs merrily along, invoking >mdg_clock. Mdg, when run, displays the start up screen. However, it fails >to connect to the mdg_daemon, saying it doesn't respond, and terminates. > I had this problem also, and it may be due to a couple of problems. First since mdg has no install directive in its makefile you have to be sure everything is where it is supposed to be. Specifiacally make sure that the "ident" program resides in GAME_HOME/bin/. More importantly you need a "default" character file in GAME_HOME/players. Without this the game can't create characters for the players. You can either just make an empty file or try to understand the file structure (check plystruct.h). If you have more problems I can send you a (relatively weak) default character. If you get it running, it really is a fun game, but I would suggest a fast machine if you plan on having more than 3 players in the game at a time. -Steven T. Ansell Unix Consultant Computing Services U.C.D.
fkk@stasys.sta.sub.org (Frank Kaefer) (02/24/91)
cluther@supernet.dallas.haus.com (Clay Luther) writes: |I compiled MDG up tried to run it. The daemon chugs merrily along, invoking |mdg_clock. Mdg, when run, displays the start up screen. However, it fails |to connect to the mdg_daemon, saying it doesn't respond, and terminates. |Mdg_save and mdg_stop both work properly and appear to be able to talk to the |daemon. Here is the errorlog: I got exactly the same problem, using Interactive 2.2. I haven't tried on my sun IPC yet. Any hints welcome! Cheers, Frank -- | Frank Kaefer | fkk@stasys.sta.sub.org | Starnberg, Germany | | Compuserve: 72427,2101 | Internet: fkk@Germany.Sun.COM | | unido!sunde!fkaefer | postmaster@Germany.Sun.COM |
dmw@prism1.UUCP (David Wright) (02/26/91)
In article <1991Feb20.231003.21485@supernet.dallas.haus.com> cluther@supernet.dallas.haus.com (Clay Luther) writes: >Mdg_save and mdg_stop both work properly and appear to be able to talk to the >daemon. Here is the errorlog: Actually, for me they tend to not work as well. I have to use kill to stop them, and it appears that the mdg daemon is smart enough to save and flush when it sees a kill signal. When I try to run the player "mdg" program, it will (usually) the first time start up fine, and let me play one game. But it will not let me play any more games after that. When compiling it I got warnings in dmain.c, godpower.c, and gmain.c. I am running SCO Unix 3.2.2. Dave
ache@hq.demos.su (Andrew A. Chernov) (02/27/91)
In <2195@stasys.sta.sub.org> fkk@stasys.sta.sub.org (Frank Kaefer) writes: >cluther@supernet.dallas.haus.com (Clay Luther) writes: >|I compiled MDG up tried to run it. The daemon chugs merrily along, invoking >|mdg_clock. Mdg, when run, displays the start up screen. However, it fails >|to connect to the mdg_daemon, saying it doesn't respond, and terminates. >|Mdg_save and mdg_stop both work properly and appear to be able to talk to the >|daemon. Here is the errorlog: >I got exactly the same problem, using Interactive 2.2. I haven't tried >on my sun IPC yet. >Any hints welcome! Main Hint: create file /usr/games/mdg_dir/players/default -------------------------- CUT HERE ----------------------- 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20:20 6:0 0 [-1/0] 3 0 0 al = 0 -------------------------- CUT HERE ---------------------------- -- In-Real-Life: Andrew A. Chernov | Domain: ache@hq.demos.su, Zodiac-Sign: Virgo | ache%hq.demos.su@relay.eu.net Organization: DEMOS Coop., | Phone: +7 095 2312129 Moscow, Russia | Fax: +7 095 2335016
M.Byrne@massey.ac.nz (M.D Byrne) (02/27/91)
cluther@supernet.dallas.haus.com (Clay Luther) writes: |I compiled MDG up tried to run it. The daemon chugs merrily along, invoking |mdg_clock. Mdg, when run, displays the start up screen. However, it fails |to connect to the mdg_daemon, saying it doesn't respond, and terminates. |Mdg_save and mdg_stop both work properly and appear to be able to talk to the |daemon. Here is the errorlog: I had this problem too and found that there is supposed to be a file in the mdg_dir/players directory called default. I'm not sure what the file is supposed to contain but I just put some numbers in it (based on the reading routines in the code) and it worked. Maybe somebody could post a default starting character...... Mark Byrne
cccstevn@underdog (Steve Ansell) (02/28/91)
In article <1991Feb26.191428.19852@hq.demos.su> ache@hq.demos.su (Andrew A. Chernov) writes: > >Main Hint: create file /usr/games/mdg_dir/players/default If you want to make customizable characters for mdg, I have written a program that gives 1500 points and lets the person distribute tehm among your various abilities. it uses curses and has a fairly nice interface. If there is interest I will post it or mail it to anybody interested. The points are distributed on this basis: My points = Game points Spells: 1 1 Strength,HP,MP : 10 1 Lives: 25 1 -Steven T. Ansell Unix Consultant Computing Services U.C.D.
dmw@prism1.UUCP (David Wright) (03/01/91)
In article <2195@stasys.sta.sub.org> fkk@germany.sun.com writes: > >I got exactly the same problem, using Interactive 2.2. I haven't tried I found that the daemon doesn't like being started as ROOT. I tried starting it myself, and it lets me log in fine. Dave