[soc.feminism] computer games & women/girls

farmerl@handel.cs.colostate.EDU (lisa ann farmer) (04/05/91)

Hi.  I am writing a term paper on computer games & women/girls : the
reasons why women/girls aren't interested in them and what effects
this will have on them (i.e not going into the field of computer
science).  I might try to design a game after I have collected my info
that incorporates what I have found.  My question to the net is good
sources for current articles, some games that are "friendly" towards
women/girls and if anyone has experiences (good and bad) with computer
games - I wouldn't mind some input via email about this subject.  I
don't know if I will be able to post a summary but I will try!

Thanks.

Lisa Farmer

cook@rpi.edu (Cathi A Cook) (04/05/91)

WHAT????
Surely you are out of your mind, yes?
I _KILL_ at computer games, and have since I was about 15. (Before
that there really weren't any computer games to speak of, except
maybe "Pong"). 

If you're looking for answers why females don't get into computer
games, you certainly won't get one from me, most of my friends,
or probably most of the females on the net.

                              -rocker

marla@eng.sun.com (Marla Parker) (04/09/91)

I can't agree with your assumption either (that women & girls
don't like computer games).  It is true that I avoid them,
but only because they are so addictive and such a (fun) waste
of time.  I've been addicted to every computer game I've
ever tried.  My husband has to chase me away from the mac.
When someone foolishly ported Tetris to a sun my productivity
sank.  I've heard that there is a Shanghai (my current
obsession) here at work but so far I've been spared discovering
it so far.  For some reason I've forgotten, we actually bought
nintendo so we could play mario brothers.  I saved the princess
before my husband did, and after we could each do it, we were
cured!  We gave the whole thing away.  From this experience
I think games with a limited number of options and a clear
goal are better: they provide a built in end to the madness.
I'll be playing Shanghai for years...


--
Marla Parker		(415) 336-2538
marla@eng.sun.com

scholl@uvmark.uucp (Kathryn Scholl) (04/11/91)

In article <8y+gmsm@rpi.edu> cook@rpi.edu (Cathi A Cook) writes:

>If you're looking for answers why females don't get into computer
>games, you certainly won't get one from me, most of my friends,
>or probably most of the females on the net.

Really?  Obviously our experiences differ greatly.  Being a software
engineer myself, I have a few comments.

First, most of my friends are *not* of the "computer" genre--they are
mostly white-collared, educated, NON-computer types (yes, yuppies).  I
have been observing the computer/gender/personality stuff ever since I
was in college, simply because I knew I was not at all like them.

*My* personal experiences are not like yours at all.  Every female
engineer at my company, and at all three computer companies I have
worked at, (usually ranging in the 10-15% of total engineers range),
are definitely *NOT* like the male engineers.

The differences?  Since we women have talked about it at great length,
I *can* speak for many...(including some on the net)...

	- Not a blatant fever/desire/love for bits/code/software-talk;
        - Interests outside of work having *nothing* to do with
          computers or software (e.g. sci-fi anything, computer games,
          etc.)
        - *MUCH* better social skills, e.g. social discussions, relating
          to the "sales-types", personal conversations, etc.
        - A better work reputation with others around the company (so
          we have been told).
        - Not "gurus" at what we do, but known for getting the job done.
        - Not caring whether we are gurus or not.
        - Not any of the ego/logical arrogance that seems to abound in
          my field.

The interesting thing is that the females who fit into the
"stereotypical" software-type, seem to have personality
characteristics of their male counterparts.  Any engineer, or anyone
who knows engineers well, know what they are.

Even beyond my yuppie friends, I know a pretty dynamic group of
people.  And from *me*, the ratio of female-engineer-"nontypes" and
female-engineer- "types" are about 15:1.

I could go on forever on the stereotypes, the male/female ratios, and
the whats & whys, but in a note, I believe that the stereotypes are
not gender specific, but personality specific, and I am thankful for
that.  (I don't jive with the argument that it's because of
improper/sexist child-rearing...I was and am a tomboy...yet another
big difference between me and the mostly non-athletic hacks).

Simply, we are happy we are not "into" computers, where "into" is a
pretty intense word.

-- 
Kathryn Scholl
...uunet!merk!uvmark!scholl

melanie@director.beckman.uiuc.edu (Melanie Anderson) (04/11/91)

personally i hate computer games.  they're usually dull, you can't
play them with a team, and you don't get to run around and yell at
people.

give me a puck, a frisbee or a soccer ball any day.  after 8 hours in
front of a tube, it's very satisfying to get out there and play a real
sport.  nothing like a couple of nice clean passes to score to get rid
of that frustration!

--

Melanie Anderson			msa@uiuc.edu
Beckman Institute			PHMETR::MELANIE
University of Illinois			217/244-1079
-----------------------------------------------------------------------------
         Of all the things I've lost, I miss my mind the most.
-----------------------------------------------------------------------------

dmerrill@zombie.dtc.hp.com (David Merrill) (04/11/91)

In soc.feminism, farmerl@handel.cs.colostate.EDU (lisa ann farmer) writes:

>Hi.  I am writing a term paper on computer games & women/girls : the
>reasons why women/girls aren't interested in them and what effects
>this will have on them (i.e not going into the field of computer
>science).  I might try to design a game after I have collected my info
>that incorporates what I have found.  My question to the net is good
>sources for current articles, some games that are "friendly" towards
>women/girls and if anyone has experiences (good and bad) with computer
>games - I wouldn't mind some input via email about this subject.  I
>don't know if I will be able to post a summary but I will try!



Lisa,
I think you have cause and effect reversed here.  It seems to me that 
fewer women than men are interested in computer games because fewer
women are interested in computers.  Period.  Now, the reason you find 
far fewer female computer people than male computer people is another
question altogether.  

Maybe women are too socially skilled to retreat into the oblivion of 
computer-nerdiness.

In any case, I think I can speak for most people (male and female)in the 
field when I say that we need more female engineers.  Going entire days
talking to dozens of men and only one or two women is strange, to say the
least.


Dave

marla@Eng.Sun.COM (Marla Parker) (04/13/91)

In article <1991Apr09.193235.47262@uvmark.uucp> scholl@uvmark.uucp (Kathryn Scholl) writes:
>The differences?  Since we women have talked about it at great length,
>I *can* speak for many...(including some on the net)...
>
>	- Not a blatant fever/desire/love for bits/code/software-talk;
>        - Interests outside of work having *nothing* to do with
>          computers or software (e.g. sci-fi anything, computer games,
>          etc.)
>        - *MUCH* better social skills, e.g. social discussions, relating
>          to the "sales-types", personal conversations, etc.
>        - A better work reputation with others around the company (so
>          we have been told).
>        - Not "gurus" at what we do, but known for getting the job done.
>        - Not caring whether we are gurus or not.
>        - Not any of the ego/logical arrogance that seems to abound in
>          my field.

While it may be true that more female engineers embody this admirable
set of virtues than men, I would like to point out that a growing
number of male engineers are not socially inept maladjusted nerds.
Maybe this has something to do with the field becoming more mature and
less obscure.

Here at Sun, I'd guess that about 1/3 of the software engineers fit
your list of virtues, 1/3 are in the grey area, and only 1/3 are the
stereotypical nerds who fit nothing on the above list.

In my group, once labeled as the "yuppiest" group in our division,
there is only one stereotypical nerd.  Granted, he is the senior
architect, but at about 12:1 he is certainly in the minority.  The
rest of us are someplace in the other 2/3 of the scale.  In all there
are 4 women and 8 men.  No one is into sci-fi, about half like
computer games (including three of the four women).  Various members
of the group spend significant amounts of time on other interests:
seven play league vollyball year round, one flies, two sail, one
competes in auto races, one competes in body-building, and two are
avid gardeners.  These are all interests that people spend a
significant amount of time on each week, not casual once in a while
fun.

The point is, in my experience the nerd-level of software engineers
has nothing to do with gender.  *Being* a software engineer still has
something to do with gender, in that there are not nearly enough
female engineers, but the picture you painted looked to me like a
small set of socially adjusted females working in the midst of a huge
set of maladjusted male tunnel-vision hackers, with an insignificant
number of type cross-overs between the two sets.  That isn't what I
see at all.

--
Marla Parker		(415) 336-2538
marla@eng.sun.com

falk@peregrine.Eng.Sun.COM (Ed Falk) (04/13/91)

In article <8y+gmsm@rpi.edu> cook@rpi.edu (Cathi A Cook) writes:

>I _KILL_ at computer games, and have since I was about 15. (Before
>that there really weren't any computer games to speak of, except
>maybe "Pong"). 

I concur.  The champion video-game player in my college was a woman,
and she had something like two or three times the the score of the
next higher player.  When I came to this job, the champion hack player
(again, by a large margin) was a woman; it took me *months* to beat
her, and I don't think she was trying very hard.

Anybody remember the girl playing the video games in 'Brother From
Another Planet'?

		-ed falk, sun microsystems
		 sun!falk, falk@sun.com

In the future, somebody will quote Andy Warhol every 15 minutes.

farmerl@handel.CS.ColoState.Edu (lisa ann farmer) (04/13/91)

In article <7060003@hpdtczb.HP.COM> dmerrill@zombie.dtc.hp.com (David Merrill) writes:

>I think you have cause and effect reversed here.  It seems to me that 
>fewer women than men are interested in computer games because fewer
>women are interested in computers.  Period.  Now, the reason you find 
>far fewer female computer people than male computer people is another
>question altogether.  

I have been thinking about this subject quite intensely (it's my term
paper, I have to) and I realize that I have made some assumptions that
may not be true.  This is like the chicken and the egg problem.  If
more women were in computer science would more girls play computer
games and be interested in computers at a young age?  Do you need to
appeal to young girls first or do you need to get more women into the
CS field first?  Each one complements the other in my eyes.

Why I even choose this topic was because I saw the use of computer
games as an initial introduction to computers.  To play a game is far
"safer" and less frustrating than writing a program.  My theory is
that since women/girls don't play computer games they aren't as
comfortable with computers to begin with and therefore get discouraged
quicker than boys/men/ and other girls/women who have played computer
games.  Granted this my theory and what I am trying to do is to
collect info that supports or disproves my theory.

There are quite a few articles about the use of computers in
businesses.  Games are used to make employees feel more comfortable
with computers.

Well this is an update of where my paper is.  I will post a summary of
the responses I got sometime at the end of April.

Thanks for the feedback!

Lisa
farmerl@handel.cs.colostate.edu

bradley@cs.utexas.edu (Bradley L. Richards) (04/19/91)

lisa ann farmer writes:
>David Merrill writes:

>>It seems to me that 
>>fewer women than men are interested in computer games because fewer
>>women are interested in computers.

>If more women were in computer science would more girls play computer
>games and be interested in computers at a young age?  Do you need to
>appeal to young girls first or do you need to get more women into the
>CS field first?  Each one complements the other in my eyes.

>My theory is
>that since women/girls don't play computer games they aren't as
>comfortable with computers to begin with and therefore get discouraged
>quicker than boys/men/ and other girls/women who have played computer
>games.

There's another factor to consider, that I haven't seen mentioned yet
on the net.  I recall hearing about an experiment done at (I believe)
the high school level, which involved boys and girls playing computer
games.  The games chosen were derivatives of then-popular video games;
one that I recall being used was "missile command" (which suggests
that the study was probably mid-80's).

The researchers found no difference in the abilities of males/females
playing the games, but they did find a big difference in enjoyment.
The attitude of the girls playing missile command, for example, seemed
to be "yea, I can play it, but why do I want to pretend to be fighting
a war?"

The conclusion the researchers drew was that most video and computer
games are oriented toward a male audience by being violence oriented;
we still have the early socialization, to a large extent, that boys
play with toy soldiers, while girls play house.

While many newer games are still very violence oriented, there are
also many (Tetris, Klax, et al) which are not.  I wonder if this will
interest more girls in palying these games.

Bradley

farmerl@handel.CS.ColoState.Edu (lisa ann farmer) (04/21/91)

Since it was brought up about newer games and women/girls interests in them I 
will tell what I found out through email replies.  It seems that most people
that responded said that one of the few computer games they or females they
knew played was Tetris.  I suspected this to be the case and it was positive
to get mail which confirmed it.  Tetris can be analyzed as to why it appeals
to females more often - some obvious ones are 1)main character isn't a male
2)no violence 3)requires thought instead of a "shoot 'em up" attitude.

This is it for now.
Lisa
farmerl@handel.cs.colostate.edu

bradley@cs.utexas.edu (Bradley L. Richards) (04/24/91)

|lisa ann farmer writes:
|
|>>It seems to me that
|>>fewer women than men are interested in computer games because fewer
|>>women are interested in computers.
|>My theory is
|>that since women/girls don't play computer games they aren't as
|>comfortable with computers to begin with and therefore get discouraged
|>quicker than boys/men/ and other girls/women who have played computer
|>games.
|
|The researchers found no difference in the abilities of males/females
|playing the games, but they did find a big difference in enjoyment.
|The attitude of the girls playing missile command, for example, seemed
|to be "yea, I can play it, but why do I want to pretend to be fighting
|a war?"
|
|The conclusion the researchers drew was that most video and computer
|games are oriented toward a male audience by being violence oriented;
|we still have the early socialization, to a large extent, that boys
|play with toy soldiers, while girls play house.

  I not sure if I understand your response.  Perhaps I reading something
  different.  College women often have shown low spatial aptitute than
  college men over many engineering disciplines.  Part of the problem is
  that our society whether it is USA or some poor country where I come
  from educates young girls to be nurturing and proficient in language
  learning while young boys to be proficient in math and science domains.
  There has been considerable evidence that young girls and adult women
  need to be taught spatial skills.  This might help to reduce the
  underrepresentation of women in math and science fields.  Note that at
  the same time it is equally important for young boys to be nurturing
  and proficient in language learning.  This might help boys and girls
  communicate better with each other since men and women often
  communicate as if the two come from alien cultures.  Now where does
  computers, video technology, or video games comes in.  Some one at
  MIT did a research couple of years ago where it was shown that video
  games can improve spatial skills.  At a same time women teachers,
  that is the elementary teachers, often have anxiety problems with
  computers and their like.  Tom Malone, also of MIT, once wrote a
  paper on how games can provided education (content lessons).  I hope
  I am correct here.  In any case, well-designed video games can provide
  something constructive to other half of our society.  I am not a
  feminist per se, alteast in the western environment, but I am a student
  of visual literacy, and a big supporter for poor women and children
  rights to equity and equality in my society.

dl2p+@andrew.cmu.edu (Douglas Allen Luce) (04/24/91)

bradley@cs.utexas.edu (Bradley L. Richards) writes:
> While many newer games are still very violence oriented, there are
> also many (Tetris, Klax, et al) which are not.

They're bloody few.  I go through arcades at times, and am upset by
the lack of quality vid out there.  The prevailing theme in the video
market is "killing things."  These games all follow the same general
scenario ("kill things") with minor plot twists.

These games seem to be less interesting in premise and much less fun
to play.  The animation is not always so hot, and the "realism factor"
that seems to be important lacking.  (such as the connection of a
weapon with an opponent's head and the death of that opponent --
usually the weapon just looks/"feels" like it's flying through air,
and the opponent is magically influenced to die.  No solid thunk and
obvious damage)

What really gets to me is how popular these games seem to be.  A new
death dealing vid was installed near a Klax in one arcade I visited.
There was a huge (young male) crowd watching the (not horribly fresh)
carnage on the one machine, and no one was even remotely interested in
Klax.

Although I generally fool myself into thinking I'm less war-monging
than my fellow penis owners, there are things that I cannot bring
myself to connect in with my sex, but I would if describing anyone
else.

I get an immense kick out of the video game "NARC."  For those not so
inclined, this game plots the player as a narcotics law enforcement
officer armed with machine gun and occasional bazooka.  The main
object is to kill "undesirable elements of society" and confiscate
cash and drugs.  The depiction of violence is extreme: the video
characters bleed quite a bit, and when hit by a bazooka, they become
emblazoned, and flip into the air and divide into several component
members, each landing on the ground and quickly burning to ashes.  I
play this game as often as I can (although it's no longer vogue in the
arcades).

I also recently saw the film Akira.  This is a beautiful Japanese
movie which is extraordinarily violent, complete with showers of
blood from thought-wave obliterated humans.  I loved every minute of
it, and plan to watch it again to catch the details.

What I can't seem to get at is the reason I enjoy these things so much.
Do they tie into my gender in a physiological way?  Do they have to do
with my uncontrollable inclination to dominate?

And are computers seen as tools of domination?