[sci.nanotech] Virtual reality impact

cher@ksr.com (Mike Cherepov) (12/14/90)

It seems that virtual reality has the potential to affect the
goals and uses of nanotech, especially considering that VR's payoff
appears nearer.  Nanotech might not bother with clothing, architecture
and other physical gadgetry which could be simulated cheaper in VR.
VR might rescue a fast nano-brain from its informational deprivation.

This suggests a picture of Earth populated by megabrain colonies
plugged into their virtual reality systems, their physical needs taken
care of by macro and nano-robots.  Energy, information services, tele-
communications and entertainment are all-important, transportation is
in decline, procreation is obsolete...
	Mike Cherepov

[A *pure* VR society is at a significant evolutionary disadvantage
 vis-a-vis competing real-world societies.  I suggested a variant
 in the Utility Fog which allows continuously variable intermediates
 between VR and RW.  That might be stable.
 --JoSH]