whbst@unix.cis.pittsburgh.edu (William H Broadley) (07/12/89)
From: William H Broadley <whbst@unix.cis.pittsburgh.edu>
Tanks specification.
I am writing a general tank simulation that allow stategy to be
programmed into a tank, and the tank sent into a battle against other tanks
(also programmed by the user or other users). And I need some general
specification for any currently used tank. Any general information on a
individual tank, or just ballpark figures for any tank or group of tanks would
be great.
Needed info:
Shells fired per minute fire capacity (main gun).
Top speed (loaded tank)
Acceleration (0 to top speed or 0-60, I just need a feel for
the acceleration)
How fast can the tank turrent re-aim (180 degrees in x seconds)
Practical range for a shell to hit another tank with accuracy.
(x feet off at 1000 yard.)
Number or direct or indiriect hits to kill a tank (1 direct?)
Radar range and time for acquisition (assuming tanks have radar
and favorable terrain/weather, I don't know if tanks do).
Turning radius at top speed or any measue of how fast you can
turn
How close does a shell need to hit before causing damage to a
tank.
And any info you feel relevent to the simulation. In this simulation,
the user is going to get to tell the tank exactly what to do. I haven't
decided yet if I should add teams (bad guys/good guys). Same with intertank
communication.
I would be happy to post the final product to the net (it will be
written in C). I plan a multitasking type program for a PC, but on a
mainframe it could get very interesting.
If you think this post is inappropiate, please let me know. I'm new