[sci.military] Tank Specifications

whbst@unix.cis.pittsburgh.edu (William H Broadley) (07/12/89)

From: William H Broadley <whbst@unix.cis.pittsburgh.edu>
			Tanks specification.

	I am writing a general tank simulation that allow stategy to be 
programmed into a tank, and the tank sent into a battle against other tanks 
(also programmed by the user or other users).  And I need some general
specification for any currently used tank.  Any general information on a 
individual tank, or just ballpark figures for any tank or group of tanks would
be great.
	Needed info:
		Shells fired per minute fire capacity (main gun).
		Top speed (loaded tank)
		Acceleration (0 to top speed or 0-60, I just need a feel for 
			     the acceleration)
		How fast can the tank turrent re-aim (180 degrees in x seconds)
		Practical range for a shell to hit another tank with accuracy.
		(x feet off at 1000 yard.)
		Number or direct or indiriect hits to kill a tank (1 direct?)
		Radar range and time for acquisition (assuming tanks have radar
		and favorable terrain/weather, I don't know if tanks do).
                Turning radius at top speed or any measue of how fast you can
			turn
		How close does a shell need to hit before causing damage to a
		tank.

	And any info you feel relevent to the simulation.  In this simulation,
the user is going to get to tell the tank exactly what to do.  I haven't
decided yet if I should add teams (bad guys/good guys).  Same with intertank
communication.
	I would be happy to post the final product to the net (it will be
written in C).  I plan a multitasking type program for a PC, but on a
mainframe it could get very interesting.
        If you think this post is inappropiate, please let me know.  I'm new