whbst@unix.cis.pittsburgh.edu (William H Broadley) (07/12/89)
From: William H Broadley <whbst@unix.cis.pittsburgh.edu> Tanks specification. I am writing a general tank simulation that allow stategy to be programmed into a tank, and the tank sent into a battle against other tanks (also programmed by the user or other users). And I need some general specification for any currently used tank. Any general information on a individual tank, or just ballpark figures for any tank or group of tanks would be great. Needed info: Shells fired per minute fire capacity (main gun). Top speed (loaded tank) Acceleration (0 to top speed or 0-60, I just need a feel for the acceleration) How fast can the tank turrent re-aim (180 degrees in x seconds) Practical range for a shell to hit another tank with accuracy. (x feet off at 1000 yard.) Number or direct or indiriect hits to kill a tank (1 direct?) Radar range and time for acquisition (assuming tanks have radar and favorable terrain/weather, I don't know if tanks do). Turning radius at top speed or any measue of how fast you can turn How close does a shell need to hit before causing damage to a tank. And any info you feel relevent to the simulation. In this simulation, the user is going to get to tell the tank exactly what to do. I haven't decided yet if I should add teams (bad guys/good guys). Same with intertank communication. I would be happy to post the final product to the net (it will be written in C). I plan a multitasking type program for a PC, but on a mainframe it could get very interesting. If you think this post is inappropiate, please let me know. I'm new